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Ariestra

Ariestra

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Ariestra posts

Public release 0.4.4

The new content happens on day 1 of Slave Path, if you use a save after day 1, you could skip it. For non-new players, it's advised to use the checkpoint map or start a new game.

Windows:

2022-07-02 01:06:35 +0000 UTC View Post

0.4.3 Release

Hello!

Here's the last release. All the new content is on the slave path.

- Added 3 new characters, one of them can be futa.

- Added one scene for Cassandra after day 2.

- Reworked toilet slavery scene.

Hunger won't start decreasing until you have met all the charact...

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Weekly report

Hey there!

Not much to say this week. As scheduled, there will be a stable update next week, making it public the week after.

I still need to finish and polish some scenes.

Back to work!

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Weekly report

This one has been a busy week for me, so It took me a little longer than expected to finish the cutscene of two of the new characters (the ones involved in the battle of the last poll), but I think it ended up looking pretty good.

For now, all that's left are h-scenes and tiny details. I co...

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Weekly report + poll results

Hey there!

Part of this week has been dedicated to coding to prepare the scenes for the new characters. Also, while I'm at it, I've made "space" for future scenes, allowing you to sit on any chair. If you are a "plain NPC"'s chair, you'll simply won't get a H-Scene.

The other part of ...

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Battle result (changed voting settings)

I forgot to set the previous poll as a "one response per person". So I'll just make it again, sorry about that!

FYI: If you are curious about the personalities, Sheila will be a friendly / yandere kind of character. Sophia will be the opposite. As for the principal, you can expect her to be...

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Weekly report + Alpha Release + Poll

Hey there!

In this Alpha version, you'll witness the start of a battle between two Mistresses (well, "technically", you will be involved). You can check it out starting from the third checkpoint of the slave path in the scene selection, and going on the rightmost bench in the schoolyard. View Post

Weekly report

Well, this week I'll keep it short.

I've been fixing some stuff from the previous release. Currently working on slave path.

I'll publish an alpha version of the 0.4 next week so you can get a look at the progress.


Back to work!

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Hotfix 0.3.6

This is a quick hotfix for pending stuff on the runaway path.

- Fixed loot bug with Aisha.

- Eating now properly restores hunger.

- Re-added NPC with reworked chase system. (3 very basic battles)

- Added scenes when you're defeated by NPCs or starve to 0. (Cassandra).

<...

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Weekly report

Hey there!

I've had a quite busy week, so progress it's been a bit slowed down, and this weekend I'm having a "forced vacation", which is why I'm writing this report from my laptop. I seriously don't understand this "need" of going here and there all the time that some people have... But it...

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Public release 0.3.3 + Weekly Report

Windows: GoogleDrive  -  Mega  -   View Post

First poll!

Hello there! Well, now that you've seen proper content on both paths, it's time to decide which milestone should be the next one.

Keep in mind that the plan is to do all of them, this is just to decide what order, and also for me to know the popularity of each path!

So right now the a...

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Hotfix 0.3.2 + cheat

- Fixed error with Aisha's sprite in case you win the battle.
- Properly placed the "End of content" message on the runaway path.
- You can now turn toggle cat form by clicking/tapping on the icon.
- Animations on Android should now run properly.
- Fixed some other reported bugs.
-...

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0.3.1 Release

Change notes:

- Extended Runaway Path, introducing one new character and location.
- Fixed bug about Black screening with certain filters when you're Amy's chair on Slave Path. Also added a key item to unlock you from possible Black screening in the future.
- You can now turn on and o...

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Weekly report + slight release change

I'm currently working on the third and last phase of Aisha's fight. I really wanted to get it done by this week, but today I've been "kidnapped" by familiar responsibilities, so it hasn't been a very productive Saturday. And it seems like Sunday it's gonna be the same.

As promised, there wi...

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Weekly report

Weekly report

Hi there!

Well, the QTE mechanic is complete, I don't think I'll tweak it too much.

How I intend to approach battles (or at least this one) is by three main attacks: Physical hits, grapples, and traps.

As for grapples, I didn't want the QTE mechanic to be annoying, boring, or se...

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Weekly report

Couldn't work too much on the game this week, I've been a couple of days under the weather. I've been able to make a few renders, but most of the week has been spent configuring new plugins and coding an improved QTE system, making it also available for touch screen (Android).

I said I woul...

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Weekly report

Hey there!

Well, I'm writing this report from my son's bed, waiting for him to fall asleep. He's been sick for a couple of days, but now he looks much better (he's 2 years old).

So as you might guess, this weekend hasn't been as much profitable as I would like... I only managed to fin...

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Sneak peek (Spoiler!)

Sneak peek (Spoiler!)

Well, shit's getting real. It took me a little longer than expected, but Aisha's intro is 99% done, I just need to polish some tiny details.

There's also good news coming up for this weekend... That's right, baby! 48 hours sprint focused on Aisha's combat (don't worry, I WI...

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Weekly report

Sadly, this Saturday I've been caught up in family stuff, but in compensation, I've got the coast clear to make a good sprint for the next 24 hours, so it's not that bad.

As for the game, mapping for version 0.3 (runaway path expansion) is complete, but the time I've had this week has been ...

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Status report

Status report

Hey there! This week I haven't got much time to develop, and I've also been fixing some existing bugs, but still progress has been made.

I've learned how to make more detailed maps, so I've been working mostly on this. I think this weekend the map will be complete. Initially, the idea was t...

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Quick Hotfix

Here's a quick hotfix only for Android, fixing the remove shoe skill, you can now remove them by touching the screen when the circles overlap.

Edit: Also fixed an issue with the blood cleaning quest in both Android and Windows

x2 Edit 24/03/2022: Fixed a crash on Android for not loadi...

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Hotfix 0.2.6

Hi there!

As much as I'd like to focus on making progress, I can't do that unless all I have until now works correctly. Here are notes for this hotfix:


You can now skip the class scene if you want.

Toilet slavery should be properly triggered.

You should no longe...

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Public 0.2.5 + Android release

Yup, after a couple of sleep depravation sessions, I managed to make an apk for android. It's still very untested, so I guess we'll have to see how it works.

It doesn't really changes anything from the 0.2.4, only fixed the reported typos and bugs.

Windows version: 2022-03-15 05:53:57 +0000 UTC View Post

0.2.4 Release

Well, this is supposed to be the "final" version of the first milestone of the slave path. There should be no more placeholders left, and I've also introduced a scene selection and a recollection room (still experimental).

The next couple of days I'll try to fix possible stuff of glitches t...

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Status report

Hi there!

This week has been quite busy, so I couldn't dedicate much time on developing... The weekend, however, will be very productive!

So the plan for now is to release a 0.2.4 version with all the reported bugs fixed and the missing placeholders, I only have one placeholder left t...

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Public release

Hi! Please excuse me for skipping the deadline. I was convinced I set it for today.

I wanted to release it in a few hours after doing some more playtest, but I gotta keep my word, so this is rather an "express" release.

I really hope not, but expect to find some bug here and there, as...

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Status report

Kinda good news / bad news situation this week.

Bad news is that I've been very busy during the week, so I couldn't dedicate as much time as I wanted to the game.

Good news is that I've got green light for a good uninterrupted sprint this weekend.

As scheduled, I'll publish the ...

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Hotfix update 0.2.2

Hello again. Thanks for your feedback! I'll keep updating this post with the hotfixes.

v0.2.1

- Got rid of a plugin which caused error loading on certain maps.

- You can now see the first cutscene of the slave path if you start a new game (before you only saw the dialog).

...

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0.2 Release

Well, I'm still not finished, but here's what I got so far. I guess you'll have like 20min of gameplay.

As mentioned, this version is focused on opening the slave path, so to see the new content, just ignore the cat when you get kidnaped.

Change log:

- You can now rename your mi...

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