DoujinStars
Ariestra
Ariestra

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Weekly report

Hi there!

Well, the QTE mechanic is complete, I don't think I'll tweak it too much.

How I intend to approach battles (or at least this one) is by three main attacks: Physical hits, grapples, and traps.

As for grapples, I didn't want the QTE mechanic to be annoying, boring, or senseless, so I came up with this system. You'll have to be "a little" aware of the direction where Aisha is moving before she grapples you. Fail to do so and you'll get a grapple, succeed and you'll have the chance to doge using left and right arrows (or touch screen on the arrows).

Once you'll get grappled, you can break free by pressing left and right.

But I think the most interesting thing that I've added is the "Guard" mechanic, making it a dynamic skill rather than a skill per se. It basically means that as long as you keep the down button (or screen touch) held, you'll rise up your guard, reducing you a percentage of the physical damage (unless you are restrained, in which case you won't be able to guard up).

I said I'll add a video so you'll get the idea, so here it is.

This battle is intended to have three phases: Shoes on, shoes off, and pantyhose off, each phase having unique skills. For now, the first phase is almost done, I expect to have the full battle complete in a week, then I'll use the following week to polish the NPC fights (thugs) with one or two skills (nothing as fancy as Aisha) and playtesting.

Unless something unexpected happens, the release will be by the end of the month as scheduled.

I also want to give you special thanks to the supporters, as for today we've reached the 3 digit barrier of € per month!

And thanks to everyone who likes this game and supports me either with donations, suggestions or just cheering me up with a DM, it really lifts my spirits knowing that people are enjoying what I'm cooking here.

Going to bed now to gather strength for a good sprint this weekend!  Stay tuned!

Weekly report

Comments

Can't wait!!

RPG Sensei


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