DoujinStars
Unnie
Unnie

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Time to get metaphysical

The gameplay update blatantly isn't ready, and will probably need another month to cook.

So here's the story event leading to the hub, since that's all done. I mean, I can't just not release anything for a month.

Press F1 to initiate it. Should still work with old saves, but I absolutely wouldn't recommend using this version for anything else. Not only have I not tested it, several flags and mechanics, old and new, are completely broken or missing.

You can still access some of the stuff in the hub to see how it works, I guess.

There's the basement, where you summon monsters and nightmares.

The mirror, which is used to change appearance.

You can play some animations with Rin by the bed. Maybe. Will change how this works later.

For the purpose of testing, F2 gives 5 of each basic colored orbs, F3 gives 3 Dissonance and 3 Corruption.

Here's an update to how the mechanics ended up. There are some differences to the original post.

Insight

-Renamed to Coherence

Orbs

-Don't need to be picked up. Just interacting with them will send them to storage, or discard them if there's no space.

-Purple and Black orbs are absorbed on contact

Corruption

-Changes an existing orb (except purple) into black.

-When used turns back into a random colored orb.

-Doesn't have a usage threshold. i.e if an action asks for 2 orbs and you have 1, you can still do it and use up just 1 orb.

Dissonance

-If orb storage is full, goes into "debt". When a free slot appears, it fills it up.

Time to get metaphysical Time to get metaphysical Time to get metaphysical Time to get metaphysical

Comments

Wow, incredibly impressed by the hub love the music, presentation and how Rin explained the details of the mechanics, solid all around. The writing for the characters continues to be exceptional, Rin continues to be the great enigma she is (love the part with the mirror when you sacrifice health). She provides a lot of insight into the other characters messed up minds as well, messing with the player too. The way Rin portrayed them is exaggerated but it could be there subconscious thoughts only Rin has access to, much to think over as always especially because Rin refused to do Nanami. Kari continues to be my personal favorite due to her obsession with the player and the lengths shes willing to go to to keep them. As you started before intact-ables are a little buggy, i noticed the bed was particularly bad for it. Final note: just wanted to bring attention to the music you created for the hub excellent job on that.

Iceman

The entire setup for the hub is very solid presentation wise. You continue to nail the helpful yet unsettling feel of the manic pixie dreamgirl that is Rin. Her exaggerated impression of the other girls was another excellent combination of hilarity and horror as she simply refused to play Nanami. 'You aren't ready for that.' The way the music literally cut to an ominous hum when passing the basement and the thump from the farside. It's amazing what a little sound work can do to set the mood. The interact-ables are understandably buggy, but that's just how testing new menus and stuff always goes. You clearly stated this was not even near finished on the backend. The most interesting bug is that orbs are independent of save loading, only reset on restarting the .exe. Looking forward to the hubs implementation.

tundrahurpiainen


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