Another update to fix some bugs found by other users and myself:
- Fixed bug that caused game to crash when moving with a parasite prize
- Fixed bug that caused "Relieve Yourself" button to become active during store sequences
- Fixed soft lock during masturbation scene
2021-10-15 17:04:32 +0000 UTC
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Nothing too exciting for this post this week. Mostly just trying to get back up to steam. Clean up my files and notes.
The GIF up top is a small test of using Path2Ds to move around segmented creatures. Each millipede in that image is made of up mult...
2021-10-10 19:53:27 +0000 UTC
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Sorry this is so late, things have been a bit crazy for me. Was hoping to start a job to make some supplemental income and maybe save to do full time work here, but that 2021-10-05 16:41:33 +0000 UTC
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And here's the researcher tier build with the patches. Additionally, this updates the debugger to account for the new methods in updated state manager.
Also duplicated from my other post:
Also, for MacOS users you'll have to open the command line where you have Chitin...
2021-10-01 22:49:20 +0000 UTC
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Alright, I think I managed to iron at all the bugs people have found. Again, I apologies for so many issues. Now, here's a run down of what I've patched up:
- Fixed bug that caused inspections to crash
- Fixed bug that caused parasite items to disappear
- Fixed bug that ca...
2021-10-01 22:49:17 +0000 UTC
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Just want to make a quick post saying that I am aware of the issue in this new build. I'll be working on fix them over the next few days. I should have most of them fixed by tomorrow. I apologize for the oversights. I'll be sure to respond to the messages I have received after getting some much n...
2021-10-01 06:23:02 +0000 UTC
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Here's the build for you folks. Let me know if any issues pop up. Also, I changed how I packaged the mac build slightly. However, if you are having any trouble running it, please let me know. Additionally, be sure to include what MacOS version you are using and what, if any, message appears when ...
2021-10-01 04:55:04 +0000 UTC
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Well, I'm exhausted. Had to fix a lot of little bugs that popped up as I prepared to export the project. I also had to added a lot of art and writing I completely overlooked while stuck in S a v e S y s t e m H e l l. Anyways, here's a quick change log (footnot...
2021-10-01 04:48:45 +0000 UTC
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I'm going to push back the next update to Thursday the 30th because the save system has been kicking my ass and has put me off schedule. Saving the game turned out to be a lot more work than just "store everything into a JSON file". I have definitely learned a painful lesson that saving should be...
2021-09-24 04:15:31 +0000 UTC
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Last week consisted of a plethora of back-end work. It turns out that saving a game is hard. But, I have completed a hopefully functional save system. However, there remains a lot of testing to do. But, from my own experiments it seems to be working (aside from some visual glitches with ...
2021-09-20 04:29:58 +0000 UTC
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It looks like Garrett's co-worker is also interesting in the little creatures. Tho, she definitely needed some help coaxing them to come out.
A quick bit of line art I did for an idea spurred on by my friend and animator 2021-09-18 16:42:59 +0000 UTC
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You know, I feel like I'm running out of good ways to open these. But anyways, it Sunday it time for another devblog.
This week has been the start of me integrating everything I've been drawing and writing into the game. I've started this work by tackling the inventory screen. I currently h...
2021-09-13 03:16:51 +0000 UTC
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This post will be updated with access links for my projects as my catalogue continues to grow.
Research Tier (should) be able to use these links to access game keys:
Also, have some more musk-ant art that I finished up last Saturday. I decided to use this as an excuse to do some coloring and shading work. This time featuring the not-quite-full-time retail worker Garrett. Stuck in a small disconnected suburb, there's really only one way to pass the time on bre...
2021-09-06 18:01:01 +0000 UTC
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Yo yo, I've been a busy beaver working on art and even doing a bit of coding.
Most of last weeks work went towards putting together the new infestation event. A test of all the sprites I've made can be seen in the first GIF. The parasite's current name is the M...
2021-09-05 22:50:11 +0000 UTC
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This week I've managed to wrap up the last of the parasite birthing segments I have planned out for the 0.3.0 update. Additionally, I've included the main-looping segment with this post. This was a surprisingly hard angle to draw. There is zero good references to use. Also, I shared with you my <...
2021-08-29 22:56:16 +0000 UTC
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Yo yo, here's a quick image I did to get back into drawing full-body characters. I had actually finished this Wednesday, but I couldn't decide how I wanted to handle posting it. But, anyways here it is. It features an idea for a creature I call the "musk-ant". Additionally, I've written a short e...
2021-08-28 22:58:30 +0000 UTC
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I've already made 4 of these post with the wrong peek, might as well keep it consistent.
This post is going to be split into a few parts, it's a long one.
The Too Long, Didn't Read
I've been re-writing Chitinous Carnival's ...
2021-08-22 22:47:14 +0000 UTC
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This post is only exciting if you are interested in the technical bits of my work. The obvious big thing was showing off Night Crawlers in the previous devlog. So, for the most part, this post is a way to get back in alignment with the weekly schedule. However, for me I made a massive technical a...
2021-08-16 01:38:55 +0000 UTC
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Uh, whoops.
I had meant for this to be a small test of a scene in Chitinous Carnival, but I had let the scope creep. Alot. I ended up fiddling with graphical effects and rope physics and particle systems. I learned an incredible amount from doing this. Additionally, I've foun...
2021-08-12 04:43:24 +0000 UTC
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Peak at Progress #3 will be delayed because I have been working on something big. It ended up being much more work than I expected. Anyways, look forward to Wednesday. I apologize for the inconvenience; however, the delay will be worth it 😉
2021-08-10 04:11:39 +0000 UTC
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I guess these are going to be a weekly thing? Feels handy to summarize last week and talk about next week. Tho, not every week will be as equally interesting.
Anyways, last week I mainly did some creative work outside of Chitinous Carnival. Look forward to seeing more on that this month.
2021-08-01 17:07:59 +0000 UTC
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Yo yo, I've been working on art for new scenes, new backgrounds, and a new side character. His name is going to be Aaron. While I don't have plans for an elaborate web of characters, I do need a few for lore, setting, and/or narrative needs.
Additionally, I've put together a small animation...
2021-07-26 01:14:34 +0000 UTC
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Oh wow, I didn't expect to be making this post so soon! I thought it would take a lot longer to hit that first mile stone. However, I really appreciate all the support!
Also, I will be doing work on art for Chitinous Carnival scenes this week. I want to get things ready for prototyping v0....
2021-07-20 19:47:26 +0000 UTC
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I just wanted to make a quick post announcing that I have set up Patreon integration for Itch. My Researcher tier Patreons should be able to claim a key for Chitinous Carnival with Developer Tools ht...
2021-07-15 18:49:44 +0000 UTC
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Well, first, I'd like to thank everyone that has joined my Patreon! A lot more people came than I expected. I appreciate the outpour of support. So, enjoy this edit of my Patreon promo image without the Patreon logo.
As for what next, my main focus will be Chitinous Carnival v0.3.0 which wi...
2021-07-13 17:47:15 +0000 UTC
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The first edition of Chitinous Carnival's supporter builds! These builds come with my developer console which can be open using \ on PCs and a two finger swip up on Android. Additionally, for Android users, use a two finger swipe down to close it.
For more information about the developer co...
2021-07-12 02:13:17 +0000 UTC
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