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A Peak at Progress #8

You know, I feel like I'm running out of good ways to open these. But anyways, it Sunday it time for another devblog.

This week has been the start of me integrating everything I've been drawing and writing into the game. I've started this work by tackling the inventory screen. I currently have the windowing system for viewing x-rays implemented. Additionally, I've drawn the progression sprites for each of the parasite I have currently. Each one has 8 different states for a total of 24 images. Here's a peek at their first stages:

Next week is going to focus on integrating more of the new content into the game. I plan on creating the logic to give the player a parasite and progressing their infestation. Additionally, I'm going to continue progress on the save menu. I have the layout for the screen set up, but it has no functionality yet.

A Peak at Progress #8 A Peak at Progress #8 A Peak at Progress #8 A Peak at Progress #8

Comments

Worms are one of the many critters I have planned for future updates.

Quan Zillan

Please make testicular worms!

Ishinaki

That makes sense. The rest of the infestations could be purged from the body after all since they're normal parasites, but the morphfly physically merges with the host causing a permanent infestation and alteration of the hosts biology.

Singe

If I was to included them, I would probably save them for an ending.

Quan Zillan

I see you decided on doing internal shots on the testicular parasites, nice. Wouldn't of been bothered if you didn't. Win win either way though.

Wandie

Hot, will there be something like morphfly in the game 🤔

lookin good so far, keep up the good work :thumbs_up:

Ark the Fox


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