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ShadowRx

ShadowRx

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HardLife v0.25471 (private beta)

HardLife v0.25471 (private beta)

https://sta.sh/02g3mk8on7zo


There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, but I've been up too many hours wrestling with this tonight, and can't track that last bug down. Othe...

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HardLife - stat/weight, scaling, part II

SPD, END, and PHY will also raise bone mass by 0.1 pound; STR by 0.2, so each full stat-level will add a half-pound of bone density. (from the previous post you should remember that overall level will also add 2 pounds of muscle and zero-net fat)


So, with average stats of 10, you could ...

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HardLife - stat gain effect on weight (for engine v0.26)

.............weight change (in pounds)
stat.........mus.........fat
SPD..........-2...........-1
END.........+1..........+3
WSD.........-2...........--
PHY..........+2..........-1
STR..........+3..........+1
INS...........--...........-2
--------------------------
net:.......

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HardLife v0.25283 (public build)

HardLife v0.25283 (public build)

https://sta.sh/0bfro7qt9lw


v0.25283:

* Muscle-Fatigue and workout rebalancing mentioned in previous posts.

* Extensive documentation of game mechanics/guide well underway.

* Expanded bio/intro for Tammi...

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HardLife v0.25283 (supporter build)

HardLife v0.25283 (supporter build)

https://sta.sh/020o4oodxpgn


Muscle-Fatigue and workout rebalancing mentioned in previous betas.

Extensive documentation of game mechanics/guide well underway.

Expanded bio/intro for Tammi.

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An Idea for Future, I had...

<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it create... limb condition and smarter equipment zones to be put there.


This will be dow...

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HardLife v0.25107-hf1 (private beta)

HardLife v0.25107-hf1 (private beta)

https://sta.sh/0k8wlqx8yb5


Hotfix #2:
Partial implementation of the in-game guide/help system. Covers roughly 30% of current gameplay mechanics including the core system.

Also <s>re</s>wrote Tammi's ...

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HardLife v0.25091-hf2 (supporter build)

HardLife v0.25091-hf2 (supporter build)

https://sta.sh/05a23xntj5u


v0.25091 hf2:

* fixed several bugs

- washcloth item was causing an error message in Cindy's inventory

- no actions available in combat when fully injured (guard now becomes re...

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HardLife v0.25071 (private beta)

HardLife v0.25071 (private beta)

https://sta.sh/0ay80n95x9i


Unique Identifier code almost complete, now when you eliminate your enemies they don't come back...

(I still need to have the capture option remove them from the enemies list)


<...

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Talya - Lv 02 Fighter

Talya - Lv 02 Fighter

 

We had a bunch of new players tonight, so the DM made us roll up new characters at level 1...

She's a human Fighter, now level 2, and will become an Eldritch Knight next level.

I actually tried to tone her down a bit since my DM is always bitching about how buff my girls are... ...

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HardLife v0.25065 (private beta)

HardLife v0.25065 (private beta)

https://sta.sh/0y4aoukej3e


Still working on it... the stats are now in chromatic/elemental order, to bring them inline with the addition of elemental powers/energy.

Once I have the UID (Unique Identifier) code for ...

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HardLife v0.25064 (private beta)

HardLife v0.25064 (private beta)

https://sta.sh/01r35mjoxxsi 

Still working out a few kinks and adding details, but I wanted to get this preview up before EoM to make sure you guys all get it.

I should have a stable version ready in a few hours, patch ...

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HardLife - upcoming features

 Planning a BIG change to STAT implementation...
we're at the limits of what an array of primitives can do;
what I need to decide, is whether to build a STAT class, or just use generic object nesting.

I was hoping by using classes I could minimize the change to the code interface, u...

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HardLife v0.25091-hf2 (public build)

HardLife v0.25091-hf2 (public build)

https://sta.sh/0bfro7qt9lw


v0.25091-Hotfix 2:

* fixed several bugs

- washcloth item was causing an error message in Cindy's inventory

- no actions available in combat when fully injured (guard now becom...

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HardLife v0.25056-hf1 (supporter build)

HardLife v0.25056-hf1 (supporter build)

https://sta.sh/0186ryxo39jn


v0.25056-Hotfix 1:

* [beta] Guard action added to combat - gives you a 3 second recovery and improves defense for next hit
* [beta] Flee action added to combat - this isn't your ca...

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HardLife v0.24998 (preview beta3 for v0.25)

HardLife v0.24998 (preview beta3 for v0.25)

https://sta.sh/0223supsd0nb


Hopefully the final Release Candidate/Beta for v0.25 (barring any surprises)

We are now tracking overall limb condition, and using that percentage for combat. We don't have submission h...

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Billing Change for New Patrons

Patreon finally made the charge up front feature publicly available.

Note: this does not affect existing pledges in any way.

With this enabled, new pledges are billed and g...

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HardLife v0.24993 (preview beta2 for v0.25)

HardLife v0.24993 (preview beta2 for v0.25)

https://sta.sh/022yle56bjvm


* Added slave release/set-free interaction.
* Fixed a bug in combat wild-surges still reporting target as dead.
* Implemented muscle condition/damage test before gym workouts.

Rel...

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HardLife v0.2499 (preview beta for v0.25)

HardLife v0.2499 (preview beta for v0.25)

https://sta.sh/0e6vd8bjqb9


Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of the 15 slave interactions are programmed, the others are dependent on further engine upgrades...

...

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HardLife v0.2497-hf4 (public build)

HardLife v0.2497-hf4 (public build)

https://sta.sh/0z3zbm8wm9x


 Hotfix 1: fixed a crash bug when formatting negative weight values for display


 Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger cha...

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HardLife v0.2497-hf4 (supporter build)

HardLife v0.2497-hf4 (supporter build)

https://sta.sh/025hqyk3o312


 Hotfix 1: fixed a crash bug when formatting negative weight values for display  (my apologies for missing such a severe bug before shipping a build!)


Hotfix 2: fix...

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Kendra, HardLife, and other news...

I was checking Kendra's 4th wall XP this morning (it had been almost 6 months since I last updated it) and discovered she's a LOT further along than I thought. Instead of chapter 08 still being at level 5, she has enough experience to level for the next several chapters, up to level...

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Getting there...

Getting there...

We have owner reactions when you rip off the bumper... I think I like the emotive dialog style as it is now. (had a hell of a time getting transform: rotateY() compatible with variable length spans... finally figured out css custom properties would let me specify a custom angle and scale for EACH in...

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Playing Catch with Cars...

I have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving you chance to tie NASA and and be the second one to put a 'car' on the moon. (okay, so they already ha...

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the Power to be Perky...

First of all, the word Perks has finally been replaced! (sorry, its been bugging me from the beginning)

The POWERS system is in development.

Powers will be subdivided into types, such as magic, technical skills, conditioning/passive effects, resistances, arts, and racial abilities.

The...

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Rivervalley POI-Map updated: 10 new locations

Rivervalley POI-Map updated: 10 new locations

Added the following locations:

Impact Crater (Lisa Irons's starting location)
Wrecked Alien Ship (not Lisa's)
Sacred Mountain Lodge (and Springs)
Warehouse 1337
Hydroelectric Dam
Bank
Construction Site
Park
Truck Stop
Stadium


Also realigned the labels wi...

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HardLife v0.2398 private beta

HardLife v0.2398 private beta

https://sta.sh/0apwmybfu1i


 New Exclusive Character: Lisa Irons!

Improvements to UI
start of slave-interaction-system
greatly improved metabolic efficiency at higher levels
other engine improvemen...

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Finishing up the core system mechanics for v0.25-0.3

 After working out some of the mechanics, it turns out that both of the remaining key features for v0.3 (the housing and employment systems) are dependent on the same core functionality: they both require the ability to schedule events and from there queue encounters. So, the key to v0.3 is exp...

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xDancer Xristina Massey - 7MP 51 mid-res

xDancer Xristina Massey - 7MP 51 mid-res

see attached

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xDancer Xristina Massey - 28MP 51fullres

xDancer Xristina Massey - 28MP 51fullres

see attachment

high resolution for patrons only (4800w x 6000h), public will get 7MP versions here (2400w x 3000h), 3MP on deviantArt (1600w limit x 2000h), and 1.8MP on tumblr (1280w limit x 1600h)

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