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ShadowRx
ShadowRx

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Playing Catch with Cars...

I have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving you chance to tie NASA and and be the second one to put a 'car' on the moon. (okay, so they already have 5... but I bet you could beat that record ;p)

 Lisa, being the farthest along, has the most options and is the only one strong enough to lift these cars from the start. But, without her super-strength power, even she only gets up to about option 6-7. (which is still pretty damned impressive, because that means she could press the car for OVER 9000 REPS! And play catch with it. But a moon-shot takes no less that 10,000,000 reps worth of power.)


Then, there's the fun but complex idea of the owner of the vehicle coming out while you're still playing. (Random 5-90 minutes)


And of course, there are things to do with the vehicle other than lifting it...


So, the encounter is about half-done, and I should have the other half this evening sometime. If there's anything else you want to see in this encounter/release, this is the time to comment.


--- edit:

I've added a few more, including two at the top end; here's the list so far:

1. Drop it
2. Put it down (gently)  [requires 3+ reps]
3. Slam it down [requires 3+ reps]
4. Keep holding it [requires 10+ reps]
5. Pump it overhead [requires 10+ reps]
6. Throw it [requires 100+ reps]
7. Play Catch [requires 1,000+ reps]
8. Take it home [requires 10,000+ reps]
9. Rip it in half [requires 100,000+ reps]
10. Hurl into orbit [requires 1,000,000+ reps]
11. Moon shot [requires 10,000,000+ reps]
12. Crush into a ball [requires 100,000,000+ reps]
13. Crush into nothing [requires 1,000,000,000+ reps]

And of course Collecting the Bumper (sticker), which takes about 1/2 rep worth of force. (which is a free option, not a *choice*)

Some *choices*, like Holding it or Pumping it for reps... or even Playing Catch (as long as you don't drop it) are circular, meaning they take you back to this same list (less whatever energy you've exhausted), which if you are strong enough should buy you the 5-90 minute wait for the owner to come out... which should add a few more options, plus of course their reaction to the 13 above)

Since this is such a large/complex encounter I may have to code/release it in phases (we are currently up to this list of options). Obviously it makes sense to code the lower strength interactions first, though some of the high ones are pretty easy to program. (crushing it into nothing is mostly description, whereas a moon-shot requires aiming) So it will probably be a mix, though most of the above options seem simple enough at first glance. (the owner and their reaction are probably the most complex level, and therefor might wait until next release, so that I can get this one out tonight.)

Comments

When is this coming out??

Sounds like an interesting detail to add, maybe around v0.4-0.5 when the contest/competition system is added/expanded (that would benefit from having spectators in general, so its a good time to add it). --Sorry this is taking a bit longer, I'm refactoring the post-lift options into a much shorter list, with more possibilities. Nothing is coming out, things are just merging and getting more variation based on strength levels. So now Throw [distance = (reps * height /2)] will switch to Throw into Orbit, and then Moon-Shot as strength increases. I'm also thinking about a minigame/collection around the Moon-Shot... since actually hitting the moon is a fairly small chance, I want to keep track of where each throw goes. That opens up the possibility of landing one on each planet, throwing out of our solar system, etc. (I'm even planning a little surprise target in orbit of a certain controversial planet/planetoid's recently discovered moon, one that was named in science-fiction over 100 years ago, but not discovered until this millennium... now I'm not mentioning any 3-headed dogs by name here, but there might be something out there.) --I'm also adding some non-lift destructive options for the cars, and moving the whole bit out of the double-parked specific encounter, so the options will be available with ANY vehicle that is encountered. (which will include military hardware when the base gets added) --got tied up this weekend helping family, but I'll try to get all this out soon.

ShadowRx

Spectators reactions who are just watching and not the owner would also really be fun to include if at all relevant. That should be reserved for a future update though. ;)

RocketNowWow

It is excessive, but it is the direct result of stats over 1 million (with training/muscle-toning to match), which allows the 1+ trillion power required to approach the 1 gigaton of force required to crush the car out of existence, without having the super-strength power, or anything that makes you smaller/more dense. So, for 1 million strength to result in a circumference of roughly 200 thousand inches isn't too surprising, even though the proportions are far from functional/mobile. Prior to greatly adjusting the formula today, the last method I was using (which seemed fine for stats of 10,000) resulted in a size of over 23 miles around. The measurement before the muscle-group training would have been much higher. The changes that brought it down to 3 miles (1 mile diameter/height) applies a ~log(1.5) scale to both the raw stat-size and the training-size gains, which cut it by a power of ten at that level, while leaving the lower levels mostly the same. I could try a log 2 or 3 (square or cube root) to the gains, but that would result in tiny size gains for working out/training, well below the sizes we see from professional bodybuilders today. The scaling factor based on height also affects this, at 23 feet tall, that is over 4x scale per dimension, meaning it increased the circumference by a factor of roughly 16, compared to someone who was about 5'9". Which would mean 1000 ft circumference at normal height levels, or a peak height of roughly 300 ft. Which in turn should make it far smaller than any machine capable of the same level of force, yet still absurdly large. --If she had a Super-Density/Compact power maxed out (the afore mentioned 1500+ caliber), she could get that size all the way down to about 8" circumference [1000/1500], completely hiding that massive strength. (but, that would still be a 10 foot circumference at 23 feet tall, since any doubling of height necessarily quadruples circumference.) --edit: I should have clarified, that 1+ gigaton "force" is actually a pressure of 1+ gigatons per POUND of mass, since the lift scales by bodyweight and we are talking about 1-million STR x 1-million SPD = 1-trillion power... x a bodymass roughly equal to the vehicle... so its actually a total force between 1 and 6 teratons. being used to crush the vehicle to vapor/neutrino-soup/nothing.

ShadowRx

3 mile biceps for a 23 ft tall person? Doesn't seem right by even the most hyper standards.

RocketNowWow

With super-strength (maxed out), stats of around 1,000 should get the job done. (Caliber>100; 100xLift_Weight and 100xLift_Reps should take that 1,000 to 1 gigaton+ to crush the car out of existence.) That, of course, makes both size and power-graphing a lot more manageable. (everything fits on 1 screen)

ShadowRx

Okay, running the numbers, without super-strength, the new final option of Crush into Nothing (1 billion reps equivalent), requires stats of roughly 1 million, with a body-mass equal to the car (smaller bodies will require somewhat higher stats). This allows the exertion of a force of approximately 1 gigaton. I reached the mass of the car by making the character 23 feet tall, and filled out the tone for all the muscle groups. The result, even with the exponential reduction in the measurements curve, that still resulted in biceps with a 3 mile circumference (which was 2x her waist and 0.9x her hip measurement). Obviously I'll need to adjust the weight estimation formula to account for such obscene muscle mass... which, in turn would make the vehicle far easier to destroy, since you would already possess several fold its mass. (the strength/lift calculations are relative to one's own bodymass) --Anyway, at stats of 1 million, your Caliber is around 1500... which makes the tone/power graph expand to 10 megapixels/5 screens wide and take a couple of seconds to draw. I will try to make this more efficient after v0.6 is done (I think I can pre-render and cache some of it memory using the html5 canvas, currently it creates Caliber # of gradient-filled spans... and now we know the threshold at which this method becomes unsustainable... somewhere around 1 million strength, where it generates 30,000 4-point gradient spans ;p )

ShadowRx

Yes, those updates and the basic workout updates (that say you barely reached the end of the parking lot) are sorely needed. I'll get as many of those as I can into this build. I haven't announced yet, but the measurements have been updated using the muscle-groups, they now stay much more reasonable/realistic as you grow... which isn't to say that insane sizes aren't possible, they're just not an automatic result of training. (The Super-Physique power will increase muscle size moderately, and there will be additional powers to increase size overall, flex-peak size, and compress down to small, but super-dense muscles... and even some variation where you can be super-dense, but still make mountainous flexes. --it will be a while before those powers are added, but they are planned to give more control of size)

ShadowRx

Some updates to the placeholder descriptions for the size of muscles would be a great addition and make the game start to feel a bit more complete. ;) I like where this is going though. Can't wait to see her juggle cars. I'm glad we are finally able to interact with stuff.

RocketNowWow


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