DoujinStars
ShadowRx
ShadowRx

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HardLife v0.25056-hf1 (supporter build)

https://sta.sh/0186ryxo39jn


v0.25056-Hotfix 1:

* [beta] Guard action added to combat - gives you a 3 second recovery and improves defense for next hit
* [beta] Flee action added to combat - this isn't your casual RPG run away... the chase is going to put both fighters stamina through the wringer!
* Headbutt added as a primary action in combat (rather than only triggering as a counter attack) - headbutts take a heavy toll on the target's toughness, while limiting the overall damage; they essentially function as an Armor-Break attack
* opponents now occasionally rest to recover their stamina
* fixed a bug that was minimizing combat damage
* fixed a rare combat bug that could corrupt charater stats after an attack
* the game now makes direct use of all but 2 of the 15 energies/secondary-stats
* random NPC opponent/ID age formula redesigned to improve range AND distribution
* minor rebalancing of several formulas

---

Finally, a stable build!

 v0.25:
* Slave Interactions
* Muscle condition matters... affects ability to work out and fight
* everything in the hotfixes below: (all part of v0.24-v0.25 update)

--- previous betas:

v0.2474-Hotfix 1: fixed a crash bug when formatting negative weight values for display

Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calories than intended during rest and other activities. Fixed a bug in the calorie to weight conversion system that would trigger rapid weight loss for massive characters for seemingly no reason. Found the edge of the time dimension... and a way back from there. Reduced the height-spike generated during wild serges, and buffed the muscle-tone gained. Added description for base-height gain on serge, Restored the ability to raise your opponent through pure healing, without a serge- this allows a more flexible ratio of feeding to healing, making it once again possible to shrink someone down to 1" and take them home as a pet.

Hotfix 3: Multiple balancing and usability enhancements, as follows:
* Content Filtering: Height-gain can now be turned off
* Fixed Issue where Food Menu reloaded/closed box after every item used
* Muscle recovery now scales with regen and available protein
* Kick (strong attack) added to combat, opponent still punches in response
* Opponent now counter-slaps
* Actions taken in combat count as training and cause small stat boosts.
* Training now Scales with Caliber, initial rate reduced for balance

Hotfix 4: 
* Amazon-Index added, it sets the ratio of female:male power and scales the power levels of female NPCs accordingly, this value slowly increases over time and with certain actions/events (currently on the WildSurge triggers this, and it increases it by 0.01 for each surge)
* Because the Index grows, I decided to start it off extremely low (0.1, which sets a rough starting putting males at a near 10x advantage, with minimum stats being 5, so the actual advantage is between to 1-6x depending on how stats roll out, and there's a secondary change which brings that closer to 3x)
* In part to adjust for this initial handicap, female characters have had their 'fatal damage' threshold extended to a factor of their caliber (this will also result in fewer accidental deaths, and high levels being extremely hard to kill, while still being defeatable; it also allows draining for far longer.)
* Percentage chance for, and power level of, WildSurge now scales with caliber
* WildSurges no silently award Life-Shards, which are a seed of the primal essence of life/evolution itself, and will be a major source for discovering/unlocking powers (they will also be able to cause other, less pleasant, mutations that can corrupt the weak into monstrosities, or overload/destroy them outright)
* By request and concession, it is now possible for males to benefit from WildSurges, but they are more likely to have side-effects, especially with high/repeated exposure. They can currently handle up to their caliber + lifeshards amount of surge (the surge is a random value between 1/6 of YOUR caliber and 100% of the target's caliber), after which they overload. IN FUTURE all targets will have a chance of failure that will scale on multiple factors (possibly including the Amazon-Index)
* New Content/Filter: BREAST EXPANSION. If turned off (default value) cup sizes will be scaled down to the triangular-root/base(/unstack) of their current value. This will result in a couple of characters starting a bit smaller, Tammi will be a C instead of DD, and Lisa will be a B instead of C. Turning it (back) on will reverse/cancel this scaling. While ON you can gain a modest amount of breast-size by Feeding or through a WildSurge, the larger the Surge (based on your own caliber/stat-levels) the larger the gain. Like HEIGHT GAIN, this can be frozen at any time by turning the content off. (I haven't yet added descriptions for the breast growth, but you can see the change in real time during combat 




I have got to get out of this up till 4am cycle...

HardLife v0.25056-hf1 (supporter build)

Comments

the new beta should help a lot with combat, and I found and fixed an issue where combat could lock up because your injuries prevented you from taking any actions (now, even if all limbs are incapacitated, you can still choose to 'rest' and combat can continue...); fleeing requires your legs and core to be uninjured, and guarding requires your arms be uninjured. Rest and Guard now swap out as needed. -- I also fixed the car lift to check your injuries before allowing you to try, which should eliminate the excessive damage issue - though if you are fatigued/weak it is still possible to get hurt by dropping/throwing the vehicle too close...

ShadowRx

Just wanted to say, flee is a lifesaver. I've had too many instances of never-ending combats in previous versions. Also, this might be something else, but is seems like the car lift "workout" is not checking if for body part damage. I somehow ended up with silly amounts of damage, and it's probably that. Keep up the good work :D

Fixed a couple of bugs and added some new options in combat... working on converting the body-weight system to actually track muscle, fat, bone, and organ weights- so we can get a more realistic and consistent estimate of bodyfat% and the weight of all the muscle you gain.

ShadowRx

Thank you :) -- I'm thinking about adding a setting to scale the combat damage, to let players speed up or slow down combat. Right now its a bit slow, but once the wounding system is in place, fights could end very quickly from injuries. What are your thoughts on the current battle pace, and increasing stamina cost as the fight drags on?

ShadowRx

Awesome build. Can't wait for more!

RocketNowWow


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