???: Mechanic Preview 5
This is one of the most original and unique mechanics in the game.
This is one of the most original and unique mechanics in the game.
https://domoyoro.itch.io/soda-powered-penguin-cherry-cascade-flavor/patreon-access
2024-11-13 00:32:17 +0000 UTC View PostHeyo! This is just a quick post on some of the updates we’ve made to bottlecaps, as well as the bottlecap collection screen.
Firstly- there’s now over 200 unique bottlecap designs! All of the bottlecaps for the entire game now have sprites & visual data.
Hey everyone!
Thank you for your patience as I continue working on the game- sometimes in silence, as it can be a little difficult to put a formal post together. I’ve realized that it’s been 9 weeks since the last post, so I want to detail how development is progressing.
We’re both really happy with how this level turned out visually, and I’m glad that we now have a second final-game-ready level visual style nailed down. This visual style is intended for all bonus levels going forward. (But it will loo...
2024-05-21 00:19:54 +0000 UTC View PostHey everyone! Development is still going super well. I’ve been meaning to make a new post for a while, but the posts I want to make just can’t be done in a timely manner. So, at this point, I just want to put out an update so that people know what’s going on.
Firstly, let me explain t...
2024-04-15 23:43:37 +0000 UTC View PostFirstly- thank you for your support. I wouldn't have been able to make it this far into development otherwise!

Magi, the artist behind t...
2024-02-14 01:09:31 +0000 UTC View Post
New effects and new interactions!
Cherry Carry Cascade is almost ready! This build features a new bonus level centered around mechanical interactions that didn't ...
2024-01-19 01:18:59 +0000 UTC View PostHere's an incomplete changelog:
New Stuff
Hey everyone,
The next patreon build will have to wait a little while longer. I'm currently writing this from my phone since I'm quarantined away from my computer, but the jist of it is that I got sick, recovered, and then the illness rebounded. I didn't even know that was possible un...
2023-11-20 03:38:23 +0000 UTC View PostToday, I’ll go over the next Patreon build- and talk about custom patron bottlecaps!
2023-11-02 19:30:42 +0000 UTC
View Post
Hey everyone!
Normally I'd embed the actual content further into the post, but GIF compression absolutely destroys the background in this one. Apparently I can only embed videos as a dedicated video post, so here we are.
Let me backup a little and talk about the first new screen I des...
2023-10-18 18:19:30 +0000 UTC View PostFurther extending two core gameplay systems for even crazier scenarios.

As always, this was lovingly made with placeholder sprites. The textures will be updated in the future to make it ea... 2023-09-09 02:33:28 +0000 UTC View Post
The secret ingredient is playtesting!
For Soda-Powered Penguin, there’s an important point in the development of a level wherein I start the playtesting process: right after the first draft of a level is done. This is when I'll start reaching ...
2023-08-17 01:12:36 +0000 UTC View PostHey, so I've been working on a few different patreon posts to put out there- one on the playtesting process, and another on the development of the latest level- but they just aren't coming together as well as I had hoped.
So instead, I'm opting to write this post: a general update on the st...
2023-08-02 01:39:45 +0000 UTC View Posthttps://domoyoro.itch.io/soda-powered-penguin-cherry-carry-flavor/patreon-access
(Level visuals are a placeholder.)
Edit: I accidentally made it so that only the S...
Hey all, I'm pushing the release date of the next build back to July 7th in order to fix some issues- some programming bugs and level design snags, as well as finish up a few visual effects.
Of course, if your sub expires or drops down a tier, I'll send you the new build vi...
2023-06-21 23:01:28 +0000 UTC View PostA post about a very long journey to animate infinite bottlecaps.
Note: this will have some spoilers for bottlecaps in the upcoming build.
Following the theming of a penguin strapped to a soda bottle, bottlecaps immediately made sense as a...
2023-06-20 20:00:17 +0000 UTC View PostThank you everyone for your continued support! I do recognize that these past two months have been a bit slow, but things are finally looking to be on track again.

I'd like to announce t...
2023-05-30 23:34:53 +0000 UTC View PostThis one appears in a few other platformers, but probably not quite like this.


I don't reall...
2023-05-09 17:00:04 +0000 UTC View PostBack in January, I built up a buffer of posts for both here and Twitter. This worked pretty well for a consistent schedule! Unfortunately, game development is unpredictable; the entire past month has largely been unplanned work. This means that the features I had been planning on recording earlie...
2023-04-19 21:08:05 +0000 UTC View PostPenguin Game? Penguin Game.
I had tried recording and commentating on my own, but I had a hard time doing both and keeping it interesting... which is why I invited collaborator and friend Sdace to play! This build predates Sdace's involvement with the project.
I apologize for the crop...
2023-04-04 19:00:02 +0000 UTC View PostThis post was originally going to be a fun mechanic preview like the Toxic Gas post, but it turns out that this mechanic just... isn't that interesting?
When I was working on the Factory level, I was making a bunch of rooms with lasers when I remembered the hard light bridge from Portal 2. ...
2023-03-21 17:00:01 +0000 UTC View PostWhen the game concept was still just an idea, it was originally a cross between Super Mario Sunshine and Plague Knight- both in terms of gameplay, and character design. This was supposed to be a small game that could be completed in under a year, so I wasn't terribly concerned with originality. 2023-03-07 18:00:02 +0000 UTC View Post
Super Mario World is one of the sources of inspiration for this game, and that probably shines the most through this mechanic.

I have wanted to experiment with carry and throw for years ...
2023-02-21 18:00:02 +0000 UTC View PostFor the Super Soda tier, as well as any patron that contributes more than $15 during the development of the game, Steam keys will be sent out when the game releases!
The reason this was not offered as a benefit at the start of the Patreon campaign was due to the amiguity of whether or not i...
2023-02-14 01:12:39 +0000 UTC View PostThis level was definitely a lot less straightforward than I expected, for a variety of reasons. Here are some of those reasons!
I'm still figuring that out! Main levels focus on two or more mechanics and the interesting combinations they have, whereas the...
2023-02-07 00:22:13 +0000 UTC View PostGo grab the build here:
https://domoyoro.itch.io/soda-powered-penguin-patreon1/patreon-access
Thank you for your patience and support! I will be posting a...
2023-02-03 21:30:19 +0000 UTC View PostFor the sake of my mental health, I'm officially calling it: the Patreon build will be delayed to mid-to-late January. To make up for the delay, I'd like to offer a different reward: implementing your own bottlecap design in the game!
Here are some examples of requested bottlecaps:
Okay, so this is a pretty broad category of features, so it wouldn't be right to say that enemies are completely cut. Really, it's just this specific approach to enemy design that didn't work out very well- and so these placeholder green moving blocks were removed from Antarctic Alcove a...
2022-12-14 00:20:35 +0000 UTC View Post