DoujinStars
Domo Yoro
Domo Yoro

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Development Update: April 2024

Hey everyone! Development is still going super well. I’ve been meaning to make a new post for a while, but the posts I want to make just can’t be done in a timely manner. So, at this point, I just want to put out an update so that people know what’s going on.

Firstly, let me explain the two posts I’ve been working on:

The Design of “DemoCarry”

This is a long post, covering the entire creative process behind Cherry Carry Flavor… and it’s been a long time coming too. I started writing this in May 2023, right before DemoCarry released. I originally wanted to get this post done at the same time as (or shortly after) the release of DemoCarry, but a long post like this is low on the list of priorities for finishing Soda-Powered Penguin.

I stopped working on this post some time in September 2023, but picked it back up in February 2024- and intended it to be March’s post, but that ship has already sailed. This post needed a ton of research, images, and editing, and it’s almost ready… hopefully for real, this time!

New Teaser / Preview for Cherry Cascade Flavor

It turns out I never actually announced this: ‘BonusCarry’ will have entirely new level visuals! This new preview post was intended to show off those visuals, but there’s a chain of dependencies that have delayed doing so.

The work for this post is entirely on the game development side, rather than on the writing side. All of the visuals and effects are show off worthy. However- I want to show off a room that Magi has decorated, and Magi’s waiting on me to finalize the level design of large chunks of the new level. I haven’t been finalizing the level design quite yet however, as I’ve also been working on creating tools to seriously streamline level design & decoration.

For me, it’s important that Magi decorates rooms in this level because he’s designed every visual asset related to this new bonus level. I love all of the new art & effects, and I’m super excited to show these new visuals once you can see everything on screen together!

Development Breakdown Since The Last Post

With those two posts out of the way, I thought I’d also explain how development of Cherry Carry Cascade is progressing: directly through how the past two months have been allocated. I went back through my planner, added up all of the hours I spent working on various tasks, and created a breakdown of where development time has been spent.

I went back and got a screenshot of my own Pikmin 2 save data for this image.

Remaining Development for Cherry Carry Cascade

Since I have a bunch of data on how development for this build is progressing, I feel like I can break down future development time costs as well.

With all that added up, I suppose Cherry Cascade Flavor is still 2 months away. This also doesn’t include the time that magi will spend decorating rooms, but this should take up less time than what I have left to do / will be done while I’m still working on other things.

Unpausing the Patreon Again

Patreon billing was originally paused for two reasons: Cherry Carry Cascade vastly increased in scope and was delayed out of February, and I wanted to ease some of the pressure I felt from running the Patreon a bit since I could now afford it. After receiving feedback from patrons, I’ve decided that I should unpause the patreon. After all, I’ll be sending Cherry Carry Cascade to anyone who subbed to the $5 tier in December.

Ultimately, the pressure I feel from running the Patreon comes from myself; I’m trying to meet the unreasonably high standards I set myself to. The reality is that I cannot send out a new level every 4 months. So, I will be updating the schedule; it seems like biyearly is the best balance between developing important game features / main game levels & delivering levels for a patron build.

Thanks for reading and supporting this project! And thank you for being patient while we’re busy cookin’.

Development Update: April 2024

Comments

Interesting way to make a collect X items to unlock an area, a toll gate. Displaying a number on its screen how many of them left to open would be nice.

GreenHammerBro


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