We like to make our games for the Virtual Boy future proof and a cool way to do just that is to add support for yet-to-be-released add ons for it. We have had in our hands a prototype unit of a Virtual Boy Rumble Pak by RetroOn...
2021-04-23 17:44:47 +0000 UTC
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Welcome to the release post for the 9th WIP build of Formula V! This is a special one.
Since the beginning of our Patreon campaign, we wanted to develop a game that makes use of the Virtual Boy's hardware capabilities to the fullest, including Link Cable support for multiplayer action...
2020-09-13 22:14:31 +0000 UTC
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Here is the latest WIP build of Formula V. And this time, our Super Backers get to enjoy it, too!
Besides the usual performance enhancements and bug fixes, we mainly improved the overall presentation for this demo. Here's a quick overview of new things to look out for:
- New...
2020-04-30 20:50:08 +0000 UTC
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Hey fellow friends of VUEngine,
so, our two weeks off from Formula V development are already over, oh how time passes by! As promised, here's our results. Ordered by time of achievement and, coincidently, also by their level of interestingness one might say. ;-) OK, let's start small:
2020-04-08 20:30:49 +0000 UTC
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Hey friends! We hope you all are well and safe in these dangerous times! Just a quick note here from us regarding the state of things.
With both of us staying in home quarantine due to coronavirus, and both feeling a bit overworked on Formula V, we decided to take a break of about two...
2020-03-21 18:30:38 +0000 UTC
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Given the state of the upcoming demo for Beta Testers, we thought that it would be fun (and revealing) to compare it to the previous released ROMs just to check how the game has progressed in the last months. It is kind of huge!
Since images usually say more than words, we have ...
2020-03-03 22:15:58 +0000 UTC
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Hey everyone! It is time for another recap of the progress made to our game since the last update. Here we go...
Most of the progress during the last few weeks has focused on polishing things up by fixing little mistakes or bugs and by adding track detail to enrich the visual experience whi...
2020-02-26 21:43:17 +0000 UTC
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Just a quick note that we have updated our Patreon front page to better reflect the current state of things and to put more focus on our current projects, VUEngine Studio and especially Formula V.
If you're interested in Formula V and want to try out the de...
2020-02-23 13:37:41 +0000 UTC
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Although we have been regularly tweeting about the work being done on our game, it has been a while since we have posted here. Time to do it!
A lot has improved since the last WIP demo. In addition to things already reported about like several spoons of visual sugar (TVs, drones, crash anim...
2019-12-21 21:31:12 +0000 UTC
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Recently, after another round of refactoring and performance tweaks, we got 8 racers working at full speed instead of the previous 6. Actually, we could even do 10 racers at that point, but decided to spend the extra headroom for a few more layers of visual sugar and other improvements instead.&n...
2019-11-16 16:11:45 +0000 UTC
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After two demos that were exclusively accessible by Beta Tester and up tier backers, finally, we have a demo of Formula V for all our patrons!
We know that it has been a long time since we announced Formula V, but we now have a demo that we hope you will appreciate. At the end of this post,...
2019-09-25 21:52:29 +0000 UTC
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Hi, thanks for checking this post!
As our backers may already know, our latest Formula V Demo has been split into two ROMS with different functionality, one that works only on emulators and one that only works on hardware. This was a deliberate choice made by us. Please, read below our reas...
2019-09-25 21:52:12 +0000 UTC
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Hi backers! While we work on finishing the Visual Studio Code extension in order to being able to present you the tutorials about how to use our tools, we want to give exclusively you some insight into the development process of Formula V, so those of you that are not into software development ca...
2019-09-12 17:40:48 +0000 UTC
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In these past years, VUEngine has improved so much and become better and better in all areas imaginable... well, except a single one: music. As one of the oldest parts of the software, the engine's sound manager has been seriously lagging behind, supporting only single track music and lacking any...
2019-08-28 16:56:24 +0000 UTC
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As promised in our last status update post, below you will find both the playable ROM and the link to the source code of our first multiplayer demo. The ROM is almost identical to that released last year, but it has slightly different physics and updated credits.
For those of you who weren'...
2019-06-20 17:14:38 +0000 UTC
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Hey everyone! Sorry for being silent for so long since our last post. We have been, and still are, hard at work on a few projects in parallel. In this post, let us give you an little insight at what we have been up to this year so far.
Tutorials
We were pretty hap...
2019-06-07 21:48:02 +0000 UTC
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A little more than a year ago, we started this campaign with the hope to get the support from the Virtual Boy community to being able to dedicate more than just some of our free time to develop the tools, the demos and the games that we’ve been passionately making for our preferred video game s...
2019-01-01 21:59:57 +0000 UTC
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The year is coming to an end and the many little things we have been working on in 2018 are finally coming together. Recently, we have finished multiplayer support in VUEngine, crowning a whole lot of amazing features that have been added to the engine in the past 12 months, and we have released dem...
2018-12-10 20:59:49 +0000 UTC
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After a lot of testing and painstaking trial and error, frustration at the documentation and at our own mistakes, we have been able to implement 100% reliable and efficient communications between two Virtual Boy systems, using hardware interrupts and without having to rely on artificial and unnecess...
2018-11-23 11:00:01 +0000 UTC
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We're delighted to finally be able to announce that we have teamed up with Rubén Garcerá Soto earlier this year to revive his beautiful Virtual Boy homebrew game "Capitan Sevilla 2", which won 2nd prize in 2018-11-15 17:00:04 +0000 UTC
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In cooperation with Stereo Boy we present, exclusively to our backers, a 25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy. It is running in 7 colors by blending colors together in consecutive frames, which more or less heavily flickers in emulators but lo...
2018-10-22 20:24:32 +0000 UTC
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Here is the brand new version 1.3.0 of VBDE, featuring version 6.0 of the VUEngine.
Choose your flavor - the lightweight "regular" edition comes with Notepad++ as its editor, while the Pro edition is bundled with a proper IDE, IntelliJ IDEA Community Edition, as its default edito...
2018-09-06 18:46:16 +0000 UTC
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Shortly after the launch of this campaign, we enthusiastically revealed "Formula V" to backers - a fast, futuristic top-down racing game we have been working on and hoped to release this year. We were obviously very excited about the initial success of the campaign and, in the hope of possibly smash...
2018-08-31 20:01:00 +0000 UTC
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Three shades of red plus black, that's it regarding colors on the Virtual Boy. But there are tricks to work around this limitation and experimenting with these has been on our TO DO list to for a long time.
Time to tick that off. Here's a simple demo demonstrating three different ways to display m...
2018-07-16 14:09:32 +0000 UTC
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After the VUEngine preprocessor, we are happy to announce that we have finished work on another major new feature of the upcoming VUEngine version 6, making a big step towards a more modular architecture. VUEngine Components is a library of reuseable, prefab components like entities, states...
2018-07-03 06:37:43 +0000 UTC
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A major milestone for VUEngine has been reached as we have finished work on version 1.0 of the VUEngine preprocessor. From now on, we won't have to mess with macros anymore but can write code in a clean, compa...
2018-05-28 19:15:48 +0000 UTC
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The Object-oriented programming paradigm arguably is better suited for game programming than a structured one. It allows for better code re-usage and flexibility, cleaner, more structured code, and simply makes it easier to represent your game's objects and their interactions  ...
2018-05-10 14:30:43 +0000 UTC
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The last missing puzzle piece has finally arrived at Jorge's place, who now has a complete multiplayer test setup, consisting of two springarm-mounted Virtual Boys, two FlashBoys as well as a copy of Kevin Mellott's excellent lin...
2018-04-25 13:44:49 +0000 UTC
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The brand new version 1.2.2 of VBDE, your all-in-one portable Virtual Boy development environment, is out, including the new version 5.2 of the VUEngine.
STEREO BOY has released the VUE-MASTER Demo Reel.
VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images, build with VUEngine.
First and foremost, though, it is meant as a VBDE/V...
2018-02-14 20:14:33 +0000 UTC
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