DoujinStars
VUEngine
VUEngine

patreon


Formula V improvements overview

Recently, after another round of refactoring and performance tweaks, we got 8 racers working at full speed instead of the previous 6. Actually, we could even do 10 racers at that point, but decided to spend the extra headroom for a few more layers of visual sugar and other improvements instead. 

During the past week, we showed you a selection of these improvements in a series of one tweet per day. Today, we want to show you the sum of all parts in a new video overview of the latest build. Enjoy!

What you see in the video above will shortly be available to Beta Tester and above tier patrons in another WIP demo.


Tweets overview

#1: TV drones will follow your racer on some parts of the track.

https://twitter.com/VUEngine/status/1192535716259094529

#2: Trail particles will become bigger and turn black during a boost for better distinguishability.

https://twitter.com/VUEngine/status/1192760282361323521

#3: Crash animations! Sparks and debris make collisions look more impactful.

https://twitter.com/VUEngine/status/1193654584784363520

#4: We previously culled off the top and bottom 16 pixels of the screen to save performance. Back to full screen now. Oh, and we also increased the racers' speed by almost 30%! Feels so much better!

https://twitter.com/VUEngine/status/1193962091281108996

#5: Large TV screens around the track show race scenes, occasional glitches or static included.

https://twitter.com/VUEngine/status/1194354730727809025

#6: Bullet time! When another racer rams you from behind, the game halts for a moment, then gives you an extra boost. You can (and should) use this for your advantage.

https://twitter.com/VUEngine/status/1194598096199716865




Formula V improvements overview

More Creators