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Bonfireside Chat 223: Caria Manor

Having explored the Academy of Raya Lucaria, it's time to set our sights on the other seat of power in Liurnia: Caria Manor. All of this is in service of our quest to find the witch Ranni, a demigod who seems to be pulling a lot of strings. And to get to her, we'll need to deal with a whole lot of fingerspiders.

Bonfireside Chat 223: Caria Manor

Comments

The Kingsrealm Ruins annoyed me so much. I spent a good 30 minutes circumventing the east lake cliffs to find out what was up there but couldn't work it out. I then spent a good 25 minutes tumbling around the Ruins, getting hit by the teleporting monks, attacked by wolves, and eventually finding the hidden floor entrance to the boss. After what felt like hours of pratting around, I texted my friend who told me all about Iji etc. I was left scratching my head. Where was this guy? She told me she just rode on up to him and onward to Caria Manor. I asked on a forum I frequent, and they said the same. When I finally found out that there was an illusory wall blocking the way, and all I needed to do was hit it or roll through it, I was incensed. I still have a vendetta against Iji for hiding behind the wall. How was I supposed to know it was there?! On top of that, everyone I'd asked had apparently broken the wall without realising it or, as my friend did, just happened to hop around it

Charlie Frame

Ah good to know! You are braver than me to use torches. I was using either incants or the good ole claymore with a fire ash of war in two of my play throughs.

MeltyHam

it works more than once (at least when i last played) you just need to let their invisible "im gonna be stunned" timer go down between hits. i feel like im the only person in the world who actually uses the torches in these games to stunlock enemies that are weak to fire lol

unluckychloe

big agree about the shared themes! i fall into the camp that literal plot-based "shared soulsborne universe" theories arent really interesting, but i think the community misses the forest for the trees by ignoring all the common themes and symbols that have been carried thru all these games. not just because its a neat novelty, but because its how these games say what theyre trying to say. dark souls 3 for example gets all this hate for being "referential" without ever stopping to talk about what its saying with those references. theres a huge gap between "everything is literally connected" and "its only there to look cool" that seems to get ignored and it leads directly to stuff like youtubers now making "elden ring makes no sense" videos

unluckychloe

I've also notice this "severed limbs" or parts theme, arms missing, hands, bosses tearing their legs, literally a sword made of bloody arms/limbs but I haven't seen a lot of discussion around this particular topic of the game. Also, I think Miyazaki has been carrying this theme around for a while, like in Sekiro where losing your arm was kinda central to the main character and other characters also had their arms taken (orangutan and other shinobis). I think there's a theme and a meaning here, but Im not sure what it is.

RafaeL Carballo

The hand spiders are also very vulnerable to fire. They will writhe around when struck by fire but only the first time. Luckily there are lots of fire incantations!

MeltyHam

It's not much of a trap, though. You just zigzag! He was hyping it up to be something terrifying. I thought he was talking about the hand spiders for a while.

Mike Suskie

It's just weird because he had something he could be warning you about! It's like "Hey, there's a trap. Oops I lied!" but there is a trap!

Duckfeed.tv

Iji has a line of dialogue after you formally start Ranni's quest: "My apologies for the misleading words of warning. I never imagined that an audience, let alone service to Lady Ranni was in your fate." To me that pretty clearly reads as a confession that the snare thing was just a bluff because he didn't trust you at that point. Cheers fellas ^_^

Mike Suskie

boy it occurs to me that you guys basically spelled out how this is a secret Shin Megami Tensei game lol. youre choosing your ideology to beat everyone else’s and then duking it out inside a massive tower (the tower in this case is a tree). someone alert the Megaten Marathon crew

sleepysmiles

It seems like the most likely creator of the hands was Rykard, or at least that he’s somewhat associated with whatever made them. His hands look just like them, and they bear similar jewelry. From the description of the “Ringed Finger” weapon: “Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.” Might be a reach, but I think the word “blasphemy” and the association with Rykard could be an intentional decision, given all the similarities. I like to think maybe the ones in Caria Manor are the prototypes he made as a younger demigod, before bringing them up to Gelmir with him. Why they spread exactly from there, I’m not sure

Lucas West

'ranni husband' is lunar lesbian erasure 😭 (joking! great episode as always, guys 👍🏻)

sereneshireen

Good thing about the length of this season is we have a LONG time to convince gary that hourah loux objectively rules

Cory Killjoy

The Night sorcery Ambush Shard is incredible in PvE against shielding enemies, it totally bypasses their block. I keep this memorized for special situations.

John Mickey

not to continue pushing the Great Hand Conspiracy with the two-vs-three fingers but this game sure does have a lot of hands in it! limbs/body-parts in general really - seems like everything is missing parts, has rotting parts, has extra parts thru grafting, has culturally maligned parts (horns), is a giant sentient part, was born from a discarded part... really seems to be the core theme that connects every disparate part of the game, at least visually. and tons of those instances seem to directly reference horticulture, which ties back to the central image of the tree? no real analysis to make lol but its something im thinking about while goin thru the game again alongside the show

unluckychloe

I think they show up in Gelmir for the same reasons as the Marionette soldiers- a connection to Liurnia through Renala, and Volcano manor being a magnet for blasphemy.

J Pack

I forgot that this was the area for today's episode and was thrilled when I just played through it this morning (2nd play through) only to listen shortly after.

Matthew David

holy SHIT do i love Caria Manor omg. One of my favorite dungeons. the first time one of those hands popped out of the ground and wrung me out like a sponge i was hootin and hollerin the Night Sorceries are probably meant to be used for PVP mixups as you guys said, but the projectiles do have a hard-coded PVE advantage: they don’t trigger NPCs to dodge when you fire them off. You can also circumvent that (kind of annoying) PVE enemy advantage with delayed action sorceries like Magic Glintblade and Rock Sling, since they dodge in response to your button input instead of actually trying to avoid the projectile P.S. Ranni Crew 4 Lyfe. RANNI RULZ OK

sleepysmiles

Spoilers, and possible explanation, but I think that the finger spiders may be related to the astrologers specifically. They appear heavily in the MToG, and if I remember correctly the Carians were some of the OG astrologers who coexisted with the Giants.

Johnathan Glupker

Finger spiders. YES... HA HA HA... YES!

Luna

Took an embarrassing amount of time for me to get Gary’s opening joke.

Robert Mimms

TWU! Woke up ready for this one today.

Faux Nude

Interesting

Coleman

Let’s goooooooooooooooooooooooooooooooooooooo

Coleman


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