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MuRo

MuRo

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MuRo posts

Anime-Style Texturing with Rich Details

Anime-Style Texturing with Rich Details

Hello everyone!

In my previous post, I talked about creating anime-style textures. This time, I wanted to see if the same technique could be applied to a different character.

2025-03-27 08:39:39 +0000 UTC View Post

I Created a Nice Anime-Style 3D Texture!

I Created a Nice Anime-Style 3D Texture!

Recently, I've been working on textures trying to create my own anime-style 3D character, and I finally achieved a look I'm satisfied with!

I aimed for a balance that incorporates some realistic e...

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Color Rules Based on Luminance for Anime-Style 3D Texturing

Color Rules Based on Luminance for Anime-Style 3D Texturing

Hello everyone! Today I'd like to talk about color selection.

Recently, I've been experimenting with different techniques for creating anime-style textures for 3D models, but I often find myself spending too much time choosing colors. Since I tend to select colors based on intuition, it can...

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Anime Shading Plus: An Anime Shader

Anime Shading Plus: An Anime Shader

Hello everyone!

Today, I'd like to talk about a shader I found on Unity's Asset Store. It's a shader asset called "Anime Shading Plus."

https://assetstore.u...

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Creating Moods: VRChat × Shoost!

Creating Moods: VRChat × Shoost!

Hello everyone!

Today, I'd like to share something interesting with you. Recently, I've been experimenting with various 3D expressions, and I tried combining VRChat with Shoost. The results were quite impressive, so I wanted to share this technique with you all.

2025-02-04 04:11:37 +0000 UTC View Post

Color Correction" and "Color Grading"

Color Correction" and "Color Grading"

Hello everyone!

Today, I'll explain about "Color Correction" and "Color Grading" - terms frequently encountered in video and image editing.

These terms are often confused because they are both used for color processing work, but they serve d...

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3 Key Points to Make Your Character Stand Out

3 Key Points to Make Your Character Stand Out

Hello everyone!

"My character doesn't stand out! What should I do..."

Have you ever felt this way?

Today, I'd like to explain three key points that will help make your character stand out. These points are "Size," "Color Contrast," and "Information Densi...

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Looking Back on 2024

Looking Back on 2024

Hello everyone!

I've created my annual SHOWREEL for this year!

When you compile your work from the entire year, you can see at a glance what you've accomplished and how much progress you've made. It's really handy to look back on later, so I definitely recommend trying it!

Looki...

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How's Your Experience with Shoost v0.14.0?

How's Your Experience with Shoost v0.14.0?

Hello everyone!

I'm thrilled to announce that Shoost v0.14.0 is finally released!!

I spent a considerable amount of time developing this update, and while I wasn't sure if I could finish it before the end of the year, I'm relieved to have made it in time!

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【Update!!】 Shoost v0.14.0

【Update!!】 Shoost v0.14.0

Hello everyone!

Thank you for waiting! Shoost has been updated to v0.14.0! This update significantly enhances graphic expression capabilities.

[Supporters Only] Shoost Download → 2024-12-20 08:00:49 +0000 UTC View Post

Shoost Progress : Finally Taking Shape!

Shoost Progress : Finally Taking Shape!

Hello everyone!

I have a quick update to share with you today.

Finally, new features are taking shape!!

2024-11-28 07:18:30 +0000 UTC View Post

Creating Retro TV Vibes!

Creating Retro TV Vibes!

Hello everyone!

I'm excited to announce that I've finally finished preparing the effect materials and we're now moving into the implementation phase for Shoost! Today, I'd like to talk about one of our new effects: the "TV Filter." This filter lets you recreate the nostalgic atmosphere of o...

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How to Create the Film Look of 80s-90s Anime

How to Create the Film Look of 80s-90s Anime

Hello everyone!

Today, I'd like to talk about how to recreate the distinctive look of 80s and 90s anime. Don't you just love that cel animation feel?

While there's a lot we could discuss about the artwork itself, I want to focus specifically on the cinematography aspects today.

...

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Shoost Progress: New Graphic Expressions

Shoost Progress: New Graphic Expressions

Hello everyone!

I'm thrilled to introduce some of the new features we've been developing for the upcoming Shoost update. These features are gradually taking shape, and I can't wait to share them with you!

Color Grading

2024-09-30 10:23:38 +0000 UTC View Post

Color Matching Techniques for Anime Characters in Real-World Backgrounds

Color Matching Techniques for Anime Characters in Real-World Backgrounds

Hello everyone!

Recently, I've been researching various color grading techniques for the next update of Shoost. After delving deeper into this topic, I feel like I can now put into words what I've been doing intuitively, and I've become even more knowledgeable about it!

Now, I'd like ...

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Considering Color Grading for Anime.

Considering Color Grading for Anime.

Hello everyone!

These days, I find myself quite busy and all over the place. It's been quite a hectic time lately! (Though I hardly go out anyway.)

In the midst of all this, I'm brainstorming and prototyping ideas for graphic enhancements in the next Shoost update! Specifically, I'm t...

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【Update!!】Shoost v0.13.0

【Update!!】Shoost v0.13.0

Hello everyone!

The wait is over. We're excited to announce the update to Shoost v0.13.0! The main focus of this update is the enhancement of the Camera Switcher functionality.

Early Access : Shoost 2024-06-28 08:23:28 +0000 UTC View Post

Shoost Progress: Camera Anchor Point

Shoost Progress: Camera Anchor Point

Hello everyone!

The camera control system that I've been developing for the next Shoost update is finally coming together with various features.

One of these features is the ability to control the anchor point.

2024-06-10 07:02:46 +0000 UTC View Post

I bought it!

I bought it!

Hello everyone!

The other day, I stopped by a bookstore while I was out running some errands. There, a storyboard for "The Boy and the Heron" caught my eye, and I ended up buying it on a whim.

...

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Shoost Progress: Designing Camera Movements

Shoost Progress: Designing Camera Movements

Hello everyone!

In this post, I'd like to talk about the camera control system I'm working on for the next update.

When implementing camera work, I decided to start by considering the ways to move the camera and the control methods. There are several types of camera movements, so let'...

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【Shoost Tips】Lighting Tips to Make Your Character Stand Out!

【Shoost Tips】Lighting Tips to Make Your Character Stand Out!

Hello everyone!

In today's Shoost Tips, I'd like to talk about lighting. Well, to be more precise, it's about brightness, which might be slightly different from lighting, but bear with me.

Have you ever experienced your character not standing out when you combine the background and ch...

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Google Form Now Available for Sending Your Thoughts and Requests Anytime!

Google Form Now Available for Sending Your Thoughts and Requests Anytime!

Hello everyone,

I have some exciting news to share with you today. In order to better collect your feedback, I have prepared a Google Form!

Previously, I used to provide surveys for each article, but I received inquiries from several people asking, "Where should I send my feedback?" S...

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Shoost Progress: Shoost Progress: Camera Movement Editing

Shoost Progress: Shoost Progress: Camera Movement Editing

Hello everyone!

Thank you for always using Shoost. Every day, I check X (Twitter) and Youtube to see how you all are using Shoost!

Seeing how everyone uses the app, I've decided to develop a camera movement editing function for the next update! It's like an expansion of the current "C...

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3D Lighting and Thinking

3D Lighting and Thinking

Hello everyone,

Today, I'd like to have a casual chat with you. Every day, I check X (Twitter) to find interesting techniques and information, and when I come across a post that catches my attention, I save the link in a memo-like format so that I can look into it later and put it into prac...

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It looks beautiful! Super Sampling

It looks beautiful! Super Sampling

Hello everyone,

Today, I want to talk about my attempt to improve image quality in Shoost using supersampling.

What is Supersampling?

In simple terms, supersampling is a technique that achieves an anti-aliasing effect (reducing jaggies) by downscaling a large-...

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【Shost Tip】 How to use the Glow effect

【Shost Tip】 How to use the Glow effect

Hello everyone.

Today, I'd like to explain how to effectively use the Glow effect, which was added in Shoost v0.12.0.

What is the Glow effect?

The Glow effect allows you to make parts or the entirety of an image appear to emit light.

2024-04-18 08:00:05 +0000 UTC View Post

【Update】Shoost v0.12.1

【Update】Shoost v0.12.1

Hello everyone!

Shoost has been updated to v0.12.1. This update is a small-scale one.

Early Access : Shoost https://www.patreon.com/posts/early-access-62586291

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Layout and Composition: What's the Difference?

Layout and Composition: What's the Difference?

Hello everyone.

I often notice in meetings that people tend to confuse layout and composition. Since both terms are related to visual representation, it’s understandable that they get mixed up. This confusion can lead to miscommunications, especially when these terms are used as common la...

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【Update!!】Shoost v0.12.0

【Update!!】Shoost v0.12.0

Hello everyone!

The wait is over. Shoost has been updated to v0.12.0!

Early Access : Shoost https://www.patreon.com/posts/early-access-62586291


Upda...

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Shoost progress: Select Color and Guide Features

Shoost progress: Select Color and Guide Features

Hello everyone.

As we prepare for the next update of Shoost, I am excited to share that we have implemented two new features: the "Select Color" function and the "Guide" function. 

2024-03-06 04:19:54 +0000 UTC View Post