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Patreon Build Version 0.22a

https://c-n-z.itch.io/unknown-adventure-patreon-version/patreon-access

Change logs :Unknown Adventure v.0.22a | Trello

Patreon Build Version 0.22a

Comments

so far playing from recent version of the game its alright, a few questions tho. Will all enemies/bosses have a gameover scene and have impairment/grapple attacks on the player the raptor and fairy dragon in the forest dont seem to have any? will you make the enemy spirites that you encounter have their own shape so we know what we are going to figh, instead of all being a slime before engaging them in battle? and lastly will there be captured by enemys when defeated like when you lose all your sp or have full LP? sry for long comment

whiskeywolf

Honestly I think the game could be a bit better without the running stamina on it, or a way of increasing it. During long segments it can get annoying to keep waiting for the stamina to recover. It could get replaced by other things to reflect Zeno getting bigger, like increased strength and defense for example but lower agility for example. Harder to dodge attacks but easier to tank them

ShiroiHiiragi


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