Coffee 20210712
Added 2021-07-12 14:32:23 +0000 UTCNew encounters
Red Ghost
Randomly generated appearance.
Turns character into itself on contact.
Character turns back in 60 seconds.
Found past the library.
Blue Ghost
Just another creative way to leave the character pregnant. Inspired by RJ262182
Found in storage room.
Birth framework is done
Only one filler type per animation occurs.
At the start of every cycle counter goes down by 1 (default 3).
When at 0, the animation will trigger in 10-60 seconds if no other interruptions are present, otherwise resets the timer.
Humanoid birth
Only triggers outside the dream.
If at stage 9, has a 50% chance to go to stage 10 instead.
Currently 3 type: human, blue, harlequin.
Up to 8 per animation.
After birth MC is sent back to the dream world.
Eggs/Other
Only triggers in dream.
Eggs either grow up to their max size, or get expelled.
Same pose for all eggs. Different facial expression and timing based on size.
I categorize these as: small(5x5, 8x8), medium(12x12, 16x6), large(32x32, 48x48). 72x72 and others currently not used.
Eggs remains as a static decal on the map until next cycle. Currently only use is decorative.
pregnancy/xray changes
Stomach size now depends on the largest value instead of the combined total between all pregnancy types. And +1 to stomach size per filled slot.
22 is the maximum size.
Filler types now follows an array grid of stomach size per quantity, instead of Value x Quatnity. This makes stomach growth in older animation clunky, but overall more manageable for me.
Xray shows eggs individually up to 8, then switches to a "texture". Smaller size goes up to 15, medium up to 10, large - 1.
Only the filler that gives the stomach the largest value shows in xray now.
Humanoid pregnancy will remain as is. Adjusted position values and made 5 to 7-plets properly positioned. Adjusted stomach size value.
Thoughts:
Xray and pregnancy changes had to be done as I couldn't maintain it anymore. That said I'm still not happy how it looks like, but will have to do for now.
The whole xray concept made this a lot more difficult, as it turns out things look smaller outside than they actually are.The worst bit is that I think it looked better when I didn't have to match the inside with the outside.
Egg birth animations could use more work as well. The eggs seems weightless and smaller than the stomach size suggests. Not sure what to do about that.
This took a lot longer than I estimated. Sorry.
I haven't tested the release properly, so I expect bugs. If that bothers you, I suggested waiting till I have time to run through everything.
Future:
I would like to focus more on making the game rather than adding new mechanics or animation.
That said, I want to put more work on the male counterpart for the demo. The genitalia needs more work, skimpy clothing needs work, there's at least 1 animation I want to add and a "futafication" parasite that's been in the unfinished backlog for months now. I also need to make more regular looking clothes, though that's mostly for NPCs. The MC will remain fairly feminine regardless of gender.
Secret extra:
Name your character "unnie" to unlock some features. This is mostly for testing/showcasing and will be removed/replaced in future releases.
f12 adds 1 64x64
f11 adds 1 16x16
f10 adds 1 8x8
f8 clears everything
f5 sets stamina to 100 in dream or 0 outside.
Comments
The variable with the instance ID was reset to zero before deleting the instance. And 0 is the collision object's ID, so it removed all collision objects. Anyway, I fixed it. Will reupload i na second.
Unnie
2021-07-12 15:21:24 +0000 UTCok found the first Bug, you can walk through walls everywhere after the Ghost encounter
SecretSebastian
2021-07-12 15:05:17 +0000 UTC