DoujinStars
Unnie
Unnie

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Intro fixes, new scene, update

Global changes:

-Changed how conversation work.

MC will now appear on the right side of the text box alongside the NPC, which is on the left. This is mirrored, so I expect some minor inconsistencies, like haircut covering the wrong eye, etc. If there is no conversation NPC (i.e monologue, thoughts), MC will appear on the left side.

Text in brackets and "..." won't trigger mouth movement.

-Implemented slime tsf. It's reusable, but I'm not sure how practical it would be as a future encounter, outside the intro. MP4 of scene in the archive. As before, intro softlocks, but after the scene this time.


Intro changes:

-Fixed some typos and incorrectly assigned lines

-Fixed MC not having male parts if you took off clothes before encountering unwidow

-Fixed MC not having male parts when reverting back

-Fixed Yuri's arms moving when looking into the camera The reason I didn't name her prior is I couldn't decide between Yuri and Yura. You're also not supposed to know her name yet.

-Prevented progression unless MC reverts back. This is necessary for the story to progress.

-Comb now actually works for the DNA machine.

-added a few more dialogue lines here and there.

-Added a few different emotions


Sorry, that's about all I have to show right now.

I'm aiming to finish second intro part by Christmas. At the absolutely worst, before the year ends.
As a reminder, I don't plan on updating the demo anymore.

Comments

no I don't think so

Yin

Thanks, is there a graphics card?

Unnie

16 gb ram 512 gb storage

Yin

From the looks of it this happened when it tried to draw the 3 NPC. "Princess", as people have started calling her. It really looks like there just wasn't enough memory to load the pose sprites. Any chance I can have your PC specs?

Unnie

############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_npc: Memory allocation failed: Attempting to allocate 67108864 bytes at gml_Script_pose_3 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_pose_3 (line -1) gml_Object_obj_npc_Draw_0

Yin

oh... I forgot to remove the key card after testing.

Unnie

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event2 for object objPortrait: Unable to find any instance for object index '28' name 'obj_npc_rin' at gml_Object_objPortrait_Step_2 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_objPortrait_Step_2 (line -1) Occurs when you use the keycard on the lab door without Rin explaining it beforehand, her dialogue triggers during the slime wave and breaks it.

Lithoboli

Thank you Unnie, very cool!

The Android sent by Cyberlife


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