DoujinStars
Unnie
Unnie

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Mansion Update

Mansion area and lab are now connected, assuming you can figure out how to travel between.

Mansion is now up to date. Some relatively minor changes to the lab.

Mansion key hunt has been completely replaced with more intricate puzzles to match the complexity of the lab. Hope it makes sense.

It's now possible to enter one from the other. At the moment the plan is for area transitions to be a one way trip.

This version always starts in the Mansion and resets to house. Anything outside is disabled, so you can only go to bed and spawn randomly in the lab or the mansion.

Still working on connecting the intro story. Sorry.


Mechanical changes.

Objects in front of the player will not hide the character entirely anymore. Instead the player character will be transparent where lower depth tiles and objects collide. This only affects the player, to minimize performance impact.

Areas where I didn't anticipate for the player to be able to stand both behind and in front aren't affected.

This will fundamentally change how I design areas from now on, but I don't think it's worth going over already created stuff.


Changed stamina used(recovered in dream) from 1 to 2 per newly opened door globally.

Might not sound significant, but the lab for instance has just short of 50 doors. Not that you will or need to open all of them. Let's see how playable this is.

Otherwise, lesser interactions (mostly ones that fade screen) are 5 stamina, and animations scenes (i.e squidrabbit tf) are 20 stamina.

Transitioning between dream areas will half stamina to prolong exploration.


Green Ghost

Functions like the other 2. On touch while moving sets possessed status.

At the moment this has a 50% chance to stop the player from moving for 2 seconds while certain creature are targeting.

The framework for will checks in dialog is done, but haven't written anything yet. The idea is to hijack player responses if there's not enough will to resist. 

She will be replaced with Venus in the next version and placed elsewhere.


Mimic

Expired discount store brand mimic. I'll make a proper one some day. See 01.mp4


Load/Save

First pass of a save system. I have no idea what I'm doing, so bare with me.

Game saves every time a dream ends. You can load it anywhere from the menu.

Why like this? While inventory and progress resets, information is carried over. ie it's possible to trivialize the lab by starting in the mansion and taking a specific path.


Bugs

Colored lighting is drawn over "fog of war". I have no idea at the moment how to fix this without tanking performance.

Maybe it's not too bad. Tell me what you think.

Once again, it takes an insane amount of time to test everything. I'm slowly going through it all, but if you can give it a go and report bugs, it helps me focus on other bits. Even things that you only suspect are bugs would be good to know.


Next

Connecting the story thus far . There will be some amends to dialog and the segments missing in initial story version. This might be a good point for a public release.

v2

Mirror shatter reaction should happen only once.

Fixed the pause crash on lantern/flashlight but can't recreate the error. Fixed the crash of using it after waking up.

Fixed tile depth order and clipping.

Made dark corridor in the mansion more accessible. Maybe this will help with one of the puzzles.

v3 

fixed mirror crash

v4
Added coffee to the west wing. Roll credits.
Added stamina build up to mimic.

v5
Added stamina build up from ghosts, 10 for red, 5 for blue and green.
Fixed crash when items that bring up the interaction menu max out stamina.
Fixed a potential softlock from suidrabbit if you shoot it.
Made the bathroom's existence not hidden, in the master suite. Wasn't my intention.
Fixed some more depth and clipping issues.

Comments

hi i was wondering are there more than the futa bunny and crotch monster?

desmond

you schould bring back Venus in a future update i just love you implemented it in the Demo

Shadowdragon458

So is this person just gone or?

Lealye

Hi, I really like your animations and it's even better that you're trying to build a game with them! if you get stuck or need help developing a game, write to me! I've been tinkering for a while myself and can maybe help you out. ;)

ArionWay

are there updates coming or not?

Alpha

New update?

Shadowthemad

No new updates?

Ham

any info?

Johnsnoke

Tomorrow, hopefully.

Unnie

When might me see the next update?

Shadowthemad

Only if it maxes stamina.

Unnie

is it normal to get thrown out of the mansion when fixing the flashlight?

SecretSebastian

So painting the book/door is possible? Didnt manage to do this yet. I figure, since you ran out of stamina, the ritual gives the second paint?

The Android sent by Cyberlife

I love this update! The mansion area's puzzles are fun and logical, and the addition of the ghosts made it really enjoyable. I sometimes wished progression items weren't rng based from the chest, but overall it was fine. The main issue I had was dealing with energy in the mansion. Every time I would use the paint on the book, I simply did not have enough energy to continue. I wasn't sure if this was due to the transformation getting undone, or if I was just missing something, but it was confusing for sure. The only other notable thing was a long black-screen delay due to a chest waking you up, but other than that I love the mansion area and the puzzles you introduced. The game is shaping to have a ton of content which excites me dearly (hoping for the Brood Maiden / Harlequin next major update :3). Thank you for everything.

Cryonicprawn

For the end, I guess you can set a goal to reach both "under construction" prompts

Unnie

Yes, the switch is intended. Story-wise, it will be disabled, until the story segment is resolved. No, the door's probably hidden because I misaligned the fog.

Unnie

So, i am currently using your V4, the mirrors are breaking more than one time, mixing the transformation up (maybe this is intended) and i found the bathroom. There are no indicators for a door there, unlike the one in the basement where we got a tip from the painting up top. Is this intended to be found via exploring by headbutting walls?

The Android sent by Cyberlife

Dont mind my previous question regarded item usage, i managed to proceed deeper into the dark corridor.

The Android sent by Cyberlife

Well to be fair, your game is supposed to be trial and error, which i totally love, so i dont want it totally spoiled. I just wanted to know, since this is still in development, if all the things you currently add into these builds, like items for example, serve a purpose? And how is the current "end" of this build recognizable?

The Android sent by Cyberlife

Do you really want to know these answers? Won't it cheapen the experience later? Anyway, the intended design was to make those areas inaccessible without going through the lab first. I clearly miscalculated how much stamina you can recover with the west wing key.

Unnie

That functions differently. I hate it when devs says something is impossible. That's never true. But in this case it would need several mechanics restructured. Aside from being time consuming, the effect would ripple across other rooms with new bugs as well. A simpler way would be to just add a dim light to the player. But that's not why the block is there. There are areas I want the player to be locked out of on the first few runs organically. In example, going through the dark corridor, the play could evade the red ghost, or even just go outside and wait for it to wear off. Then go back in, which may result in pregnancy. And that simply mustn't happen until the real world facilitates it. The battery RNG element can be tweaked behind the scenes without making it noticeable. The library maze can be unsolvable until required, thus eliminating light sources. To be frank I'm damn amazed someone managed to find the correct route already... That wasn't meant to be solved without an NPC hint. I've put more thought into this than most people think

Unnie

I'm really struggling to figure out the puzzles in the mansion, but I have a suggestion for any areas with pitch-black darkness. The same player transparency used when the player would otherwise be obscured by objects could be used at all times to represent a person 'feeling their way around' in the dark, so you can clearly see if you are moving or stuck against something, and any scenes that occur in the darkness you are 'aware by sensation' of what is happening to you despite the character not visually seeing it.

Lithoboli

Making the dark corridor more accessible really helped, managed to get from the mansion to the lab. What was your wanted way of progression before? Getting only in there with a charged flashlight? Also, are the slug, the crystal and the powder relevant to the progression yet?

The Android sent by Cyberlife

password knowledge carries over

Unnie

I think the biggest problem I have so far is how to get the second key, Starting east means you have no way getting the flashlight, so you have to start west? But if you start west you can't enter the hallway with the ghost. Don't know what im doing wrong this puzzle has me stumbed or their are items I just haven't been able to find so far. Ok I figuered some more stuff out, but the puzzle itself is still very hard to figure out.

Branek

Doesn't preload any texture pages. Slightly better performance in exchange for more stutters. Mostly for machines that can't even run it, though I doubt that's gonna make a huge difference.

Unnie

By the Way. I would apretiate a Readme File with the Key-bindings/-Options for the Version. That would make things so much easier to start with. And what is the "no preload" Version?

Kerenga

I allready posted and, by Accident, deleted this Post. So here it is again: "I hate to be that one, but im realy no Fan of how Actions take so much Energy/Stamina. The Riddles and Puzzels are allready difficult and complex enough to be anoying and take Hours to figure out on your own without a Walkthrough. That difficulty for the Puzzles does not have to be a bad thing but combined with other Mechanics like the Stamina in Dreams it just makes it unencsessery difficult and allongated. I think you should implement something else for the Dreams. Maybe the Oposite of how the Stamina Works right now. What i mean is the Following: Generally the more intense a Dream is the more exausted the Player Character is going to be after waking up again, with less Aktions to do in the "real World" as a Result. And generally the Character is going to wake up after an Event that is eather way very intense on its own or is rising a new "Stress" Stat. Because in IRL we tend to wake up after intense Dreams or Dreams that make us very stressed. And maybe there can be a "Trainer" Aspect to the Game that allows the Character to get more Resiliant towards getting Stressed. Maybe temporally (For just one Dream for example) throught Medication or something. Maybe thats a doable Mechanic for the Game? That would still give a Progression Aspect to the Game without going to continously beeing an anoying Tidywork. The Areas are just to Big and Complex by now."

Kerenga

Well i cant speak for the others, but i cant figure it out. I have a few ideas how to manage a few steps together, but cant see the whole picture. For example: i know the entire way to get the antidote, and i guess i figured the lab out (since we had it in the last build as a main focus), but the mansion is a total mystery to me. We either have the choice to get the east or west key with the paint, but upstairs seems to be a place where there are 2 more items that could use some paint, but its already used for the key. I guess we can only go into the dark room (not the basement) by using the flashlight, but the way to get batteries is way too rng dependent. No idea how to turn into the woman which can use the big door, or what the slug and the powder is supposed to do. Slight hints would be i good idea, like item descriptions with a clue where to use for example.

The Android sent by Cyberlife

That's the problem. It's possible for me because I know where everything is and the optimal ways of doing it, but I don't know what others are thinking. It's also possible to reach it from the mansion as well, but I'm now wondering if I made it too complicated. It's not even most complicated sequence.

Unnie

My guess is that the elevator connects the 2 locations together, but is it possible after your stamina changes to manage to get there? In the last build it was possible and ended with a reset after getting inside the elevator.

The Android sent by Cyberlife

Don't know what to tell you. Give no preload version a try. Have just uploaded it.

Unnie

Yeah, this is to avoid people bringing up bugs that aren't relevant at the moment. I actually forgot the wardrobe was there or I would have disabled it too.

Unnie

Cant seem to open the doors in the player house, is this intended?

The Android sent by Cyberlife

Just checked: the mouth is always offset in the wardrobe for me.

The Android sent by Cyberlife

Dont exactly know how, but i managed to freeze the game in the wardrobe. The mouth appears offset from the player model and i cant exit or move anything. In the settings i can load tho and everything works fine after.

The Android sent by Cyberlife

Everything ok on my end, try restarting your pc and run it again.

The Android sent by Cyberlife

Game does not start. When I checked task manager, it was taking up over 3,500 mbs of memory and 10% of my cpu.

deltagum


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