Next I will make the different color palettes for the city so there can be a night and day cycle.
I already made some background characters that will walk around the city and sometimes interact with the player
There are many ideas for battles that can occur in the city during certain condit...
2024-03-16 17:51:28 +0000 UTC
View Post

They were planned from the start, but I just did all female since it was easier and more fun.
But what you think about male enemies in the game? Would you like for them to be a thing?
I'm not a fa...
2024-03-11 03:50:25 +0000 UTC
View Post
I came up with the idea of her when I was checking the factions and enemy types
She could be an enemy spawner from the wilderness faction, since elephants can suck water with their trunks, but they cannot eat through them, so I thought she could hide normal sized enemies inside of it and shoot...
2024-03-09 04:40:23 +0000 UTC
View Post
The girl is a background character that will roam the city, they are used to their town heros being merciless monsters
Stay tuned for more new content coming soon
2024-03-05 01:33:02 +0000 UTC
View Post
We are about to finish a small comic like the beach one, while the illustrator does that im making advances with the pirate faction, for animations and for them to be included in the game
The pirate theme song for the game has been completed
With our programmer we are still struggling to ma...
2024-03-03 03:41:11 +0000 UTC
View Post
I might end up using that faction since I noticed I can use many of those without derailing the main plot if they are hidden in side or secret missions
Here there is the common enemy, the creator, and the staller
But well, aside from that our musician just completed the theme song for t...
2024-02-26 06:18:48 +0000 UTC
View Post
My hands hurt from manually animating parallax again
Here we can see a bit of the semi-digested enemies gimmick and a bunch of new animations
Soon we will see a similar animation to this but with the Pirates
The programmer has been working recently and we are making some advances...
2024-02-22 06:11:21 +0000 UTC
View Post
Many comissioners wanted them in their animations, so I can combine what they wanted in a big animation with sound effects and music
2024-02-19 13:51:24 +0000 UTC
View Post
My hands hurt from manually having to animate that parallax
2024-02-16 04:20:47 +0000 UTC
View Post
Almost every single asset for the new animation has been done, I just need to finish the rest and animate it now.
This truck will appear in the next animation for a chase scene
Aside from that, many of the comissioned work I've got involves my characters, that means we will see more animati...
2024-02-12 08:54:18 +0000 UTC
View Post
First of all I want to clarify that accepting comissions will not alter the time I take to make the game, for the following reasons:
Since I created this patreon I was Already working by comission in the background from many years ago
So accepting comissions will not derail the producti...
2024-02-09 15:13:02 +0000 UTC
View Post
I want to apology for being so slow
it is hard making assets when I dont know what is my programmer is doing, I assume he is busy with something, but it looks like too personal to ask
But don't worry, if he cannot work in the game anymore I know someone else that I could hire, and he is als...
2024-02-04 04:43:13 +0000 UTC
View Post
Yes, I created this patreon in my birthday, don't ask why
I've got a microphone to record sound effects for the game
Do you have ideas of props I could use for that?
For the vore sounds I could use those slime toys, bottles of thick liquid, wet towels.
it is also very hard finding...
2024-01-30 02:53:04 +0000 UTC
View Post
Still not as good as I would like it, but it is better than last time
I already had some new ideas for my next attempt, and the stickers still need some editing
When I finish them I will post them here for anyone that wants to print them
2024-01-26 21:30:13 +0000 UTC
View Post
I finished all the necessary assets for Pherl's digestion gimmick, now we just have to wait until it gets implemented by the programmer
That new gimmick includes:
If Pherl gets damaged when there are only 1hp left instead of being defeated she would regurgitate one prey she has eaten
Aft...
2024-01-24 19:36:08 +0000 UTC
View Post
Depending on how much time has been passed this are the 3 possible results, excluding Nothing happening
Most assets for this feature have been already made, to implement them I only need:
An idle for undigested prey
A falling and idle animation for semi-digested prey
And animation of ...
2024-01-21 20:14:05 +0000 UTC
View Post
I have been thinking hard in how to make the game more fun to play
And I liked the idea of the soldiers throwing a dynamite to the player if he camps for too long.
I also thought that could initiate a back and foward where you could kick it back to it's owner before it blows up.
I th...
2024-01-20 10:13:35 +0000 UTC
View Post
The air attack call
After the phone call a crosshair would mark the player current location, and seconds later a missile would fall in there
I finally found out why was it so hard planning attack for them
it is cause most enemies were designed when Pherl had her energy blast attack, so I...
2024-01-17 22:30:29 +0000 UTC
View Post
On my way to implement her
Here a reminder of her role in the game:
Since the game is designed for the player to stun then eat enemies the role of the nurse would be un-stunning the enemies immediatelly, forcing the player to act faster than usual, or eating the nurse first
Also the ...
2024-01-16 04:05:16 +0000 UTC
View Post
At the day 14# actually
The main illustrator did this for us
About me, im still working in the city background
The musician is making a song for the pirate faction
The programmer is adding the healthbars to the game
I feel like im being too slow, but I think it was cause the ho...
2024-01-15 04:18:08 +0000 UTC
View Post
Get ready for her new animation coming soon, and sorry for the waiting
I decided to attach her vacuum cleaners to her belly, otherwise it looks like the cleaners are the one that do the vore and she just uses them
2024-01-11 19:16:31 +0000 UTC
View Post
Finally back at home! with normal internet and no one peeking over my shoulder.
Soon we will have more things to see, thanks a lot for your patience and your support
2024-01-06 23:42:15 +0000 UTC
View Post
For Pherl's hot pepper effect
I made this one by recycling some old animations,but I do like the end result
Still this is just a practice to see how I would do it at the end.
Maybe I could match the burned clothes to the digested clothes design, and in a way the same animation can be use...
2024-01-05 01:23:22 +0000 UTC
View Post
Thanks a lot for your patience guys, I wish I could had provided way more content this month, but me and the rest of the team were a bit busy cause the holydays, and me myself got a bit tangled up with work
But don't worry, no one has left, and in case anyone does there are more people that co...
2023-12-30 03:16:42 +0000 UTC
View Post
Took a lot of study to finally get something im satisfied with.
I didn't wanted just floating boxes with text
What do you think of my idea? The stickers would symbolize the different game modes, and the TV screen would display images of it.
After the idea gets more refined our ma...
2023-12-28 11:58:19 +0000 UTC
View Post
Just a little study and practice, since making the new backgrounds good enough is becoming hard
2023-12-26 07:23:06 +0000 UTC
View Post
Why there are pirates?
Ah well I was thinking in how to add some variety without the game feeling random or aimless, then many of the aspects I already designed pointed to them.
This ones are not exclusive enemies, any character could find them
The plot reasoning for their existence is:<...
2023-12-23 02:22:40 +0000 UTC
View Post
Exclusive enemies for Chlodie's exclusive levels, focused in absorption vore.
I've been working on that a lot recently, aside from the boxes to check in the demo checklist.
This ones are the result of a member from Chlodie's species becoming corrupted. They undergo an irreversible mutat...
2023-12-20 08:06:41 +0000 UTC
View Post
initially I did not wanted to make a jumping animation for her, since she would be a patrol enemy and would turn around at edges. Still she would be able to be combo-ed in the air, so if she recovers in the air she would need a jumping animation to fall
Soon I will add more frames to make ...
2023-12-17 06:15:35 +0000 UTC
View Post
What do you think? it has been quite hard feeling confortable with the results after many attempts
2023-12-13 04:44:32 +0000 UTC
View Post