What I have been coding so far
https://www.youtube.com/watch?v=OXoqpgQcLYQ
The enemy soli can now follow you perfectly, she also gets away if you are too close, and shoots in the right direction deppending on where you are.
Her AI is pret...
https://www.youtube.com/watch?v=OXoqpgQcLYQ
The enemy soli can now follow you perfectly, she also gets away if you are too close, and shoots in the right direction deppending on where you are.
Her AI is pret...
Sprites I will use in the next youtube animation
In the game they will be used to enter the big red building, and access the water bridge.
We have 2 new songs ready for next video
And some new sprites like Choldie using her motorbike.
it will be the youtube reveal for the character "O...
https://www.youtube.com/watch?v=Rq9k1CrjpoQ
it still haves small issues and imperfections, but finally, finally it looks and moves good.
As soon as I implement enemies I will make a private demo
As soon a...
What have I been doing?
Well
working on comissioned work, directing music and illustration, and making assets like this for the game.
What is our current situation?
Its bad!! The programmer is doing Absolutelly Nothing again
To this point I will just stop talking to him until he sa...
This will be Chlodie's new absorbing animation, since her previous one was too still, and had no catching motion
The digestion part is kinda old, I might have to edit it further, I just wanted to finish something quick between comissioned work.
Our musician is making a new song, an encounte...
it's not this one! It is the little pirate with the blue bandana from last animation that had pirates.
In this weeks I made for her her jumping, landing, pop-up, dead-landing, and 2 animations of being eaten, with those animations done she haves everything she needs to be implemented in the ga...
So far we have 5 enemies with every single sprite we need, but I wanted to have Hant ready too.
I found a little time between comissioned works to make new sprites for her, it is no use counting how many comissioned works I have left to complete them all, since many comissioners ask for a new ...
https://www.youtube.com/watch?v=E91DinHq_E0
I had a lot of problems because youtube transformed it into a short from nowhere, and I had to research how to prevent that and reupload it
But well, new video...
I'm fine everyone, we only had some winds and rain, sorry if I worried anyone, but there has been some floodings in cities around so I felt like I had to inform everyone just in case.
Here some sprites I made yesterday and today, I think they will help give some charm to the animations and...
In the worst ase scenario a flooding
Don't worry about me, I live in a second floor.
Probably nothing will happen, but everyone is talking about this, and there are alerts in the news.
if I remain a long time without saying anything it is because there are no internet
I will be fine
While scrambling to see which animation would be the fastest to complete and post in youtube I found out that would be the one with 8-bit sprites instead.
I still have some ideas to get more funds, but first I would need to finish some comissioned animations I owe.
This month our musici...
The animation above doesn't belong into a finished comission, it is an asset for the game, but also belongs into another comission I'm yet to finish, and in an animation I will post in youtube too.
I think if I focus in one comission at a time I can finish them all quickly, until now I was mak...
I will feature her in the next youtube animation
Originally I planned to post about the mummies first, but I think I can have this one done faster, and by finishing it I would complete two comissioned works at once.
About everything else: I'm planning some things to get more funds for the p...
Hey there, tomorrow is my birthday.
Situation is still rough, im just making comissioned work to have enough funds to pay our current programmer, since he is uncapable of working consistently otherwise.
The old progammer, guess what he doesn't know how to code Anything that is not a platfor...
I revamped this ones to look better and snappier.
I was wondering if anyone ever wondered why do the enemies in this game always land face flat agains the floor or similar, that is because I needed a long animation that showcased to the player that he haves time to do his next action
I have been away from home since new year, I brought my laptop with me though. Since then I have been making mostly comissioned work, but I managed to make the animations for the cowgirl that I shared last time, and just now I made this new animations for the sarcophagus girl and the background b...
2025-01-20 06:00:55 +0000 UTC View PostThe texan girl, now all we have to do is wait for the programmer....
Meanwhile I will be working in comissioned work, and some flare animations.
For the first public demo we have all the animations we need for 5 enemies: The two soldiers, the mummy, the pirate, and the cowboy girl from abo...
https://www.youtube.com/watch?v=QqM_LhsjAK4
it might look at bit rough, but it controls at a very smooth and satisfactory 60fps, enemies might act a bit clunky, but they are smart.
Also look at those sha...
Very small and simple side game(with vore) for the old programmer that offered me free help.
I'm not going to make sprites for this until he haves something that is fun to play. So this will not divert any funds or attention away from our main project.
I will put the options here for you to...
Merry christmas, folks.
I wish I could had made something for the holydays, but I has been busy making...A lot of comissioned work, and also assets for the game, and talking with the programmer, the musician and the illustrator.
But at least that means progress, with the money I've got from...
All the sprites she needs to be implemented are done.
Only enemy left for a demo is the cowgirl
Today is programming day, I will tell you the advances we made soon.
We have been planning a short easy to code side-game for the programmer that came back, we will consider your suggestions a...
I have been making a lot of comissioned work, with that I obtained enough money for the illustrator and composer, so they are working hard too.
Our programmer says he will be free at day 15#, I have been asking him a lot, he is finishing all possible work he had on his list so he can focus all...
Our illustrator made them like 3 years ago, before we even revealed the game.
Looking at them right now the are just nagas, I don't think they have anything original or interesting.
We also designed them before the game had clear gameplay and enemy types, so I'm not sure how to use them nei...
I myself mostly worked in the mummy, here a list of all the new sprites I made for her:
New walking animation, turning, 3 attacks, being knocked up in the air, being thrown to a side with an attack, 2 landing animations, 2 getting up animations, 3 spawning animations, and some misc animations ...
She also haves a lot of new sprites ready to be used in following youtube animations.
Our programmer is working as fast as he can to make a demo public as soon as possible. He implemented some nice features we didn't had before, like Pherl's dash attack, turning around while landing, turning a...
I have been working a lot in comissioned work, many of the comissioners want characters from the game fortunatelly, so some of those sprites will be used as assets.
Aside from that I have been making sprites only for the game too, just some misc small tweaks and fixes, programming is doing ver...
Aside from many many comissioned work, fortunatelly most of the content of the comissioned animations will be used in the game as assets for playable characters and enemies.
2024-10-30 00:20:04 +0000 UTC View PostMy friend the programmer is getting used to code every day, he is doing it very well, I feel like game testing time will be achieved soon.
The illustrator is doing well too, her surgery was not been done yet, she says she can still draw for a short time, with an eye closed. If someone want...
Here the link in case you cannot watch it:
https://www.youtube.com/watch?v=eGCqRDqPGPU
I really hope you like it, I wanted to add more things like the clouds slowly moving in the background, but moving e...
With this month's funds our illustrator will be able to pay her surgery.
I hope diverting the game's funds to that was the right decision, since I doubt she would be able to pay that herself because the situation she lives in.
This last weeks I have been working in a new youtube animati...