DoujinStars
Pamatronic

Pamatronic

patreon


Pamatronic posts

Slight adjustment to the Cross

Uploaded a new Version of the Crucifixion to LoversLab.

The only issue that seemed to pop up was the fact that some people simply are to lazy to read the requirements section, so i added a small ingame check for those requirements. The mod will now remind these people automatically to check...

View Post

Public Version of Pama´s Permanent Crucifixes is out!

As the title says, you can now get it on LoversLab.

https://www.loverslab.com/files/file/15992-pama%C2%B4s-permanent-crucifixes/ 

This Version is Identical to the ...

View Post

Almost there

Its almost finished, but there's still a potential issue left when loading from an Autosave.

so the Release here will be delayed by 1-2 days until i can solve that.

View Post

Back at Work

After the way to short but nonetheless very pleasant Christmas holliday, i got right back to coding today and basically have basically redone the entire thing from scratch.

-First of, i have decided to fork the Cruxification stuff off into its own separate mod. It requires quite a bit of su...

View Post

End of the Year

Due to the rapidly approaching Hollidays, I´ll be leaving for my Family home tomorrow, so i wont be able to work on anything till early January, but i will still be checking in here and on LL regularly.

Despite the current crisis being at an all time high, i still hope you have a somewhat ...

View Post

Progress Update: an unexspected discovery

Progress Update: an unexspected discovery

(keep that image in mind. it will come back later)

After trying (for way too long) to get a cruxified Ragdoll too look somewhat natural, i gave up on the Havoc constraints for this particular device and started looking for an alternative.

The Problem with Ragdolls is, that you cannot ...

View Post

Status Update (also, no payments in December)

quick update on the Crux: Because i didn't pay attention, i accidentally selected "use staging file" when deploying in vortex and lost a bit of progress. Spend the last day with recovering that and also implemented a small diagnostics function for detecting node offsets for Havoc attachpoints. Th...

View Post

Bad Ends mod is coming along

Since Development has now started, i feel comfortable enough to share a few more details.

The LL veteran which i´m working together on this is Delzaron , A modder with the LL-contributor Rank and qui...

View Post

Progress Update 16.11.2020

Just a Quick update on the Crux:

The main Parts for the script have been finished without much hiccups. (Alias assignment / player and NPC locking / victim removal and cleanup)

What remains is to convince the dead bodied to stay at the cross even when leaving the cell or reloading the...

View Post

Its the Crux for this month. Also some followup on thath prospect with proxy.

Its the Crux for this month. Also some followup on thath prospect with proxy.

I must Admit that i didn't really expect it, but it seems the Crux seems to be the favored option, so i will see it done.

I haven't quite decided on which one to use (there are about 6 different Styles/Poses available in Zap). I f you want to, you can hop into the zap-testzone (console comm...

View Post

Status update and and a small question on a stylistic option

I found a reliable way to monitor the Guillotine´s Blade position. rather than having a switch-able script variable. i now look for the the actual coordinates of the Blade´s 3d-mesh itself. this way you can always tell whether its up/down/animating and can therefore avoid visual oddities where ...

View Post

New Custom Animations!

The other Day I was once more looking for a way to convert animations from FO4 to skyrim, because i wanted to try out the Bad Ends animation pack, but don't have a copy of FO4.

And while I was once more reaffirmed, that this is indeed impossible, i found something even better: A tool for Bl...

View Post

No Payment this month

As the title says, i will suspend this months payment cycle, meaning all of you will NOT be charged at the end of this month.

I´m doing this because i feel like the last month was a bit lackluster in terms of new content from me, and unfortunately this month wont be much better. Therefore ...

View Post

Possible cooperation with Proxy

Thanks to Poblivion over on LL, i have come into contact with Proxy, a smaller animator who has made a few animations which go into a similar direction as my stuff.

He apparently has some unfinished alternative animations). which he abandoned because he didn't know how to achieve an actual ...

View Post

Pre-Release of the Revised Guillotine

As promised, heres the new, remade from scratch version of the guillotine.

-Its now free of any duplicate actors and associated errors,

 -the long countdown after activating the Handle is gone, the Blade will now drop instantly.

-returned to the modular design which i used ...

View Post

Still not tired of Headchopping

The results of the Vote are not exactly unanimous, which is a bit sad since it means that some people will be disappointed, but it seems the Guillotine is still the Fan-Favorite.

So the Plan from here on is redoing the MK2, doing the Wayrest, and adding the demo version of the Garottes.

...

View Post

End of the Vote

Because I´m still busy with University Stuff, the current Vote will continue until Friday.

As of now, it seems the Guillotine is the favored option. If this doesn't change, i will do a bit of crunch and try to get it ready within this month.

And since the new Garotte seems to to have...

View Post

A new Option for the next phases focus.

A new Option for the next phases focus.

This is a little bit of a demo for one of the options for next vote.

As you can see, its a set of alternative Garottes i got from t.ara. they do come with different animations for the left and right one (spread/closed legs) and might be interesting for those who want something different tha...

View Post

A new hope for the Wayrest Guillotine

A new hope for the Wayrest Guillotine

Remember when i was talking about this potential fix for the Guillotine?

That it would theoretically be possible to write s SKSE plugin to access the native decapitate function Directly? 

This would eliminate the need for the entire Dupe-procedure and would therefore eliminate al...

View Post

Release of the (slightly) improved Device

Release of the (slightly) improved Device

As announced on LL, i´m going to release the Device in its current (not perfect state). As mentioned, the dupe might be visible for a short moment, but it should remain invisible after that short moment.

In Addition, the MCM is now functional and affects the devices in this mod (not the Ga...

View Post

status Update and Change of Plans.

I have been trying to fix the issue with the visible Dupe for the Last Week, but unfortunately i feel like i have hit a brick Wall at this p

I have been trying to fix the issue with the visible Dupe for the Last Week, but unfortunately i feel like i have hit a brick Wall at this point.

<...

View Post

whats planned for now

Just a small update on the current plans:

as many of you have seen, the Guillotine still has a few issues, so the current focus is on ironing them out. as well as some minor quality of life improvements to the project as a whole.

t.ara has kindly agreed to make some new assets for the...

View Post

the Guiloutines Status

As you have possibly seen on LoversLab, the Guiloutine is nearing its completion.

There are still some cosmetic issues left with the 3D- model. So the one you´ll get wont be a final Version. T.ara knows about these issues and is working on them, but this could take some time since the Fina...

View Post

Update 20.06.2020

Update 20.06.2020

As you can see above, I just found out how to make MCM´s. 

So if you want to get in some final inputs on how the general procedure when using the Guiloutine could/should look like and which options could be interesting, then now is the time.


I also have to to admit th...

View Post

Whats planned for this Month

Whats planned for this Month

Well, The Guillotine is the Winner for this month (unsurprisingly).

But rather than using the old one, im gonna implement it for t.ara´s new variants first. The reasons for this is, that the old one has problematic collision blocks, which would result in the dead bodies beeing launched all...

View Post

Chopping Block release this weekend

well, as the tile says, I just wanted to let you guys know that the Block will be ready within the next 1-2 days, so you´ll at least have the Sunday to play with it :)

View Post

Development update 10.05.20

Just a quick update to let you Guys know where we are at the moment.

While the technical groundwork for custom animations has been finished, i still don't have any animations which could be used for this practical purpose.

I have been in contact with t.ara about this and she apparentl...

View Post

This months Focus

Alright, it seems the majority of you Guys wants to see the Block, so i´ll focus on that for this month.

I´ve just managed to get it working with custom animations, i´ll look whether theres a usable one round which i can implement until someone makes a dedicated one.

The very same ...

View Post

Beta Release of the chopping Block

As a thank you for your support, i´m gonna upload the current working version here, so you can play with it a bit.

As with my other stuff, you can just spawn it in with the console.

if you want to use this on yourself, you need to have a follower around, he will then execute you.

...

View Post

Chopping Block Status

Ok, just a little overiew on the current state and what´s planned.

As you could propably see by the series of screenshots on LL, you currently can command a follower (or anyone Else if you have a mod for it) to use the Block.

When someone is waiting for his/her execution, the next pe...

View Post