Pamatronic posts
Next Poll - "Primitive Edition"
This time we are doing a "primitive-only" edition. That means we only have new devices on the table, and all of them will be very simple wooden structures which can be made quick.
Reasons for this:
First one being that the complex solitude Scene has left me really drained and showed me ...
Solitude - New Scene (Finally)
After many trials and tribulations and multiple sidetracks, I finally present to you the new Solitude multigallow and its associated Scene.
Apart from the unplanned development of the Barstool which postponed this release, there also was a major Development in my personal life which played...
2026-01-31 04:39:44 +0000 UTC View PostDeadly Furnitures - Fill Her Up!
Yet another slight sidetrack (sorry, this was the last one, promise!), but i think this will be a neat addition to make the new Solitude Scene, as well as older and future ones, a tad more interesting.
While this a bit more jank-prone, then I would usually like, After being made aware of hi...
2026-01-01 21:02:39 +0000 UTC View PostDeadly Furnitures V 3.4.3 - Polished Barstool
The last release was made with a bit of time pressure, because I wanted to get it out within November. And while the newly introduced Barstool was mostly functional, there were a few minor issues outstanding, today I deliver the fix for those, will thereby finish this device, and finally get back...
2025-12-04 02:59:01 +0000 UTC View PostPama Deadly Furniture V 3.4.1 - Barstool update
As promised, today you get a new and unusual entry into the Lineup: The Barstool
And this is pretty much exactly what it says. No smart nicknames or euphemisms here.
Well, Ive already spoiled it on the Discord, but this variant isn't exactly made to simply sit on it, that would be borin...
Chair
Yes, I know this looks and sounds dumb, but hear me out...
While working on the new Scene for Solitude, I was faced with a creative problem: how to spice it up? As you will remember, all current Solitude scenes have a small prelude before the actual show. But I didn't just want to recycle t...
2025-11-25 22:57:11 +0000 UTC View PostSolitude - Progress!
Its been quite a while since the last Vote concluded end we decided to expand the Solitude justice system a bit. So lets give you a little update on the State of affairs. I think you deserve it.
As you will remember, October was mostly dedicate to overhauling the Older mods to make it compa...
2025-11-09 18:28:14 +0000 UTC View PostPama Deadly Furnitures V 3.4.0 - Final Fountain
Got something slightly unusual for you today.
Content wise, this release is identical with version 3.3.1
Which means it contains the final cosmetic updates to the Fountain, as well as the reorganized Device spawn menu.
Main Reason for this kinda Re-post is the change in version nu...
2025-11-01 21:10:24 +0000 UTC View PostPA addons - Sovngarde compatibility
Over the Last month, I have revisited and rewritten all the currently existing extension mods for Prison Alternative.
Just to jog you memory a bit, these include the following:
Bad Ends - Windhelm
Bad Ends - Riften
Bad Ends - Solitude
...
2025-11-01 21:09:46 +0000 UTC View Post
Pama Sovngarde Aftermath - Public Release
Soo... Deadly Furnitures and Prison Alternative + its addons have been around for a while, but they always had a bit of an issue: Dying will simply result in the Game loading a previous save and thereby break immersion. This mod here aims to fix this.
What does it do?
I...
Vote concluded - New Scene For Solitude
It has been quite a few cycles, but this time, you actually managed to vote for the correct option. Which means I don't have to transitions to a "Managed" Democracy quite yet.
Anyway, the Winning option was the Multi-Gallow for Solitude. Since the inception of the Mod, this device has been ...
2025-10-03 12:46:50 +0000 UTC View PostNext poll - Back to Solitude?
With the Fountain finally being done, its time to decide on the Next bit of Content.
I have to admit that I'm REALLY fed up with making new animations at the moment, which means that for this next phase, we will focus on new Scenes and/or Gameplay mechanics which utilize existing devices.
S...
Deadly Furnitures V 3.2.4 - Fountain Finished
Took a long time, but after many trials and tribulations, the Fountain with all its planned features is now finally finished! With Animations, sounds, and all the other good stuff.
Slight Caveat is that I'm still fairly busy with a few things at home and didn't have much time for in depth s...
2025-09-19 21:50:32 +0000 UTC View PostThe Adventures of Unemployed man - Plot twist
Update time!
Originally I hoped that, after my layoff, things would quite down a bit, and together with the increasingly colder weather, I would have a bit more time to spend on new Skyrim content.
But Fate had other Ideas for me and I blew right past yet another self imposed deadline for ...
Fountain Update - second batch of animations
I think I'll just give up on making predictions about release dates. Right now, fate seems to have quite a few twist and turns in store for me (see public post published later this day), so this is getting quite hard to do with any degree of certainty.
Nonetheless, the originally planned o...
Deadly Furnitures V 3.2.2 - Fountain Multi-Actor Update
Ok, this update absolutely was supposed to release last month, but my poor judgement once again underestimated the time Animating would take me, so I blew past my time goal by quite a bit. And believe me when I say I'm not happy about this. As a sort of apology, I've included one more paired anim...
2025-09-02 02:23:23 +0000 UTC View PostReorganization
Usually I would try to post a new update BEFORE the end of the Month, or at least give a small update on why I wont be able to make it in time and have to push it back a bit.
The more observant among you will have noticed that I did NOT do that this time, And now that my situation has becom...
2025-08-02 14:07:41 +0000 UTC View PostAdjustment to tier Pricing
So, by now I've been doing this modding thing for a bit over 5 years, and I think I have made quite a bit of progress in that time.
From humble beginnings where I added some rudimentary scripts to Existing ZaZ-furnitures, To the current day where I make complex devices, including 3d model...
Fountain Update - Invisible Water Fix
Very shortly after its Initial Release, I got multiple reports from Users that, for them, the water in the fountain would be extremely transparent or outright invisible.
It took me a sleepless night and then some, but ultimately, I could pin this issue down on on ENB using a slightly diffe...
2025-07-02 14:24:11 +0000 UTC View PostDeadly Furnitures V 3.2.1 - Fountain Release
Depending on your Timezone, There is a possibility that I actually managed to get this Release out in Time, and I apologize to everyone else. Had some unexspected issue with the Water Shader at the very end, but managed to fix it.
So, what do we get Today?
The Feature-Ready new Device "T...
Fountain Status Update - Fighting the Tools
Because I once more take my sweet time with new Content, I thought it might be a good Idea to give you a quick update on the current affairs and how Bethesda jank managed to make my life harder.
Well, after weeks of trials and tribulations, I finally managed to finish all the reuired animat...
2025-06-27 22:23:44 +0000 UTC View PostThe Fountain - Dev Update
Its been a while since The last poll concluded and the Fountain emerged as the winner, so I think its time to give you a little update on its state.
Those of you who are on the Discord have already seen It and its occupant in their full glory within the games screenshots, and that basically...
2025-05-28 20:26:56 +0000 UTC View PostSovngarde Aftermath V 1.0.0 Release - Lost in the Fog
Today I present to you the (for now) feature complete version of PaSo.
It Includes the fleshed out Scene for the Dwemer Electric device. Dialogues for Jurgen Windcaller are now complete and Lore friendly, and zapping timers are set to longer durations to make the experience more believable.
2025-05-09 08:24:55 +0000 UTC
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Vote concluded - The Fountain won
First of, I'm very disappointed that the majority of you voted wrong. Guess its time to introduce some gerrymandering and voter registration shenanigans into these polls to ensure our little democracy here remains strong in the Future...
(kidding of course, I wouldn't put up an option whic...
PaSo Update - Electric Age
Just in time to beat Little White Neko to the punch, today im going to release my own scene featuring the Dwemer Electric Device.
As the tittle eludes to, the device and its associated Scene are part of Pama Sovngarde aftermath, and and represents the 3rd and final of the 3 different devic...
2025-04-25 21:46:27 +0000 UTC View PostTime For The Next Vote - Devices Only Edition
While I'm still busy with the last touches on PaSo, I think we can already open up the poll for what will follow after that.
And just as I promised Last time, I'm gonna focus on my core competencies again and only put new Devices for Deadly Furnitures on the List. So lets get trough The option...
Status Update - Evil Plans for April
Before we get to the new and Shiny Stuff up ahead, lets take a look back on March and see what happened there.
As you will likely remember, new content wasn't as abundant as I hoped for, and this had two main reasons:
First Reason was yet another guy on the Discord reminding me that...
New Trial Scene for Sovngarde - Ulfgar The Unending
I did plan on having this ready within March, But I didn't exactly plan on having it ready within the last 2 Hours of the Month. Im sorry for this. I had a few other things going on. Stuff related to modding, and a lot of IRL stuff as well.
But those things belong in a public post. For now,...
2025-03-31 20:04:06 +0000 UTC View PostDF - PaSo compatibility, now complete!
As the title says, today I present to you the Next iteration of Deadly Furnitures and Paso. Now all existing devices are capable of sending the Player and Followers to Sovngarde.
(Excluding the old garotte, which I consider Legacy content)
Just as I described it in my last post, this one...
2025-03-02 16:03:12 +0000 UTC View Post















