I did some more tinkering with the Vampire Feast and hopefully managed to get it to run more stable for those who´ve reported issues. Mostly I´ve deleted many of the out-of-sight objects within the pelagius wing to reduce memory related issues.
In terms of new features, I´ve included th...
2022-12-10 18:28:19 +0000 UTC
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To no ones surprise, the Poll was a relatively close call. Nonetheless, we have a winner. And it appears we will see even more heads roll.
Since we already have seen the same old chopping animations (with minor variation) a thousand times over, I´m gonna animate something completely new t...
2022-12-06 07:34:22 +0000 UTC
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So, The Solitude Event is mostly finished and seems to be working for the majority of users, but there will be Another few Additions/Revisions over the next week.
In the meantime, lets decide what comes next. Because I currently don't have the nerve to do another massive event, we´ll go wi...
2022-11-30 05:06:34 +0000 UTC
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At the time of uploading, its still Friday in some parts of the world, So I´d say Im still on time.
But seriously. The wait is finally over as I present to you the finished version of the mod. It includes the new Jail sub-scene, as well as about 10.000 words of Dialogue and narration spre...
2022-11-26 06:52:08 +0000 UTC
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Probably spent to much time on this again, but I thought it would be cool to have a complete story for once. So I put a little extra effort into the first act of the solitude event where the player is sold and "packaged" in prison. So you got some nice visuals now.
I´ll deliver the comple...
2022-11-24 03:40:24 +0000 UTC
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Thanks to the plethora of feedback on the Discord server, I´ve spent the last week ironing out many of the potentially Scene breaking issues, as well as some cosmetics. Notable changes:
-headless followers don't re-dress any longer
-Situation when sometimes no second victim is spawned h...
2022-11-17 20:43:41 +0000 UTC
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Almost on time, I present to you two things
1:
The newly compiled version of deadly furniture (V_2.2.6).
It contains the contents from the previous addon, some changes to them to make em work for the new scene, as well as a few minor bugfixes for the chopping block. Please completely ...
2022-11-13 00:00:48 +0000 UTC
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Fist of, I´m sorry.
I know that this thing should have been ready a while ago, but I have to push the initial release out another week. I beg your Apologies.
Not exactly sure why, but I´m suffering from sleeplessness recently, so I cant do these large 10+ hour productive binges at the ...
2022-11-04 16:20:29 +0000 UTC
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Just a quick progress update For you.
After getting the first drafts for the script from out writer, we I could finally decide on the final scope of this event.
The final version will consist of a small In-prison scene where The court wizard is shopping for new meat, The Usual walk of sh...
2022-10-23 08:41:37 +0000 UTC
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The Poll´s results don't leave much room for interpretation. Which means the first event for "Bad ends Revived: Solitude" is next on the list.
And yes, When I say "first", that means of course that there will be more future events in solitude. But due to its sheer size, I cant really do them ...
2022-10-08 10:18:31 +0000 UTC
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Well, it has happened again. Once more, the lofty Goal on the frontpage has been reached. So I guess I have to say a few words about it (prepare for incoming cheese)
Back in April 2020, The company I work at got into some really rough water, and so me and most of the other students there we...
2022-10-04 12:22:45 +0000 UTC
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Sorry for the Delay. While doing the finishing touches, I unfortunately found out that Nioverrides "persistent" option is a bit of a lie when it comes to npc´s, so I had to find a creative solution to work around that and allow npc´s to retain their roasted skin color after being moved to the s...
2022-10-03 00:43:59 +0000 UTC
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finished version of the spit-roast will drop any day now, but until that, lets discuss the next step.
Options this time are as follows:
1. Bad Ends - Solitude / Spit-roast scene
The obviou...
2022-09-28 03:53:09 +0000 UTC
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-EDIT: uploaded corrected version with added master flags to the plugin-
Aight, this went a tad beyond the originally planned scope, but what I´m supposed to say? I just felt inspired :p
So what do we have here?
-first, the preparation spot (listed under the spit-roast within the...
2022-09-18 21:38:38 +0000 UTC
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Something very interesting happened. Zaira, the Autor of Maria Eden, has contacted me and proclaimed that he wants to use My mods (namely deadly furnitures and the beatup module) as basis for his own exe...
2022-09-13 17:14:55 +0000 UTC
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Yes, I know I´m late again. I´m sorry. But I think the wait paid was worth it.
As announced, we have a 3-stage cooking process with smooth transitions.
the general cooking speed can be set in the MCM.
Every device has an individual heat-level which can always be adjusted (even when...
2022-08-29 10:57:10 +0000 UTC
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Just found this beautiful accessory and felt the need to take pictures.
I probably cant meaningfully use it for the standalone spit-roast. But it will undoubtedly be great in a full roasting event/scene.
Also, added option to have hair go black when being cooked.
2022-08-25 23:03:18 +0000 UTC
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Alright, I still have the occasional cough and cold-sweat attacks, but its time to to get the Perversions going again. Over the last two weeks when I was confined to the couch, I also accumulated a bit of a backlog for my day job which needs some attention, so I cant make any absolute promises ab...
2022-08-22 14:11:49 +0000 UTC
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Last Monday, I said I wanted to get a playable Beta version of the spit-roast ready for this weekend.
What I DIDN´T know however, was that at that point, I was already infected with covid. That would only become apparent the day after.
And so, with the Disease making it kinda difficult...
2022-08-13 11:26:17 +0000 UTC
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Just wanted to let you now that the Difficult part of the current toy (figuring out how Nioverride works and how to get deent looking shaders) has been finished.
whats left is to figure out formulas to enable smooth transitions between the states you can see in the images.
That means you ca...
2022-08-08 20:25:27 +0000 UTC
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Well, title says it all.
This version includes the fixed .nif I uploaded on discord the other day.
I´m uploading the newly compiled mod here for those who aren't on the Discord or are not confident enough to mess with files manually.
As the title suggests, this (hopefully... fingers...
2022-07-27 23:33:35 +0000 UTC
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With maintenance completely done and all affected Files updated and uploaded, its finally time to me on to the next biggie: The Spit-roast.
This will be an interesting one. As you probably know, there are multiple mods in existence who already incorporate a scene like this, therefore I hav...
2022-07-19 23:47:05 +0000 UTC
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Took way to long again, but here they are, Sounds for the Drowning Scene.
Player and NPC´s use different ones. so you should try out both.
I´ve also thrown in something for the gagged victim before being drowned.
In addition to that, I´ve included Dozen´s voice Files for the ...
2022-07-19 22:35:51 +0000 UTC
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Alright, Maintenance is mostly concluded, I´ll compile the stuff and upload it over the next 1-2 days. Until thats Finished lets gather some opinions on the next actual addition
1: Stake Burning
2: SpitRoasting
(Both of these would be done as a standalone furniture first. Implement...
2022-07-13 19:36:05 +0000 UTC
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Took me long enough but its finally done. The Impaler is now fully equipped with sounds. As well as the minor cosmetic detail you can see in the Image)
In addition to that, I fixed a few things I broke in the last update, Added some more backed stuff for future P-alt Addons (P-alt is propa...
2022-07-12 01:08:07 +0000 UTC
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As promised yesterday, here is the updated version of deadly furnitures, with the features mentioned in the previous post.
As a last minute addition, I added an Interaction prompt to all of the older devices, which now allows you to delete them without having to resort to console or a third...
2022-07-04 20:38:25 +0000 UTC
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So, the Interesting thing first.
I did some smoothtalking and managed to get my hands on a little toy from the upcoming Zap9. A beautiful and compact mini-pillory. (it even comes with open/closing animations).
While I cant give this Immediate attention, I think this will come in very handy ...
2022-07-03 19:00:59 +0000 UTC
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First of, thanks for your understanding during the vote. I know that maintenance is a bit lame, but I´m glad you agree with me on its necessity.
First point on the List is the long overdue rework of the chopping block. One of the oldest Devices in the series.
Aside from redoing the...
2022-06-25 22:01:18 +0000 UTC
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Time to Vote for the next toy/scene/feature.
The choices this time are a bit special, so lets go through them.
1. maintenance
This doesn't sound fancy, but the amount of issues in existing mods has been mounting and could really use some attention. Windhelm/Riften events have some min...
2022-06-20 20:35:17 +0000 UTC
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Just a small update on the current state of affairs and plans.
The biggie first:
After he joined the discord yesterday, I´ve had a very pleasant and productive talk with Nymra,
It did require some convincing, But we actually could agree on a way to integrate Scenes made by me as pot...
2022-06-18 19:02:40 +0000 UTC
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