DoujinStars
Pamatronic

Pamatronic

patreon


Pamatronic posts

Next up: Dwemer Electrics

Next up: Dwemer Electrics

So the poll Is over and the Dwemer Electric charging Device won by a small margin. Not My favorite option, But It will without a doubt be a very unique and exiting addition to the existing Lineup. 

Something something about Lore and why its even there:

Deep down in Ruined cities...

View Post

The End Of Oldrim

The End Of Oldrim

This hopefully doesn't come as a complete shocker to you considering the poll I made a while ago, but As the Title says, The Last update for Deadly Furnitures marks the End of Official LE/Oldrim support for me.

But before I explain my reasoning's for this, let me just give you a small rundo...

View Post

Deadly Furnitures 2.5.2 - "Signpost" update

Deadly Furnitures 2.5.2 - "Signpost" update

As promised, today I give you the free standing variant of the Hanger. Besides this new addition, this update also contains a minor Edit to sound files to make it a bit less repetitive.

Functionally, this variant is completely Identical to the wall-mounted version, So I'm not gonna do a com...

View Post

The Next Vote - Lots of Options

With this Semesters Exam phase (and the subsequent binge drinking) behind me, its time to resume creative Output.

First step on the Agenda is to finalize the Hanger, which only needs a few minor adjustments to its sound files, as well as a free standing variant. But the later just requires ...

View Post

Deadly Furnitures Version 2.5.1 Update

Deadly Furnitures Version 2.5.1 Update

So, for the last month I´ve spent the vast majority of my screen time on looking at something resembling the Image above.
What is that? Well, its Blender. The tool I use to make new Animations. And Boy do we have a lot of them in the new Update.

All in all, this Update contains 40(!) n...

View Post

New Device "The Hanger" - Initial Beta Release

New Device "The Hanger" - Initial Beta Release

So, after a long while without new content and a shorter while with a lot of teasing, here it is. The long awaited two-point-hanger (I prefer that name).

I have to preface this whole post by saying that this is NOT a finished product. some key features are still missing due to exploding sc...

View Post

LE or SE/AE (Poll)

To get a better idea on which Game version is actually used by my audience, I'm putting up this little Poll.

Clarifications:

LE = Skyrim Legendary edition (Oldrim)
SE/AE = skyrim version 1.5.97 and upwards (Special Edition and Anniversary Edition)

Just Select what describes...

View Post

New Year, New Possibilities

Happy new year to all of you!
I hope you could use the last few days and weeks to get a a bit of quality time away from the usual day to day grind (hyperbole).

As for me, I could get some quality time with my family and reconnect with some friends, as well as get a lot of much needed m...

View Post

Christmas coming early

Christmas coming early

First:
Yes, I know I´m late again, but I got something to make up for it.

Second:
I'm a bit disappointed about the lack of reading comprehension skills which apparently affects half of you -.-

So what happened? Originally I planned to only have the Enablers and Electors vote...

View Post

Plans for December - Pick your present

A few things today.

First of
I just want to bring all the different tiers of supporters up to speed since the last few months were bit heavy on the Beta-tester exclusive side.
To reiterate: The Solitude Events have been paused temporarily and I´m gonna do somethin...

View Post

Solitude update V1.6.1 - To the Rescue!

Solitude update V1.6.1 - To the Rescue!

With only a reasonable delay, I present to you the (for now) finished version Of the Solitude Plaza system. And we got a few new and important features.

First of:
One Problem I saw with the last version was that getting shackled at the plaza always meant certain death wi...

View Post

A quick Intermezzo - Vote for the Next Device

As I´ve secretly hoped, the last vote showed enough support for a quick break from the Solitude events. As I´m not really happy with leaving the thing in its current semi finished state for extended periods of time, The Device options I will present to you today will be smaller ones. But All of...

View Post

A surprise Vote!

I´m gonna try something new today, but given the scope of the current project, I think its justified.

As most of you will (hopefully) still remember we are currently busy with the Solitude Events. Trying to get a well rounded system extending the crime and punishment system to the remaini...

View Post

(Late) Halloween Update. Chop Chop....

(Late) Halloween Update. Chop Chop....

As always, with minimal delay, here is the promised Halloween update with a new Scene involving the Vanilla style block.

The overall procedure to use it is the same as with the Hoister. Use the button at the stairs or the MCM to shackle NPC´s or the Player character, wait till 11:00, watch...

View Post

Spooky!

Spooky!

Heyho, its been a while.
So I thought I´d just give you a quick update to preempt any speculations about me being dead or something (Overdramatized).

There has been a bit of a Notable Event in my life recently.
After A mere 7 years, I´ve finally admitted to myself that I have hit a...

View Post

Let´s develop together!

Let´s develop together!

Its not exactly a secret or a new thing, but for all of you who still managed to miss it:
We have A public Discord Server!

Whenever you see me in the Server and I have this Ominous Line "Playing Creation Kit" under my name, That means I´m at that very moment working on the next update, ...

View Post

Solitude Events V1.4.0 - New Event, new Animations, and new gameplay Mechanics

Solitude Events V1.4.0 - New Event, new Animations, and new gameplay Mechanics

You know, when I originally put an extension for the Solitude Events up as an option in the Last vote, I didn't really expect it to win against OBH and its planned features, but by now I feel like this thing is on the best way to become another biggie in its own right...


So, what Do...

View Post

New Solitude Beta - with new Device "The Hoister"

New Solitude Beta - with new Device "The Hoister"

Do you know what they say about Germans? Apparently we have a tendency to over-engineer things. So in a spurt of caffeine fueled inspiration, I channeled my inner engineer  and pieced together the new Device you can see in the Images above. Creatively named "The Hoister", it functions exactl...

View Post

Waiting in Line

Waiting in Line

Its been a while, but we are getting close to the next release. I just wanted to bring you up to speed again regarding what exactly I´ve been up to and what you can expect.

As you might remember, we wanted to give Solitude some Love and finally add some public NPC executions for the player...

View Post

Vote concluded - and the winner is...

Vote concluded - and the winner is...

I COULD give a very long winded speech with a lot of fancy words to dance around the actual Subject matter, but you have seen the preview image. So you can probably guess the result.
But I want to stress how INCREDIBLY close the results are. So I now have the problem that over half of you did...

View Post

The Next Vote

So, as of yesterday, OBH is in a stable and playable state. There is still a lot to add, but we already have a solid foundation.

And as announced in a previous status update, I want to offer you the option for a bit of variety. While I would personally prefer to directly continue my work on...

View Post

OBH - New Event!

OBH - New Event!

So, as promised, here it finally is, the new version of OBH with all known bugs fixed.

But more importantly, Because I didn't want to leave you without an actual content update for so long, I´ve included a fully fledged event for the Ork camps to make escape attempts actually dangerous. Cr...

View Post

Changes to OBH and status Update

Its been a while, but yes I´m still alive.

The overall reception to the Last Update has been better then expected, there were of course some of the usual fringe cases for some Users for which I don't have an immediate explanation, but overall it seems to be mostly working as intended. Ther...

View Post

The Long awaited Beta! - The grand Escape: walktrough

The Long awaited Beta! - The grand Escape: walktrough

First of, let me thank you for you patience with this one. This should have realistically been finished last month, and I have no real excuse on why it took so long.

Buuut, it was at the very least a great learning experience on how ai-packages work, which might be usefull for some backgr...

View Post

Fighting with the Wildlife (and skyrims AI...)

Fighting with the Wildlife (and skyrims AI...)

Just a quick update on the state of things.
Originally I would have liked to present you with the next Beta at this point, but since I'm not quite there yet, I should at least let you know what I´ve been up to.

Main reason for the delay is my inexperience with the faction/aggression sy...

View Post

The Grand Escape - and its aftermath

The Grand Escape - and its aftermath

Its been a while, but Here we are again with the next big progress update. And just like last time, there is quite a bit to show, so lets get into.

Spoiler Warning!
I´m not gonna show everything here, but If you are one of these types who likes immersion, you maybe wan...

View Post

New Feature - Ork camps!

New Feature - Ork camps!

Another Progress update (yay!)

While working on the dynamically placed Trap system, I also got some Ideas for new outcomes, other then just going straight to Jail. which requires some explaining first.

As those of you who have played with regular Defeat mods likely know, things can ...

View Post

Orkish Bounty Hunters - First Beta ready

Orkish Bounty Hunters - First Beta ready

So, here we are. The first Draft of "Orkish Bounty Hunters" (will hopefully come up with a better name before Version 1.0)

Download here: Orkish Bounty Hunters V.01 (LE/SE/AE)

This first v...

View Post

Orkish Bounty Hunters (OBH) - combat system

Orkish Bounty Hunters (OBH) - combat system

Its been a while, but here I am with the first progress update On our current project. And I´m glad to announce that there is indeed quite a bit of progress already.

So what have we got here?

  • 1: The Finished poison based combat system.
    As some of you might remember, on of th...

    View Post

Vote concluded - Orks!

Vote concluded - Orks!

So, the Final count of all votes over all platforms looks like this:

Orkish bounty Hunting Guild:  133
Interdimensional Necromancers: 66

Which means we have a clear Winner! For those who wanted to see the Necromancers, don't worry, that option will come back at some point in ...

View Post