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TheGatewayOfRealities

TheGatewayOfRealities

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TheGatewayOfRealities posts

BioDraconica

Rrah, rrah!

It's been a while since I last posted - I knew it's going to happen as soon as I start getting into programming of my game, as I can't really show how awesome my code is, while visually it's just gray boxes and moving cubes. So I started preparing art-related materials instead, ...

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Modular Creature Kits

Modular Creature Kits

Rrah-rrah! It's been a while, but that is not because of the lack of work on the project, no-no! You see, I keep digging into programming side of things, and while I have some decent progress, it's nothing I can show (yet). However, I realized that if I keep at the same pace, I'd have leave my be...

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New Artstyle (Game Continues)

New Artstyle (Game Continues)

I have finally figured out the art style for the rebooted game project!

Since I recently acquired a superpower of being able to program on C++, I returned back to Unreal Engine 5. The picture you see has Lumen enabled but no Nanine or Megalights - because my old GPU can't handle all the fe...

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Planning How to Expand & Avatar Progress

Planning How to Expand & Avatar Progress

Rrah-Rrah!
I'm a bit late with the post - I'm considering a lot of ideas which I didn't want to talk about before I was absolutely sure. But now I feel like I found my way that is worth talking about.

Levelling Up

First up, here's a short story about my developmen...

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The Node Hell of Progress

The Node Hell of Progress

Greetings, beloved creatures!

I have been working hard on the Dragonkin model pipeline, its shaders and tools. While the the progress is slower than I'd prefer, I comfort myself that all the work I do will be reused across many VR-avatars and game-characters in the future.

Even if the...

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Dragyren

Dragyren

Greetings, Kin!

For the past month I've been tirelessly working on the Dragyren model, without even taking a single break almost for three weeks straight. As per usual, I don't just make a new model: most of the time is spent on developing new art-styles, writing shade...

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Improvements are coming!

Improvements are coming!

First of all, happy slit day! One day I'll remember about it in advance, one day make some art for it…

I have been working on the Discord overhaul for the past few weeks - It took me by surprise how much more I needed to plan that wasn't even Discord-related, but still affected by what wa...

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Going Public

Going Public

I'm working on making my art known in the public once again through various methods.

While attending various VR meetups, I met several people who told me "Oh, you're Salireths! You used to make art, I remember favoriting it!". The focus here is on "used to" - despite that I create more than...

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Year of the Dragon Rear

Year of the Dragon Rear

First of all, Happy new Year! The best year, the year of the Dragon! (although it technically will start on Jan 29). And may it brings us plenty of Dragon rears to enjoy!

For two weeks, all through the holiday season, instead of celebrating, I was painting this picture in preparation for th...

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Going Virtual

Going Virtual

I got my PC working back a week ago, I have reinstalled windows, and I'm getting back to the working groove again. It also took a while to finish this post, as I kept re-writing it making sure my plans are clearly explained. Now, let's continue, onwards to two last posts of the planned series! View Post

Technical Explosion

I interrupt this broadcast because... Well, I can't post anything - my PC stopped working.

Over the course of last 2 days, when I promised the next post would go up (I still have two more posts to go!), my PC just shut off, and a couple seconds after I heard a distant explosion outside.

...

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Going Wild

Going Wild

During my break I managed to get myself into VRChat even deeper than before. By this, I have spent 900+ hours in social VR (Neos and VRC combined), I have tried dozens (and made a few) avatars, met so many interesting people, but nothing made me feel anything so special there. But that has change...

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Going Forward

Going Forward

I took a long break in-between posts, and while I wish I could be more productive, I also feel I needed this time to gain a fresh perspective and new inspirations.

As of what happened recently: I moved to a different country - unfortunately, the country where I lived has stopped issuing vis...

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The Journey

The Journey

While I told about the "Dragon Internal Cleaning Co" game idea in the previous post - it is something I might start working on with others eventually, for me it's a side-job (and it hasn't begun yet). I will be making designs, models, textures for it. I will port my existing Unreal Engine work to...

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Game About Kobolds Washing Dragons... Sensually!

Game About Kobolds Washing Dragons... Sensually!

Last month offered me the most crazy, lifechanging experience in recent memory. So much has happened that just flipped my worldviews upside-down. I feel like I have evolved, a new Salireths has emerged with new creative avenues, new connections, new friendships and a handful of new kinks to enjoy...

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Character Design with Tentacles!

Character Design with Tentacles!

Recently I started re-introducing myself to gameplay programming - and doing it all by myself now. This might be a surprise for you, but I haven't done any real programming in years, instead I've been working on everything that is related to graphics, but not the actual game's functionality. I wi...

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Easter Egg animation

Easter Egg animation

This is the Hopfel's "missing" Easter Egg animation I mentioned earlier! Enjoy!

The hilarious low quality (as if it's 1998 all over again) of the preview above is all because Patreon does not support modern webm or apng formats, so I have to rely on the obs...

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Character tools are done!

Character tools are done!

Greetings! I've been up to a lot of different things lately, stuff that needed to be done for a long time, but something kept getting in the way of me doing them.



Character System

2023-04-13 19:58:39 +0000 UTC View Post

The beginning of Sauria land

The beginning of Sauria land

After the previous post where I stated that I finally re-started building the world again, I didn't want to just leave environment as it was and move on - I knew I could do better! After all, I achieved very pretty results on the previous version of the engine before.

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Loving Prayer (WIP Scene)

Loving Prayer (WIP Scene)

Although my new lineup of Dragonkin character models is not yet entirely finished (I'm struggling with rigging still), while moving over my old work to the new engine I started working on a new environment/scene. To show it off, I turned it into a cutscene, for which a friend of mine made a sweet...

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Dragonkin, Part 2.9

Dragonkin, Part 2.9

Greetings, Kin!

First up, I wish you very merry holidays: Yule, Christmas, New Year.

Yet another year draws to a close soon, and I'm still working my tail off chasing my dreams of bringing more scaly love into this world. What's changed, what's new? Although there's been plenty of set...

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Dragonkin (and more), part 2.5

Dragonkin (and more), part 2.5

Last time I told that I'm going to work on animations, but it turned out not to be the case. I realized that if I started animating a character like ordinary people would - I'd be shooting myself in the foot in the future. I instead dedicated myself to finding a way to animate them smarter, creat...

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Fireborn Dragonkin, part 2

Fireborn Dragonkin, part 2

I left off the last post with the next immediate goal to start rigging, and now I'm happy to report that it is done! Let's take a deeper look at what's new and changed on my Fireborn Dragonkin model - the model that I have big plans to use it everywhere (in lewd animations and art, public videos,...

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This model has no unique textures!

This model has no unique textures!

After I created concept art of the new Dragonkin character, I just couldn't go back to the old model - I like...

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More character designs

More character designs

I felt it would be best to keep the drawing momentum after creating a very successful design of the Dragonkin character (shown in the previous post), and kept sketching a few more characters in parallel with doing more...

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New character, new name and gameplay prototyping

New character, new name and gameplay prototyping

While I'm still struggling with allocating time between improving my financial situation and working on the game, I can't control myself when the inspiration hits! So for a couple last weeks I've been d...

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Quick status update, lots of things is in-progress

Author: Salireths

Greetings! Apologies for being quiet lately, I've been dealing with a lot of projects and ideas, and I just didn't have time to sit down and write about all of them! But Night is almost over, Dawn is just below the horizon…

I also took a bit of a b...

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Sensual Action concepts

Sensual Action concepts

One of my pet peeves with adult games is that they never seem to include the adult part into their gameplay loops. At best its just pointless animations or other background imagery, at worst its an animated sequence between two character that's triggered on player's defeat, counter-intuitively as...

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Playable Kobold and his service in a Dragon organization

Playable Kobold and his service in a Dragon organization

In one of the previous posts (and the game-jam build) I have shown the chubby synthetic dinosaur called YoYo. But some people have commented that they don't want to play as a synthetic character...

Thus we decided to try to add a second character to both offer variety for d...

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Don't give up

Don't give up

The decision to change the direction of the game was a difficult one: it was hard to talk about it, and even harder it was to see some people leave...

But some of us are still here, you stand by - followers, patrons, friends, family. Your support means everything to me, thanks to all of you...

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