Intros are overrated.
What's new?
For HS/KOI/AI:
- Fixed a crash that happened upon deleting a character (or loading a scene) that slowed down the studio and made the boobs/butt unresponsive.
- Fixed being able to still drag around dynamic bones even after clo...
2019-11-16 20:44:17 +0000 UTC
View Post
Well, it seems there was an issue with the very last version of BepInEx, so here you go:
What's new?
- Something changed between BepInEx 5 #161 and the final release, which made MoreAccessories buggy. It should be fixed now.
Requirements
2019-11-14 21:25:20 +0000 UTC
View Post
It's time for something quite special, the first joint release of one of my plugins! Since I am now maintaining more than two games, I've decided to do releases like that from now on (for plugins that share code between games).
Long story short, it's easier for me and probably for everyone ...
2019-11-12 21:51:37 +0000 UTC
View Post
It's not a big update so let's keep this short.
What's new?
- I was told the last version of MoreAccessories slowed down the startup of AI, so here you go, that's fixed.
Requirements
The latest BepInEx, available 2019-11-07 19:17:31 +0000 UTC
View Post
Alright, I think it's time for you guys to know what I'm up to these days.
AI Syoujyo looks ok, I'm still not sure what to think of it since I barely experienced the game and the studio since its full release.
Still, I ported some of my plugins to it, and as a matter of fact, just rel...
2019-11-05 15:25:45 +0000 UTC
View Post
Now that the game is fully out, it's time to get the real version of MoreAccessories.
What's new?
- Compatibility with the Studio and the main game.
Not much to say again, everything should save and load without any issue.
Require...
2019-11-05 14:36:46 +0000 UTC
View Post
Koikatsu is now transitioning to BepInEx 5, so it's definitely time for an update!
What's new?
- Compatibility with BepInEx 5.
Requirements / How to upgrade
For this (and also other plugins) to work, you need to upgrade to BepInEx 5. Marco wrote a...
2019-10-23 17:56:40 +0000 UTC
View Post
What's new?
- Compatibility with the new version of BepInEx (BepInEx5_Almost-RC2). Just to be clear, if you installed it, you obviously need that. If you didn't, then don't install this.
That's all (for now).
Requirements
The latest BepInEx and BepisPl...
2019-10-01 15:47:59 +0000 UTC
View Post
Hey, it's me again, with this mod again, but this time it's for AI Syoujyo! I suppose it was faster to make since only the trial is out for now. Anyway, here is the full presentation:
What does this mod do?
This plugin removes the hard cap of 20 accessories you have on a ...
2019-09-19 16:43:43 +0000 UTC
View Post
HSUS is also getting a cool update:
What's new?
- Fixed the characters and coordinates lists in neo and improved their sorting.
- The animation speed field in Neo now has more decimals displayed.
- Removed the limit on character and coordinate name in...
2019-08-23 16:46:05 +0000 UTC
View Post
The past month was pretty uneventful on my side. With the summer break and the upcoming new game, I decided to take things slow and rest a bit. In any case, I've got a cool update for HSPE, be sure to report any bug you see!
What's new?
- The advanced mode doesn't scale t...
2019-08-20 19:42:49 +0000 UTC
View Post
"Small" update for HSStandard, nothing extremely exciting here, just some fixes and additions in order to be more "futureproof".
What's new?
- Fixed some fuckery that happened with certain hair using the custom "PBRsp_alpha_blend" shader.
- The ways hair are h...
2019-06-24 15:43:00 +0000 UTC
View Post
Just a small fix.
What's new?
- Fixed a bug where slots above 20 simply wouldn't work correctly.
Requirements (for first time users)
A fully updated game with the 6...
2019-06-22 08:15:24 +0000 UTC
View Post
It's here! Sorry for the wait.
What's new?
- Compatibility with the Darkness update.
Requirements (for first time users)
BepInEx
2019-06-04 17:49:34 +0000 UTC
View Post
This will probably be the last update for this plugin.
What's new?
- As you can see from the preview, a GuideObject was added to additional slots to help the user place accessories easily.
- Fixed a bug where accessories were not saved if they were copied from an ad...
2019-05-29 22:41:41 +0000 UTC
View Post
I decided to make a quick update since an annoying bug has been spotted.
What's new?
- Fixed a bug that would make the plugin not function correctly on a character with FK enabled.
Requirements (for first time users)
A fully updated
2019-05-05 17:29:05 +0000 UTC
View Post
After almost 6 months, it's a huge update coming through! Alright, time to see what's new here.
What's new?
- RendererEditor is finally compatible with the Import feature of StudioNEO.
- New field: Reflection Probe Usage for each renderer.
- Fixed a bug that w...
2019-05-04 20:07:48 +0000 UTC
View Post
This is the same thing as the Koi plugin I released the other day. Basically, it's very close to the advanced ik feature present in HSStudioNEOAddon (but with way more freedom). This wasn't really supposed to get out for HS but it seems there is some kind of demand, so I ported it.
(This wa...
2019-05-01 09:33:59 +0000 UTC
View Post
Aaaaaaaand here is already an update.
What's new?
- Fixed a bug where the "Set as parent" button would be disabled under certain conditions.
- Added a way to filter the node type for the simple list (All, IK and FK).
- As requestion by Anon11, data from KK_Ani...
2019-04-25 19:18:53 +0000 UTC
View Post
I'm pretty sure I'll have to uptade that stuff in a few days, but here you go nonetheless.
What's new?
- Compatibility with KK_GuidMigration.
- Other stuff that you really don't care about if you're not a plugin maker.
Requirements (for first time ...
2019-04-25 19:01:35 +0000 UTC
View Post
EDIT: Get the new version HERE
Something totally new here (and for once it's for Koi):
(This plugin was a commission btw).
What does this mod do?
- This mod allow...
2019-04-24 20:56:54 +0000 UTC
View Post
Got something brand new for you guys.
TL;DR: It's a plugin that allows you to make videos.
Here we go!
What does this mod do?
- This mod takes a sequence of screenshots at a constant rate and transform them into a video file.
2019-04-21 12:46:21 +0000 UTC
View Post
This thing keeps getting better to be honest. Let's see what happened since the last version.
What's new?
- Potential optimizations (not even sure it's noticeable though).
- Some transparent items fixed.
- Pubic hair being displayed weirdly and conflicting wit...
2019-04-21 12:41:12 +0000 UTC
View Post
After a while, KKPE is finally catching up to HSPE. Just read what's below really.
What's new ?
- KKPE is compatible with items, not just characters.
- Blend shapes have names (can't remember if this was there before).
- Search bar for the bones tree.
- A new...
2019-04-17 10:48:34 +0000 UTC
View Post
Have you guys ever noticed how low quality the vanilla eyelashes are? Not saying that it's a bad thing, it's actually okay from a game making point of view since they're supposed to be seen from far away.
Anyway, that doesn't matter really. Today I bring you better quality vanilla eyelashes...
2019-03-24 22:49:47 +0000 UTC
View Post
Really, those are just fixes.
What's new?
- Fixed a bug that would reset all Dynamic Bones upon parenting an object to another.
- Fixed multiple minor UI/Behaviour bugs related to the new FK interface.
Requirements (for first time users)
A fu...
2019-03-23 13:06:59 +0000 UTC
View Post
Last version of HSUS was a bit wonky, so here is a bunch of fixes to repair that:
What's new?
- Fixed search feature being stuck in the maker while switching categories.
- Added a new field in the config file for Items FK nodes color.
- Fixed a bug preventing ...
2019-03-23 12:56:44 +0000 UTC
View Post
Hey everyone! This is not a new plugin or anything, I just want to know your opinion about something.
Lately, I've been thinking of making pre release Patrons only posts that would contain test versions of my plugins.
Pros of doing this:
- It helps me tackle bugs...
2019-03-13 14:22:55 +0000 UTC
View Post
I'm running out of things to say seriously.
What's new?
- HSPE is now compatible with FK.
- The Copy Limbs feature also works with FK.
- Dynamic Bones have more settings exposed.
- Introducing the new Blend Shapes Presets feature: it allows you to save...
2019-03-11 16:27:31 +0000 UTC
View Post
It's a pretty massive update if you ask me. A lot of new stuff.
What's new?
- It is now possible to have subfolders for characters and coordinates. Be sure to backup your bonemod files just in case, there shouldn't be any problem but you never know. Subfo...
2019-02-28 21:41:58 +0000 UTC
View Post