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[HS] RendererEditor 1.4.0

After almost 6 months, it's a huge update coming through! Alright, time to see what's new here.


What's new?

- RendererEditor is finally compatible with the Import feature of StudioNEO.

- New field: Reflection Probe Usage for each renderer.

- Fixed a bug that would copy modifications to the wrong renderer when copying an object that had changes.

- Fixed the well known bug that would reset the "Enabled" setting on Renderers when hiding/showing them in the workspace.

- Mipmaps should be correctly generated for textures loaded.

- Textures now have individual import settings: you can change the Filter Mode, Anisotropic Level, Wrap Mode and enable or disable Bypass sRGB Sampling, more info here.

- The "Transparent border" setting forces your texture to have transparent borders (somewhat similar to the "Border mipmaps" setting in Unity).

- The "Compressed" setting makes the texture compressed and can save memory (it is recommended not to disable it) but it can also create unwanted artefacts. The default value can be edited in your modprefs.

- A new texture path reconstruction algorithm was put in place. This means that you should be able to move the textures around and reorganize your folders without breaking your scenes.

- A new "Include shaders" checkbox, enable filtering with shader names.

- A new "Only active" checkbox, hides disabled Renderers.

- A new "Only dirty" checkbox, hides unchanged Renderers.

- Memory usage improvements.

- Various UI improvements.

- Various behaviour improvements. 

- RendererEditor is now compatible with Projectors! More info on what projectors are here (english) and here (japanese).

- The plugin also comes with four different projectors studio items:

Here is an example:

In this picture, red is blend, blue is add, green is multiply and black is sub.

Projectors can work in a localized area but can also repeat their texture over a whole item if the user removes the "_CLAMP_ON" shader keyword.


Requirements (for first time users)

A fully updated game with the 630 patch (under "Game Update")

Illusion Plugin Architecture

HSExtSave 


Download

Version 1.4.0 (Mega) 

[HS] RendererEditor 1.4.0

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