Heyo everyone! This week was another productive one. I wanted to finish off the "Medium Priority" list. I was on course to do so, but decided to do a bit of extra stuff on one of the points dealing with "exhaustion" levels. Let's get in to the report!
Heyo everyone! This week was pretty great for progress. I got pretty locked in for both behind the scenes, and stuff I'll share. This week I basically started knocking off the "medium priority" list, which includes some very welcome additions. Let's start from the header image!
Heyo everyone! This week was a good one. I checked off a lot of things on the list. The list is comprised of "High Prio", "Med Prio", and "Low Prio". As of this week, I've finished off the "High Prio" section. What are these things? Well let's get into it!
Heyo! Here we are! I hope you all had a great New Years, and are ready to tackle 2026 because I sure am! Right out the gate, there has been some good happenings on the development side of things. I'll start out with the things that don't have many visuals.
Heyo everyone! This will be a really short post due to the holidays, but there was still a bit done.
As of this week, all of the VA work is in. I've gone through all the takes, gotten retakes, and selected the takes to use in the game. This means all that's left is to send it in to LewdK f...
Heyo everyone, this week felt like quite the slog. Some aspects definitely took more time than I was hoping, but I managed to get to the end of the list of UI. I'll start from the top.
My first goal was to start knocking off buttons in Hscenes. This took... a long time, as the function for...
Heyo everyone! Here we are again... it's felt like this last week went by so fast ahaha. It's been entirely focused on implementing some of the new UI. There isn't toooo much to show, but these things are pretty time consuming to implement, so let's get right into it!
Heyo everyone!~ I've got some sweet stuff to show, and talk about. This week the team got together and assembled our "Beta Break" list. This is the first pass we've done where we are going to be addressing everything we aren't happy with. Bugs, Art, Animation, features, models, the whole works. W...
I wrote up the music docs early on, and sent them off to Wishful Simping. Within the week he hits us with a banger previewed above. This is Nova's Theme. It is not played during her battles, but instead played during the intro cutscene and ...
Heyo everyone! Here we are again. This week was getting SFX docs ready to go and sent off. Considering the SFX doc takes quite a bit less time than stuff like VA and Translations, I ended up with some time to spare, so I started tackling the list of things I've yet to get to. Many of them are min...
Heyo everyone... there's not a whole lot to really go over this week. Unfortunately it's all pretty behind the scenes. Documentation, and communicating with various contributors. I can't really just show off the specifics, but I might be able to at least go into my process a bit. This might be a ...
Heyo everyone! As mentioned, this week was focusing on setting up some documentation. I did make a bit of a change as to what type of documents (I said before I was going to do music docs this week). Instead of doing the documentation for the music, I decided to look at UI first. UI will likely b...
Heyo everyone! I hope you aren't sick of me talking about translation components because that's most of what happened this week again! Ahaha. There aren't too many interesting things to go over, but I'll still go over things as best I can.
In terms of scheduling we are still all good, as th...
Heyo everyone! There's a few things I wouldn't mind going over this week, I got the translations components done, and have been in communication with Changer for a cameo appearance in Spiral Clicker. AbsurdRes has also been cooking up a new CG for Starbreed's ending. Let's dive into everything he...
Heyo everyone! As mentioned, this week is all about Aether's final brothel scene. I've created the framework for it, and it's animation. Without further ado, let's get into it!
Let's talk about what the core mechanic of this is:
Heyo everyone! I had a bit of a change of plans... there was a bit of a priority swap. Translations are still up on the dock, but this week was focusing on getting a build ready for a preliminary review process. We're hoping to get everything approved for platforms early, so it's not something we...
Heyo everyone! Here's a quick preview of the music for the last 2 phases of Nova's boss fight! Aside from that, this week's progress was focusing on working on translation components/sheets, and 1 other thing. I'll explain, so let's get into the progress report!
Heyo everyone! Today is the day I can say that Starbreed is officially able to be completed from Start Button to End Screen. There are definitely things to polish, a few features to flesh out, and some assets to get in, but this is a really satisfying milestone.
Heyo everyone! Nothing too "new" to show here, as a lot of it was really just implementing things that I had lined up previously. I'll keep this one a bit more brief as a result, so let's jump right in to it!
To start this week, I broke up all the new costumes, and meshed them
Heyo everyone! This week I created an outline for how to approach the endings. I knew the directions I wanted, but still hadn't come up with a solid format. While brainstorming I came up with a little idea I thought was neat, but before I show that off, I am going to give a first look at the fina...
Heyo everyone! Here we are again. Progress moving along as always. With it being September... we are scheduled to hopefully have the base content completed within the next 30 days. There's still a good amount of wrap up to go, along with 1 more Hscene. Anyways! Without further ado, let's take a l...
Heyo everyone! Here we are with the last ending Hscene for Nova. I'm going to try resuming NSFW posts, and see how things go. As usual, there's still a bit of work to do on it, but it's in a presentable condition. There is 1 more Hscene planned which will be another brothel scene for male aether....
Heyo everyone! I will be doing a brief progress report here, but I want to bring something up beforehand.
As you may have noticed, the last post I made with Nova and Aether has been "Hidden". Patreon has hidden it, saying I may edit, and repost it if I remove "Sexually Gratifying Works" fro...
Heyo everyone! Here we are with v0.15. With this build we cover the first half of the finale. As always be sure to post any bugs/issues to c
Heyo everyone! Here we are with v0.15. With this build we cover the first half of the finale. As always be sure to post any bugs/issues to come across...
Heyo everyone! These last few days was focusing up on the final main components for v0.15. I am happy to say that the content is all completed, and ready for launch on August 1st!
All that's left now is final testing, and fixing whatever comes up through that.
Heyo everyone! There actually isn't too much to go over this week. I've had some stuff going on behind the scenes/under wraps for the game, which I will talk about in the future, but there are still some things to talk about here.
First up is that Wishful has done the first pass of the Gene...
Hey everyone! This week wassss going to include some of Pom's new chip rewards, but when I went to get started on them I actually found that I just didn't really like a lot of what I had planned. I decided to put it on the back-burner a bit and rethink things. It was a bit of a hiccup, but with t...
Heyo everyone! Was a bit of a squishy week, but we got everything checked off the list! Let's take a look through!
This Hscene will be tied to an "Evil" route of sorts. In this route, Nova offers that Aether be the new king, and her queen of Catiya. The player can accept this offer, and rul...
Heyo everyone! Early post here, as I'll be unable to make the post tomorrow. This week was focusing around the General's boss fight. I managed to get this fight done in a timely manner as we weren't dealing with new models and rigs, so let's take a look.