Block Panic DX (NeoSD/ROM)

Block_Panic_DX_250101_(ROM).zip
- ROM version, MAME Rom with XML-Driver
Block_Panic_DX_250101_(ROM_Kizuna).zip
- ROM version matching KIZUNA...

Block_Panic_DX_250101_(ROM).zip
- ROM version, MAME Rom with XML-Driver
Block_Panic_DX_250101_(ROM_Kizuna).zip
- ROM version matching KIZUNA...
The year 2024 has bring some surprises and challenges for me... like a new job that required more of my time than expected.
Another thing that bothered me a lot was the imperfect emulation of the NGCD in MAME. I usually trust this emulator blindly when I code & test with it and that doe...
2024-12-31 23:00:08 +0000 UTC View PostThere were some questions about the NGCD version which is still missing. BlockPanicDX was a rushed release because I ran out of time due to some problems. So there is an important (for me) feature missing which I am currently implementing and as soon as I am done with it I will release an update ...
2024-01-06 09:41:08 +0000 UTC View PostThe year 2023 is coming to an end... and it's XMAS again.
This year I bring you something special... oh wait, another *tris clone? Yes, I called it BLOCK PANIC DX and it's more like classic gameplay. But of course the game comes with a special feature, it is the first free NEOGEO game that...
In the last few weeks I have optimised a lot which is hard to show, but currently the AI is more than twice as fast and stacks up to level 29 without problems.
I finished the (in my opinion) most boring part, I created a menu for all the possible options and completed the gameloop, this menu i...
Wow, so many new supporters in the last few days? Who advertised where? Thanks for that... so much interest motivates me! A warm welcome to my new supporters... stay tuned to find your name in a possible "work in progress" release.
In the video you can see the new engine. The first one used...
2023-05-11 15:44:22 +0000 UTC View PostIf I haven't missed any bugs then this release is close to final:
- Fixed a bug in the competition mode.
- Changed the menu (AES/NGCD) and added a new option.
- With the new menuitem 'border on/off' the black border (recommended by SNK) can be disabled. This also expands the playfield...
Here comes a small update for FLAPPY CHICKEN.
One of my patrons (NeoHomeBrew) has reported a GFX glitch (which does not break the game flow)... this update fixes the bug. Furthermore he suggested a competition mode or a real 2Player mode... so I added that too but it's only available on AES...
2023-03-10 18:47:11 +0000 UTC View PostHello, here's something new from my lab.
Because I was not satisfied with the bots in LOOPTRIS (very inefficient because of the very special playfield) I used what I learned to push the topic a bit. Here is a short video (no sound etc., just for demonstration) about the current state of my ...
2023-03-01 13:37:15 +0000 UTC View PostAfter some testing, fixing and polishing.... "Flappy Chicken" is ready for your pleasure.... please report any problems.
* Sorry but I am not able to provide a Darksoft version.
2023-02-06 18:26:33 +0000 UTC View Post...while I was looking for inspiration for a more complex project I stumbled across a beautiful one from another creator. I admire the pixel art of Luis Zuno since a long time because he knows how to create very colorful graphics and animations with as less colors as possible. A few days ag...
2023-02-03 22:13:25 +0000 UTC View PostOh my... it's Xmas... again.
This year was very busy and stressful for me with little time to work on my own projects... this saddens me a lot and I can only apologize to my supporters.
As a little present I bring you an improved version of Looptris - Looptris Plus.
+ Backgr...
HoHoHo, Santa seems to have forgotten this little present for you... but better late than never!
Here comes LoopTris, a slightly different implementation of the well-known TETRAMINO gameplay. You can play it in single mode (hiscore), in parallel with a friend (hiscore) or as a competition.<...
2021-12-26 17:37:26 +0000 UTC View PostHi everyone,
sorry for the silence but I am busy with many things at the moment.
Currently I'm trying different ways to avoid the splitscreen - it's technically impressive but not very suitable for a 2 player mode, unfortunately. I've found a very talented person who will support me b...
2021-03-22 14:47:29 +0000 UTC View PostA small update, it doesn't change much, some minor changes and bug fixes.
2020-12-12 12:51:08 +0000 UTC View PostBesides the loading animation there is another optional file which was not supported in the November release - TITLE_*.SYS. This Files contains data for a gamelogo displayed in the CDZ menu screen. This file is only found in later games and is not supported on the Top- or Frontloader unless it is...
2020-12-01 08:57:48 +0000 UTC View PostHello patrons,
I'm happy to announce the first version of the new engine, this version should be as complete as possible but certainly not bug free or polished. Please share any bugs and problems you find.
I program for the hardware and not for emulators... that means some parts...
2020-11-22 15:01:58 +0000 UTC View Post"HOW TO PLAY" is implemented and works in arcade and home mode. Here is a short video showing this feature in MVS-mode. I have tried different methods but ended up abusing the gameeninge itself... it's like a commented attractmode... might need some polishing but works great.
Now all ...
2020-11-19 15:16:23 +0000 UTC View PostI have stopped working on the engine itself - so far I am very happy with it (most of it runs at 60fps). I have added automatic framskip to avoid slowdowns, the possibility to scroll up or down the viewing area and some other more or less visible changes and optimizations... like the healthiness ...
2020-11-08 18:40:03 +0000 UTC View PostI still call it NeoGeoCD techdemo because this hardware is the main target, but anyway, here comes the full attract loop in MVS mode... because of the iconic NeoGeo jingle.
2020-10-06 15:55:44 +0000 UTC View PostThe ice world theme works again, everything from the old version is integrated (what a boring task). The enemies in this world also got new and better movements and can now track you more easily... no easy escape anymore ;-)
A visible change is the color of player 2, it is now orange and th...
2020-08-28 11:16:07 +0000 UTC View PostI've been thinking a lot about a 2 player mode and I've also been looking at a lot of games to find ideas for a working simultaneous 2 player mode... without making the levels more linear that's not possible and I don't like that idea of linear levels.
So I chose another way... maybe some p...
2020-08-14 14:24:59 +0000 UTC View PostSorry but the next version will be delayed for a few days - so no July update. All the changes will take more time because it is more a rewrite than an update.
- new core with MVS/AES compatibility
- simultaneous 2 player mode
- all the necessary tweaks and roll outs that a simu...
2020-07-31 06:00:09 +0000 UTC View PostHello patreons and visitors,
another developer told me that I should always develop a module version (even if it is not my target platform) and then 'downgrade' it to CD... the other way would be more difficult. I trust him and so I started to work on it - it was easier than I thought and I...
2020-07-08 11:06:30 +0000 UTC View PostAmong other things I started working on a two-player mode for the Jump&Run - now I would like to know: what is your favourite?
2020-07-02 14:57:48 +0000 UTC View PostHello everyone,
NeoNoPanepon2 is not dead but it gives me a big headache - more complex than expected, especially in 2 player mode. Since it doesn't make sense to publish an unfinished puzzle game I have another project I was working on besides for you. Even if you don't think so but ...
2020-06-15 16:45:45 +0000 UTC View PostSorry for the missing updates in the last months but I was very busy with my new job and my family... now i am back with an important update.
The older version, which looked really good, used code which was already some years old. It works very well and was fast but it was not so easy to im...
2019-07-24 14:03:43 +0000 UTC View PostThe first draft of the engine was unfortunately not able to handle the 'large garbage blocks' correctly so I had to rewrite some parts, it took some time to experiment - but that was a necessary step because these blocks are an important part for a story-mode or a 2-player-mode, possibly also for a ...
2018-12-06 14:20:11 +0000 UTC View PostHere is my current project - it has the subtitle 'sunnyland edition' because of the great graphic-pack I use. I have to adapt it a little bit to my needs but it fits great to a puzzlegame. This short video shows the simple gamplay (endless), many things are still missing but the sound (incl. CDDA) w...
2018-10-18 15:50:31 +0000 UTC View Post