If you've been coming to the dev streams — rare as they may be — you've probably heard this track. While currently used for the first boss, we're fond enough of it that we may use it as a recurring miniboss theme. WHO KNOWS...
As before, this track was composed by the talented 2020-02-29 08:11:41 +0000 UTC
View Post
I-In the sense of a new name, not a new game!
With "Once More" being sniped on Steam not too long ago (and it was always meant to be a placeholder name anyway), the new working — and perhaps final — title of the game is "Rainshade." Definitely more "title" sounding, IMHO!
2020-02-29 08:06:20 +0000 UTC
View Post
You may have noticed that as far as content goes, February was a month of silence, and I am deeply, truly sorry for this.
Things have been incredibly bumpy lately in my personal life, and a good deal of my time has been taken up by outside problems that I’m not comfortable divulging at th...
2020-02-29 07:56:49 +0000 UTC
View Post
UH OH
picking a random patron wasn't quite working out, so leave a reply to this post if you would like to be entered into the raffle!!! Active patrons only (any tier)!!!!!!!
The winner will be announced Friday, Feb 7th
2020-02-01 04:29:31 +0000 UTC
View Post
2020-02-01 04:03:16 +0000 UTC
View Post
January was EXTREMELY chaotic month for a number of reasons, but a bunch still got done! Most of this month was spent fine-tuning controls and mechanics, as well as team management (including the hiring of a new lead composer, Whe...
2020-02-01 03:51:39 +0000 UTC
View Post
THAT'S RIGHT BABY! MUSIC!
Here's the theme Once More's prologue area, the Waking Woods. This lovely piece was composed by the talented Wheel Able, who is taking over as the team's lead musician and ATTEMPTING to steal th...
2020-01-27 03:30:39 +0000 UTC
View Post
Hey! In preparation for MAGfest, Moment to Midnight got an update, featuring some small additions and fixes before the end of the decade. It's a good time to try it if you haven't already! You can get it HERE
2019-12-31 03:41:17 +0000 UTC
View Post
December, despite having very little flash, produced a lot of substance, d
don't
don't take that out of context, i'm on a watchlist now
Nearly all of the game's fundamental code needed to be restructured, so the month was spend mostly doing exactly that. As shown by the he...
2019-12-29 16:30:44 +0000 UTC
View Post
Here
here take this
high qualtyh
thnk s
2019-12-29 13:42:09 +0000 UTC
View Post
Mery Chrimble!!! Full res illustrations aren't exactly a tier reward, but YOU can't tell me this isn't worthy of being patron-only
A post discussing all the chaos behind the last month of work is forthcoming, look forward to that! So much was restructured, from the cutscene system to even c...
2019-12-23 07:48:44 +0000 UTC
View Post
2019-11-23 20:19:10 +0000 UTC
View Post
It's been a bit of a rough month, to be honest! Both the first and the upcoming final weeks of the month were swallowed by other obligations, but some solid progress has been made regardless.
2019-11-23 20:18:26 +0000 UTC
View Post
HEY HERE'S WHAT'S BEEN GOING ON
BOSS BATTLES
THIS IS AN EXTREMELY EARLY VERSION DON'T EXPECT THE FINAL TO JUST BE AN UPSCALED BUZZLE WITH TWO ATTACKS OH MY GOD
But! This is general proof of the direction I'd like to go with bosses — puzzle bosses with satisfyi...
2019-11-01 04:17:54 +0000 UTC
View Post

Moment to Midnight got an update! Almost exclusively involving the glasses! If you haven't tried it, go check it out! Also, translation support is ready to go, with new languages being added as translati...
2019-11-01 04:13:30 +0000 UTC
View Post
MtM had very little concept art, but here's all of them! The were directly inspired by Cherof's music, before we even began development — Lyst themselves being inspired by Anagnorisis.
2019-10-11 21:22:12 +0000 UTC
View Post
Moment to Midnight, a short game made by @daisyowl, @cherof, and myself in just u...
2019-10-11 19:14:33 +0000 UTC
View Post
Every single core mechanic of the game has been implemented! Here's what's going on:
- Objects can be picked up, tossed or thrown
- You have a dedicated UMBRELLA button. The umbrella can't do damage directly, but can be used to solve all sorts of puzzles
- Character portra...
2019-09-22 01:22:59 +0000 UTC
View Post
Before we continue, this guide assumes you have the newest version of the Senza Pack, but if you don't/aren't using it, you'll need to quickly made a "CharacterPath" script, which contains a public Vec...
2019-09-01 02:14:17 +0000 UTC
View Post
Note: The Senza Dev Companion Pack has been updated to go along with this tutorial, available to all patrons. The guide below focuses more on logic/methods than code, though, so it should be just as useful for those us...
2019-07-31 23:21:15 +0000 UTC
View Post
Current version: v0.3
Recommended Unity Version: 2018.2 or later
Here's the very first version of the starter tutorial starter pack, featuring a simplified version of the character controller developed for Once More and some basic assets, which I'll be adding to (and fix...
2019-07-23 04:12:43 +0000 UTC
View Post
Senza is affable, friendly, ready to guide you on your journey of knowledge. Just don't ask any advice, or common sense, in any matter outside her area of expertise.
2019-07-19 02:05:55 +0000 UTC
View Post

A number of people have taken interest in the inner workings of Once More, and seeing as I'm long overdue to provide any tutorials, I'm curious to know where I should get started. Thus, a poll! I will be...
2019-07-12 21:26:24 +0000 UTC
View Post
Due to Puro's development being on hold, a number of rewards for several tiers are no longer applicable, most notably access to Puro's beta for the $5+ tiers. As such, I'll be restructuring things a bit. In all cases, any rewards listed are also available for the tiers above.
Free: ...
2019-07-12 21:20:17 +0000 UTC
View Post
Instead of going for a pair of bi-monthly updates, I opted to go for one bigger one, which I now see somehow managed to mention on every service I used except for the Patreon itself. Thank you for your patience!!
And yes, your player character will be wearing gloves for this...
2019-06-30 23:03:59 +0000 UTC
View Post
Here's a sneak peak at this month's progress report on the Waking Woods! And yes, your player character will be wearing gloves for this sequence.
Music is from CrossCode, used with...
2019-06-22 00:53:26 +0000 UTC
View Post
May was such a busy month for me that it turns out there was not one but TWO posts I forgot in May, here's the other: A look at partner actions, which serve as a major tool for puzzle solving, and mini dialogue bubbles, used for all sorts of things.
As always, thank you so so much for your ...
2019-06-01 14:52:11 +0000 UTC
View Post
2019-06-01 01:01:52 +0000 UTC
View Post
Puzzles are hard work... Let's take a break!
2019-06-01 00:55:27 +0000 UTC
View Post
I FORGOT TO POST THIS ON PATREON EVEN THOUGH I DID IT ON TWITTER, I'M SO SORRY
Once More's cutscene system is coming along! Here's a glimpse at the editing tools~

2019-06-01 00:48:50 +0000 UTC
View Post