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taxiderby

taxiderby

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Concept art: The Moto family

Concept art: The Moto family

The entire railroad system in Once More is, somehow, run by a single family! Although one member of the Motos works at every station, there are more than three above. It's a large, large family.

The silhouettes of the bottom two are actually present on the reveal image for Once More! With O...

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Customization progress

Customization progress

Since I've basically been out of the game for the last week and will remain as such for a couple more days, I figured I'd at least share what I was able to do before being indisposed.

The palette swapping code has been significantly improved, and now allows for special toggle features on so...

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Quick health update!

Those following me on twitter/in the Patreon discord may already be aware, but due to some complications with medication coverage, I have been indisposed for the last several days and will continue to be until April 30th/May 1st (when I finally have access to said medication again). This is nothi...

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Once More — Mid-April Progress Report

Once More — Mid-April Progress Report

Hello! A bit later than expected, but here none the less! From companion behavior to inventories to saving and loading to room transition, pretty much everything we would have had if we started with RPG Maker is now implemented, meaning the REAL fun can begin, and I couldn't be more excited!!

...

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Once More — Month 1 Progress Report

Once More — Month 1 Progress Report

Hi! Been kinda quiet on here for a bit.  I don't plan to make a habit of once-a-month updates, but it was somewhat necessary for this first month.

Once More is a game that, right from the start, couldn't be made in something like RPG maker, having too many unique gimmicks (and also I h...

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Once More (working title)

Once More (working title)

"When the cloak is removed, what face do they see? What name do they call?"

Once More is a story puzzle game, following an individual who is visiting their childhood friend Verla in a ...

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Puro Alpha: January/February (0.0.3f1+)

Puro Alpha: January/February (0.0.3f1+)

Latest Version: v0.0.3f13 (2/11/2019)

Download (Windows/Mac/Linux, $5+ patrons only)

2019-02-01 06:02:27 +0000 UTC View Post

Naming Puro?

For the last several months, I have been contemplating letting the player name the player character to whatever they wish. As the story has since been expanded and Puro's personality is more determined by the player than before, I have been giving this more thought than before, and am curious to ...

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December Status and Plans for 2019

December Status and Plans for 2019

SUPER BASIC SUMMARY:

There are going to be some notable changes to the core gameplay, but builds are going to be very sparse for a bit after the next one, since I need to make a bunch of concept art (which will be posted) as I plan for these changes, and seek others to form...

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Puro Alpha: November (0.0.3f01+)

Puro Alpha: November (0.0.3f01+)

Latest Version: v0.0.3f04 (11/17/2018)

Download (Windows/Mac/Linux, $5+ patrons only)

...

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Sneak Peak at a New Feature

Sneak Peak at a New Feature

In contrast the rest of the game, the Perlin Outpost (and potentially other very small story areas??) will feature simplified 3D movement instead of using the 2.5D path system! This will allow players to explore, examine, and be told off by NPCs in such areas to their hearts' content.

This feature...

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Puro Unstable Build v0.0.3f0

Puro Unstable Build v0.0.3f0

(Note: This post may be deleted and replaced with one featuring better video and better documentation in the near future.)

Lastest Version: v0.0.3f0 (10/30/2018)

Download...

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Build v0.0.2f97 Release Poll

All the information you need is here, but here's the short version: the next build is late as we're STILL stuck ironing out the core gameplay and fixing the bugs these new mechanics introduced, so which would you rather w...

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BUILD STATUS (0.0.2f97)

So it's been three weeks since the previous patron build, something that I was earnestly not expecting to happen. Here's what's been going on:

  • I've been working hard on Puro's remaining core moveset, including tweaks to some existing moves, a combo system, and projectile deflecting (as of th...

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Concept art — Arduiel, companion

Concept art — Arduiel, companion

(Colors not final)

The difficult thing about creating a character who, canonically cannot speak, and having them travel alone is you cut yourself off from plenty of potential banter.

Arduiel solves those problems swiftly. An ancient robot known as a navigator, Arduiel takes immense pride in ...

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Poll — What's next?

There's a LOT to do in Puro, and I'm deeply curious as to what people are eager to see. This doesn't necessarily mean I will be working on whatever gets the most votes NEXT (as some things, naturally, can't or shouldn't come before others, and basic combat is next anyway), but it will help ...

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Puro Unstable Build v0.0.2f9

Puro Unstable Build v0.0.2f9

Lastest Version: v0.0.2f96 (9/30/2018)

Download (Windows/Mac/Linux, $5+ patrons only)

2018-08-25 22:37:39 +0000 UTC View Post

Dolls — early sketches

Dolls — early sketches

Doodles during the surgery trip!! And a bit of backstory:

A problem that quickly arose from Puro's general gameplay was the relationship between enemies and their respective items. In the earliest iterati...

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Upcoming content + Patreon changes

Upcoming content + Patreon changes

HEY

HI I'M BACK HOME HELLO FRIEND

IT WAS AN EXHAUSTING TRIP BUT EVERYTHING WENT WELL MORE OR LESS HOW IS IT HALF PAST 7PM ALREADY IT'S SO DAMN HOT AND BRIGHT OUTSIDE

So here's the deal:

The stable build
Puro currently lacks a stable build, but all that's left ...

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Thank you so much! + Brief departure

I WAS GONNA GIVE THIS A HEADER IMAGE BUT MY CAR BATTERY DIED AND IT TOOK LIKE HALF THE DAY TO DEAL WITH IT

Before we begin, I first want to say thank you so much!! We recently reached and exceeded 100 patrons, and that's just absolutely crazy to me, and we're JUST below th...

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F.A.Q.

F.A.Q.

(placeholder image until I can get a nicer one, I am EXHAUSTED)

What sort of game are you trying to make here?
Pretty much a game inspired by a mix of my favorite game mechanics with a big heaping dose of a game genre I feel hasn't gotten much love in years — namely, the unor...

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Progress Report #5

(Please note that the stage in the above footage is designed to show off what's been worked on as succinctly as possible — stages in the final game won't be as condensed)

Oh no, the progress report... I got so caught up in what I was doing I forgot all about it...! 2018-06-23 20:34:08 +0000 UTC View Post

Light Pillar Tutorial: Bonus Files

Light Pillar Tutorial: Bonus Files

BONUS FILES FOR $2+ PATRONS INCLUDE:

  • All the files in the tutorial post 
  • The completed shader, with all the bells and whistles
  • The light pillar model
  • A sphere that is...

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Tutorial: Light pillar effect

Tutorial: Light pillar effect

WHAT YOU'RE GONNA NEED:

  • The open source version of Shader Forge, which you can get here! (Shader Forge -> Assets -> Shader Forge) If you have a Asset Story version of Shader Forge, 90% o...

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Alpha Delay, Playable Sandbox Soon

If the title alone upsets you, here is some additional listening to soften the blow. And if you're prone to skim, here's the sparknotes version:

  • I need to push the release of the alpha (previously erroneously...

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Progress Report #4

Hello!

You might've noticed that this progress report is nearly two weeks late, or we simply skipped one, depending on how you look at it. Simply put, May was a busy month for my family, and between now and the previous progress report, there was a graduation, a marriage, and a b...

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Progress Report #3

Gameplay:

  • Puro can now take damage :(  
  • New enemy: Snapper. Snappers are normally benevolent drones that operate in the arctic wilderness for safety and research purposes. However, a large number of them have gone haywire recently — almost consistently t...

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APRIL GOAL REACHED!!

APRIL GOAL REACHED!!

Or is that May? Are we going by what month just passed of the month bills are due? IN ANY EVENT, because of the support received on both Patreon and Ko-Fi, I was able to pay my monthly bills from the support of you wonderful people alone for the very first time. This is so exciting, thank you so so ...

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Progress Report #2 + Pre-beta Sandbox Announcement

Hey hey hey HEY HEY WAIT HOLD ON SLOW DOWN

Before the progress report, I'd like to announce that I'll be releasing a pre-beta sandbox of sorts for $5+ patrons sometime next month as soon as Patreon gives me access to the pay-up-front option for new pledges. This playable build won...

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Progress Report #1

After some discussion with my patrons, I figured it would be in everyone's interest to post a summary of development every two weeks, listing everything that's been added, changed, and tweaked in that time. So let's begin!

Gameplay

  • Added script that spawns objects to p...

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