The sound design in Children of Morn has two goals. The first goal is to convey motion and put emphasis on the things that need to be emphasized. The second goal is to create immersion and draw you into the game. Today I'm talking about why these two are so important and how I try to achi...
Time for the sixth installment of the Diary of Morn. This time I'll be talking about my writing workflow. How I go from a blank page to a full scene with images and soundeffects in Ren'Py. Also you can check out the current progress in development in the picture above. As you can see ther...
Todays diary entry will be a bit different from the others. Instead of focusing deeply on one topic, I'll touch more briefly on a few different things that I want to get out there, but feel like they wouldn't really warrant an entire dedicated post. But before we get into those, you can c...
This time I'm back with a timelapse. As last time the video contains some inevitable spoilers, be aware. This timelapse shows how I've made one of the new environments of the new game and gives a first glimpse of how the city in which Children of Morn will be set, looks like. But arriving...
Last week I hit the first big milestone in the development of Children of Morn, I completed every single character for the game. Time to talk about the road leading to the release of version 0.1, what is already done and what is still ahead of us. Also, the first little glimpses at some o...
It's time for the first development diary of my new game Children of Morn. This first entry will be a short addition and not much can be said, instead you can watch.
I've made a roadmap to reach v0.1 for Children of Morn. A roadmap that I'll talk about in more detail in th...
I've returned. My vacation was very relaxing and after I came back I moved to a new place. It took a while to set everything up again, especially with a few hardware and software upgrades I got for the next game, but now I'm fully settled. Which means that on Monday I will officially start the de...
In "Children of Morn" you are brought back to life by a white-haired witch that offers you a deal. Her blood to keep you alive and a chance to find out how you were killed, in return for helping her with an important mission. A mission to murder her very own sister. Soon you are plunged into a wo...
MIST is a survival horror, harem game. A trip to your grandfather's old cabin goes south as you are suddenly surrounded by a deep unnatural fog that spawns strange creatures out for your blood. Luckily you aren't the only survivor though and together you strive to uncover the mysterys of the mist...
On the 24th of December 2019 I released version 0.1 for MIST. Now, almost 3 years later, the game is finished. It took me all I had. Hours, upon hours of bashing my head against the keyboard to get to this point. And I think it was all worth it. I present to you the, most likely, final pa...
MIST has just been banned from Steam. Despite the page being online for over a month now they just informed me that they have banned the game. I had basically no chance to even get a word in and wasn't asked a thing. In fact they were completely silent until I reached out to them.
It's another Monday but this time I'm not writing an Update post, as pretty much all I'm doing is waiting for Steam to approve the final build for MIST and working on a trailer for the next project, which I can't say too much about. So I'm gonna use this moment to talk about something tha...
MIST v0.11 has released and with it the story for MIST has found it's conclusion. But there is still one more update to go before we'll move on for good. Let's talk about the next few weeks and some changes that the final release of MIST version 1.0 will bring.
MIST is a survival mystery game, set in a world hit by a sudden catastrophe. Try to survive, unravel mysterys and build relationships with the girls you meet along the way.
A New Monday (or Tuesday) means a new update post. Like the last one I'm not gonna de the usual list of what I've worked on to avoid spoilers. But there are a few things I can tell you without taking any of the fun away.
The release for Version 0.11: In two weeks. That'...
I kinda didn't notice that yesterday was Monday so this update comes a day late. That is also not the only unusual part of this Monday Update. To avoid spoilers for the ending of MIST I'm not gonna talk about what exactly I'm working on and will instead pick a different topic.2022-08-02 18:39:08 +0000 UTCView Post
Version 0.10 released. You finally got to see the final fight. Now it's time for the last content update for MIST. The epilog to the game. But I'm making it clear once again: This will NOT BE the last update for the game. It will most likely conclude the story but I'm gonna publish at lea...
Version 0.10 is finally done and on its way to you. I'll release the links once the uploads are finished. It's time for the final bossfight and some patchnotes.
New Content:
1. The story continues to the final fight against the Director.
Update v0.10 will be released this week in the patreon early access. Also, check out the Steampage for MIST and wishlist the game if you haven't already. Thank you very ...
Two weeks later the next Monday Update is ready. Once again I'm gonna remind you that the Steampage for MIST is now live and I'd appreciate it very much if you'd head over ...
Two weeks have passed and I'm here with a new Monday Update. This is the moment where I point out that the Steampage for MIST is now live and I'd appreciate it very much if...
A new Monday and some big news. I finally have the Steam page for MIST online with a release set to Fall 2022. You can check it out here! And while you're at it, I'd app...
It's time for the third and final installment of my Animation Breakdown series. Last time we focused on the actual animation, cleanup and the final compositing. Now it's time to look at the rendering, the sound design and the exporting of the animation as a final video for the game.
2022-05-18 11:22:40 +0000 UTCView Post
MIST v0.9 came out and as you can probably tell if you've played it, we are getting close to the finale. That's why in todays Monday Update we'll discuss my plan for the future releases to the game and when the final release will happen.