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isADRI

isADRI

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isADRI posts

First Person Combat Behavior Project

Hi Guys! As you all know My project's direction are heavily driven by feedback and suggestions. I would like to know the general consensus on what you guys want for a first person attack revamp.

Planning to add some nice combo inputs for first person. As for regular attacks, what would you ...

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Simple Left Handed Sword Animations

Simple Left Handed Sword Animations

Hi everyone! Just worked on a little project on the side. Some simple more grounded left handed sword animation replacers for those wanting better sword animations for dual wield/left handed users. 

i feel like i've been focusing on the combos for the right hand too much that the quali...

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Custom Enemy Attacks Preview

Custom Enemy Attacks Preview

A little preview of a feature I've always wanted to implement is to give enemies not only custom animations but behaviors as well. In the next update, humanoid enemies do not behave like the player,  the combat does not focus on poke and run, rather it allows you to  take advantage of s...

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Toggleable Power attack behaviors Work In Progress

Toggleable Power attack behaviors Work In Progress

Hi Everyone! Just showcasing what's instore for the the next update. As feedback is Highly Appreciated. So far, We acknowledge that a lot of us miss the forward power attacks feature. Personally I really love what charged attacks do and I feel it has been very useful. So I Tried to create a way t...

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Attack Behavior Revamp Update 5.3 - Unarmed Combat

Attack Behavior Revamp Update 5.3 - Unarmed Combat

The first basic combos of the Unarmed system is here! right now its  just a simple update to add 2 moves for each hand, the first swing being a cross and the 2nd being a 1-2 punch.  Ultimately the goal is to make a similar combo system to the weapons. With Multiple power attacks dependi...

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Enhanced Charged Attack System

Enhanced Charged Attack System

ABR's delayed attack system is now improved and turned into a charge attack system. Once you release your attack button, you lunge into the enemy. depending on how you set up your modlist, such as perk/combat mods like ultimate combat and wildcat a scriptless/pure-behavior non-latent dash attack ...

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attack behavior revamp independent version progress udpates

attack behavior revamp independent version progress udpates

the other day after discovering the new state, i began to work heavily on a standalone unlock grip, theres good progress but I cant say its going perfect , I admit, Im very green with scripting work and have no MCM making experience, but I have so far made some progress with it generally.

T...

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New Discovery for features ft. unlocked grip

New Discovery for features ft. unlocked grip

So you might probably wonder what this is about, here is the latest discovery while studying Different Behavior overhauls. 

after looking more into Combat Gameplay Overhaul I was able to see where and how the implementation of unlocked grip was done. 

If you are ...

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Unarmed Combat Preference

Hi guys! so behavior edits are being further made to the unarmed system, I have set up the base now but I wanna know what you guys prefer in regards to the unarmed combat?

the two options are the grounded, more realistic style version or the fantasy based more flashy style unarmed combat? View Post

Attack Behavior Revamp 5.0 moves list and Non CGO variant

Attack Behavior Revamp 5.0 moves list and Non CGO variant

ABR 5.0 now has a non CGO variant for those who do not want to use that mod. also the vid demonstrates the basic combos you can mix and match

the non CGO variant does not depend on behavior overhauls but still retains all the 5.0 features also, since it does not build upon other behavior mo...

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The Latest Update for Attack Behavior Revamp

The Latest Update for Attack Behavior Revamp

As i mentioned, the latest update includes a dynamic power attack system which switches up the combat by adding different combos depending on your input. When I released the very first version of the mod, I honestly did not expect it to turn out to this with many in depth features. I'm really hap...

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Attack Behavior Revamp update 5

Attack Behavior Revamp update 5

update 5 near its release, features a dynamic combo system combining regular attacks and power attacks in a combo chain. the next update adds fighting game mechanics to skyrim's combat. using multiple inputs which leads to not only different animations but different attack styles such as two and ...

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What's Next for Attack Behavior Revamp?

What's Next for Attack Behavior Revamp?

After the latest 4.0 update for the mod, the focus will now turn to first person animations and reworked stance animations. This will be the first early access release in my patreon, and will be refined based on patron preferences.


also a new system for ABR for the next version w...

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Update on First person stance Animations

Update on First person stance Animations

this is a progress update on the initial designs of stance based animations that is compatible with attackbehavior revamp, skysa and size matters fp animations overhaul. animations designs will be refined to look better and will be added.

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Update on New Greatsword Animations for SkySA and Attack Behavior Revamp

Update on New Greatsword Animations for SkySA and Attack Behavior Revamp

This is an Update on current work for Greatsword animations so Far that also includes some first person animations, once I'm done packing everything

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New Axe Moveset for ABR/SkySA

New Axe Moveset for ABR/SkySA

This is An almost finished moveset for Axes for those that use my mod Attack Behavior Revamp or SkySA

the move is practically done but I will pack it for ABR, SkySA 1.7 and the new SkySA 1.8 as I want all my content to be compatible with Every thing available

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