So you might probably wonder what this is about, here is the latest discovery while studying Different Behavior overhauls.
after looking more into Combat Gameplay Overhaul I was able to see where and how the implementation of unlocked grip was done.
If you are interested in how this was created here is the simplest explanation:
there is a node in the behavior which decides what attack state is performed, this node will decide depending on what variable is set, the "baltgrip" variable is a boolean where you may trigger the whole state including its child nodes when it is set to 1, after it is set to 1, the behavior will then use the custom states depending on the weapon equipped.
So after this discovery what does this mean? We may now potentially have a standalone unlocked grip feature for the next non CGO updates! more progress reports will come! Thanks for the support guys!
ADRI
2021-04-07 17:36:09 +0000 UTC