DoujinStars
shmuplations

shmuplations

patreon


shmuplations posts

The History of Square – 1992 Developer Interview

The History of Square – 1992 Developer Interview

http://shmuplations.com/historyofsquare/

This “History of Square” interview with Hironobu Sakaguchi was originally featured in a 1992 bonus edition of Dengeki Super Famicom. Square had only just released Fina...

View Post

Soldier Blade - 2012 Developer Interview

Soldier Blade - 2012 Developer Interview

http://shmuplations.com/soldierblade/

This Soldier Blade interview from 2012 was originally featured in a 20th Anniversary e-book released by one of the game’s designers (and ardent fans), Hideki Yamaguchi. The in...

View Post

Mega Man X4 and Keiji Inafune interviews!

Mega Man X4 and Keiji Inafune interviews!

(since both of these were on the shorter side, I've bundled them into one patreon post this month... enjoy!)

http://shmuplations.com/megamanx4/

In this 1997 interview for Sega Saturn Magazine, several key member...

View Post

Chunsoft 30th Anniversary – 2014 Developer Interview

Chunsoft 30th Anniversary – 2014 Developer Interview

http://shmuplations.com/chunsoft30th/

Chunsoft founder Kouichi Nakamura reflects on thirty years of game development in the first part of a lengthy interview with Famitsu, conducted in commemoration of Chunsoft’s ...

View Post

Psychic Force – 1996 Developer Interview

Psychic Force – 1996 Developer Interview

http://shmuplations.com/psychicforce/

In this 1996 interview, several developers describe the inspirations and goals that drove the creation of Taito’s idiosyncratic free-flying fighting game, Psychic Force. Subse...

View Post

40 Years of Sun Denshi: A Look at its Past and Future

40 Years of Sun Denshi: A Look at its Past and Future

http://shmuplations.com/historyofsunsoft/

This detailed article (generously donated to shmuplations by sharc) is excerpted from a lengthy biogra...

View Post

Terranigma – 1995 Developer Interview Collection

Terranigma – 1995 Developer Interview Collection

http://shmuplations.com/terranigma/

In these three interviews, several collaborators discuss their work on the cult 1995 action-RPG Terranigma, Quintet’s final Super Famicom title and the last game in a spiritual tr...

View Post

August/Sept/Oct Voting!

 Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts (which you can access 2018-08-01 21:09:14 +0000 UTC View Post

Tomba! – 1997 Developer Interview

 Tomba! – 1997 Developer Interview

http://shmuplations.com/tomba/

In these interviews, former Capcom developer and Makaimura (Ghouls ‘n Ghosts) creator Tokuro Fujiwara discusses the making of the Tomba! series at his new studio, Whoopee Camp, and his stan...

View Post

Masato Maegawa and Puzzle Games

Masato Maegawa and Puzzle Games

http://shmuplations.com/maegawapuzzle/

This 1998 article sees Treasure president, programmer, and puzzle aficionado Masato Maegawa outlining his history with puzzles  (video or otherwise) and expounding upon t...

View Post

Mystic Ark – 1996 Developer Interview

Mystic Ark – 1996 Developer Interview

http://shmuplations.com/mysticark/

This thoughtful interview with Mystic Ark director Shinji Imada originally was published in Game Hihyou magazine in 1996. Imada, a former Irem developer, created his own studio “Pro...

View Post

Shigeru Miyamoto x Yuji Horii – 1990 Developer Interview

 Shigeru Miyamoto x Yuji Horii – 1990 Developer Interview

http://shmuplations.com/miyamotohorii/

Just weeks after the launch of the Super Famicom, Super Mario and The Legend of Zelda series producer Shigeru Miyamoto and Dragon Quest series producer Yuji Horii sat down for...

View Post

Metal Slader Glory – Developer Interview Collection

Metal Slader Glory – Developer Interview Collection

http://shmuplations.com/metalsladerglory/

In these two lengthy interviews, illustrator/mangaka Yoshimiru Hoshi discusses the making of Metal Slader Glory, a cult graphic adventure game developed for the Fami...

View Post

Demon’s Crest – 1994 Developer Interview

Demon’s Crest – 1994 Developer Interview

http://shmuplations.com/demonscrest/

This short interview with Demon’s Crest creators Tokuro Fujiwara and Masahiko Kurokawa first appeared in the November 1994 edition of Famicon Tsuushin. It mainly covers the ...

View Post

Alundra – 1997 Developer Interview

 Alundra – 1997 Developer Interview

http://shmuplations.com/alundra/

These two interviews from the late 90s discuss the genesis and development of Matrix Software's much-beloved Playstation action-RPG Alundra and its sequel, Alundra 2. While the sequel turned o...

View Post

Battle Mania – 2004 Developer Interview

Battle Mania – 2004 Developer Interview

http://shmuplations.com/battlemania/

This long interview with Vic Tokai alumnus “Takayan” details the history of the cult developer and sheds light on several of their more well-remembered games with a focus on T...

View Post

Sonic the Hedgehog - Developer Interview Collection

Sonic the Hedgehog - Developer Interview Collection

http://shmuplations.com/sonic/

This collection of interviews chronicles the conception and development of the original and wildly successful Sonic the Hedgehog game, with comments from core team members Yuji Naka (programm...

View Post

Sega Arcade History: The Formative Years

 Sega Arcade History: The Formative Years

http://shmuplations.com/akiranagai/

This interview with former Sega director Akira Nagai was originally featured in the excellent 2001 book “Sega Arcade History.” It examines the very early history of Sega and tra...

View Post

Tactics Ogre – 1995 Developer Interview

Tactics Ogre – 1995 Developer Interview

http://shmuplations.com/tacticsogre/

These two interviews for Tactics Ogre and Ogre Battle, respectively, cover the history of the developments and the reason for changes between both games. Today, with the “SRPG...

View Post

Super Mario RPG – 1995 Developer Interviews

 Super Mario RPG – 1995 Developer Interviews

http://shmuplations.com/supermariorpg/

This October ’95 interview with Super Mario RPG director and then-Square employee Chihiro Fujioka sheds some light on the collaborative process and the division of duties be...

View Post

Voting for May/June!

Greetings everyone,

Now that shmuplations has been back for a month, I first wanted to say thank you again to everyone who has supported the site--for both new patrons and those longstanding supporters who stuck with the campaign through my absence. It's put major wind in my sails to see peop...

View Post

Phantasy Star Interview Bonanza!

Phantasy Star Interview Bonanza!

I had a little extra time this month and decided to close March out with not one, not two, but three Phantasy Star interviews! 

Phantasy Star IV - 1993 Developer Interview
http://shmuplations.com/phantasystariv/ View Post

Star Ocean: Blue Sphere – Developer Interview

Star Ocean: Blue Sphere – Developer Interview

http://shmuplations.com/bluesphere/

Star Ocean: Blue Sphere has never officially been released in the West, but this lengthy, candid interview with the young tri-Ace team offers some nice insight into how it was made....

View Post

Guardian Heroes – 1996 Developer Interview

Guardian Heroes – 1996 Developer Interview

http://shmuplations.com/guardianheroes/

These two interviews, conducted and published in 1995, shed light on the inspirations, motivations and goals of lead designer and illustrator Tetsuhiko “HAN” Kikuchi during t...

View Post

Translators Wanted!

One of the ways I hope to avoid future discontinuity in shmuplations is by having guest translators I can call on for those times when I either can't work due to other obligations, or simply want to take a break. This is something I really should have done awhile ago, but, well, lesson learned...! View Post

The Return of Shmuplations (and an apology)

Hello everyone,

After a long and difficult year, I've decided to return to my work on shmuplations. I would first like to offer a sincere apology to those who tried to contact me during that time. What follows is something of an explanation, but the short version is that I burned out hard from the...

View Post

Cave 15th Anniversary - 2010 Developer Interview

Cave 15th Anniversary - 2010 Developer Interview

http://shmuplations.com/cave15th/

This interview first appeared in the March 2010 edition of Arcadia magazine. While the machinations of Cave have been covered exhaustively on shmuplations, this interview still manages ...

View Post

Castlevania: Bloodlines – 1994 Developer Interview

 Castlevania: Bloodlines – 1994 Developer Interview

http://shmuplations.com/bloodlines/

This short interview with three of the lead members of the Castlevania Bloodlines (aka Vampire Killer) development team was originally featured in BEEP! Megadrive magazine in 1994. It wa...

View Post

Clockwork Knight – 1995 Developer Interview

Clockwork Knight – 1995 Developer Interview

http://shmuplations.com/clockwork/

This small, fun interview with Noriyoshi Ooba, the producer of Clockwork Knight, was originally featured in Sega Saturn Magazine (the successor to the famous BEEP! and BEEP! Megadrive...

View Post

Shigeru Miyamoto – 1989 Developer Interview

Shigeru Miyamoto – 1989 Developer Interview

http://shmuplations.com/miyamoto1989/

This short but insightful interview with Shigeru Miyamoto first appeared in the seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview cap...

View Post