http://shmuplations.com/grandia1998/
These Grandia interviews all appeared in Sega Saturn Magazine in 1998. They make a nice companion read to the Grandia interviews I translated last year here. This time around, composer...
2017-02-20 04:05:03 +0000 UTC
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Greetings and a happy 2017 to all! The lack of updates this month may have already tipped you off, but I'm taking a break this January from translating in order to attend to some administrative tasks and, well, just to take a break! Many patrons and readers of shmuplations don't realize that the ent...
2017-01-11 15:24:57 +0000 UTC
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http://shmuplations.com/zeldalttp/
This Link to the Past interview originally appeared in the 1/92 edition of Famicom Tsuushin magazine. In typical Miyamoto fashion, it’s a combination of design insights into LttP sp...
2016-12-20 18:00:43 +0000 UTC
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http://shmuplations.com/womenofgamedesign/
This questionnaire-style interview was originally featured in the 10/90 edition of BEEP! Megadrive magazine. It’s both a fascinating cultural snapshot of the early v...
2016-12-14 16:04:52 +0000 UTC
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http://shmuplations.com/darius/
This Darius feature originally appeared in the April 1987 edition of Japan’s famed BEEP! magazine. While I usually stick to “pure” interviews for shmuplations, the content of this one was ...
2016-12-08 16:11:29 +0000 UTC
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http://shmuplations.com/toaplanmusic/
These composer remarks/interviews were compiled from liner notes of the many Toaplan cds released over the years from 1987-1992. In addition to general musings and the usual self-dep...
2016-12-06 16:00:55 +0000 UTC
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http://shmuplations.com/kojikondo/
This lengthy interview with famous Nintendo composer Koji Kondo was originally featured in the jp book series game maestro. It looks back on Kondo’s musical history both personal and pro...
2016-11-29 16:23:38 +0000 UTC
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http://shmuplations.com/ff6/
These Final Fantasy VI interviews first appeared in the 1994 editions of Game-On and Hippon Super magazines; I have joined them together and slightly edited them for content and readability. Although ...
2016-11-22 18:56:05 +0000 UTC
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http://shmuplations.com/kobayashikaneko/
This candid, wide-ranging interview between lauded designers Tomomi Kobayashi and Kazuma Kaneko first appeared in Game Hihyou magazine in 1996. Although very different des...
2016-11-10 20:04:17 +0000 UTC
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http://shmuplations.com/realboutfatalfury/
This Real Bout Fatal Fury interview first appeared in an official strategy guide in 1995. I’ve supplemented it with concept art and a few additional tidbits of infor...
2016-10-27 17:08:38 +0000 UTC
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http://shmuplations.com/whatisgamedesign/
This interview originally appeared in the 1996 omnibus edition of Game Hihyou magazine. It was written in a hybrid article/interview format, so I have retained some of t...
2016-10-25 18:11:08 +0000 UTC
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http://shmuplations.com/thunderforceiii/
This interview with Technosoft alumni Naosuke Arai is excerpted from a longer feature at Famitsu discussing the release of the 3DS Thunder Force III remaster. Since very l...
2016-10-19 16:13:37 +0000 UTC
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http://shmuplations.com/aof2/
This short Art of Fighting 2 interview appeared in a special issue of Gamest in May 1994. Although the interview text is regrettably quite short, it does contain a nice collection of concept ar...
2016-10-12 18:51:52 +0000 UTC
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[[Note: the Ranger X interview that was voted on this month was again a bit short, so I decided to translate something from another Megadrive classic, Alisia Dragoon, to make up the difference!]]
http://shmuplations.com/ra...
2016-09-28 16:21:54 +0000 UTC
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http://shmuplations.com/mario64/
These two lengthy interviews with Shigeru Miyamoto and key members of the Super Mario 64 development team first appeared in two official Japanese strategy guides from 1996. Both interview...
2016-09-21 15:56:09 +0000 UTC
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http://shmuplations.com/shigekitoyama/
This interview with veteran Namco designer Shigeki Toyama first appeared in vol. 0 of STG Gameside (2011). It begins with an account of Toyama’s early history at Namco desig...
2016-09-09 18:16:54 +0000 UTC
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http://shmuplations.com/chronotrigger2/
This is a collection of Chrono Trigger interviews from early 1995, originally featured in Japanese magazines Famicon Tsuushin, Dengeki SFC, and Haou. Because they each featu...
2016-08-30 18:20:23 +0000 UTC
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[[Note: the Mushihimesama interview that was voted on this month turned out to be kind of short, so I decided to translate another Cave interview from the list, hence the two-in-one update!]]
http://shmuplations.com/...
2016-08-29 14:42:04 +0000 UTC
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http://shmuplations.com/sfiii/These three Street Fighter III: 3rd Strike interviews were originally featured in Gamest magazine and the Capcom Secret File. They cover the origins of the 3rd Strike development, the design of the n...
2016-08-17 15:49:28 +0000 UTC
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http://shmuplations.com/iq/
In this "cerebral" interview, I.Q. designer Masahiko Sato talks puzzle design, gameplay, and the origins of the I.Q development. With a background in commercial advertising, he offers a perspective...
2016-08-03 18:25:41 +0000 UTC
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http://shmuplations.com/nishikado/
As the creator of the revolutionary Space Invaders, Tomohiro Nishikado could rightly be called the Father of Japanese video games. This long interview from the jp book “game maestro...
2016-07-26 16:02:45 +0000 UTC
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http://shmuplations.com/silhouettemirage/
This collection of Silhouette Mirage interviews from 1997 and 1998 first appeared in game hihyou and Sega Saturn magazines. The first is a standard discussion of game de...
2016-07-13 16:25:43 +0000 UTC
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http://shmuplations.com/iwata/
his insightful interview with Satoru Iwata originally appeared in the 1999 quarterly edition of jp Used Games magazine. It captures Iwata in his role as President of HAL Laboratory, just befo...
2016-07-07 17:38:23 +0000 UTC
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http://shmuplations.com/supermariokart/
In this vintage Super Mario Kart interview from 1992 (which first appeared in the official jp strategy guide), Shigeru Miyamoto and the other lead developers discuss the des...
2016-06-28 19:51:42 +0000 UTC
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http://shmuplations.com/alife/
This short interview about the “A-Life” system from NiGHTS was originally featured in game hihyou magazine in 1996. Yuji Naka shares some valuable insight about the challenges of creating...
2016-06-28 19:50:03 +0000 UTC
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http://shmuplations.com/sst/
This lengthy and candid interview from 2009 with alumni Sega composers Hiroshi Kawaguchi and Takenobu Mitsuyoshi first appeared online at game music core. The first part of the interview covers t...
2016-06-28 19:47:46 +0000 UTC
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After much consideration, I've decided to switch this Patreon from a monthly to
per-creation campaign. In general, completing 5 translations a month is not a problem, although it is a "near capacity" level of work for me. And since I'm just one person, when life piles on additional (a...
2016-06-23 15:19:07 +0000 UTC
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http://shmuplations.com/fft/
This Final Fantasy Tactics interview originally appeared in jp magazine Famitsu. It explores the challenge of designing a SRPG in the Final Fantasy Universe, and Matsuno and Itou share the usual ...
2016-06-06 18:22:05 +0000 UTC
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http://shmuplations.com/supermarioland2/
This small Super Mario Land 2 interview from 1992 was originally featured in the official Nintendo guidebook published the same year. It’s a quick but fun read, with the...
2016-05-31 15:07:29 +0000 UTC
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http://shmuplations.com/aliensoldier/
I've updated this page with two more short Alien Soldier interviews, this time with Masato Maegawa. They provide some additional context to the original interview with one-man d...
2016-05-31 15:03:48 +0000 UTC
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