http://shmuplations.com/mtjdesign/
This 1989 feature, originally published in Gamest magazine, captures a discussion between some of Japan’s most accomplished arcade game designers, led by fellow Taito developer a...
2019-07-30 14:56:04 +0000 UTC
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http://shmuplations.com/pokemon/
In this 2000 interview, Pokemon veteran and art director Ken Sugimori outlines the genesis of Game Freak’s perennially popular monster-collecting franchise, the struggles he faced de...
2019-07-30 14:50:46 +0000 UTC
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Hey guys! As requested, I've got two Yasumi Matsuno interviews to share today:
Yasumi Matsuno x Hideo Kojima (1999) - http://shmuplations.com/matsunoxkojima/
Yasumi Matsuno x Shigeru Miyamoto (2003) -
2019-07-19 15:20:25 +0000 UTC
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http://shmuplations.com/nintendogamemusic/
Veteran Nintendo composers Koji Kondo and Kazumi Totaka expound upon the ever-changing world of video game audio in this interview published on Nintendo’s Japanes...
2019-06-27 14:18:07 +0000 UTC
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http://shmuplations.com/akirayasuda/
Here is the long-awaited conclusion to the Akira Yasuda interview from a couple months back! Akiman discusses his frustrations with managing new talent at Capcom post-SFI...
2019-06-18 11:56:41 +0000 UTC
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http://shmuplations.com/deco/
In this roundtable interview, originally published in 2004, the mysterious “D”, “E”, “C” & “O” share their insight on the inner workings of Data East a.k.a. DECO, a compa...
2019-06-18 11:46:28 +0000 UTC
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http://shmuplations.com/seikendensetsu3/
This 1995 interview covers the development of the Square action-RPG Seiken Densetsu 3, the sequel to the beloved Secret of Mana and a game that was famously denied--and...
2019-05-30 12:38:06 +0000 UTC
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http://shmuplations.com/womenandthefamicom/
In this breezy discussion, first published by Famitsu in 1991, three Japanese women (ostensibly readers of Famicom Tsuushin chosen at random) discuss their introd...
2019-05-27 12:02:24 +0000 UTC
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http://shmuplations.com/castlevania/
The development of the three Famicom Castlevania games has long been shrouded in mystery. Recently, a developer
2019-05-10 12:29:54 +0000 UTC
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http://shmuplations.com/dariusii/
These two interviews cover the development of Taito’s high-spec ultra-wide shooting game, Darius, and its hotly-anticipated sequel, Darius II. In both interviews, the developers ou...
2019-04-30 09:47:59 +0000 UTC
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http://shmuplations.com/smashbros/
In this interview with the short-lived Nice Games magazine, Kirby series creator Masahiro Sakurai discusses the inspiration behind the newly-released Nintendo 64 4-player fighting ...
2019-04-26 14:56:19 +0000 UTC
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http://shmuplations.com/akirayasuda/
In the first half of this lengthy 2003 interview, legendary designer and illustrator Akira “Akiman” Yasuda looks back at his origins as an artist and the early titles t...
2019-04-14 04:17:09 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if mul...
2019-04-02 13:19:38 +0000 UTC
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http://shmuplations.com/treasureroundup/
This assortment of interviews shows the newly-formed studio Treasure promoting their earliest Mega Drive games: the critically-acclaimed run-and-gun action game Gunstar...
2019-03-29 02:11:19 +0000 UTC
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http://shmuplations.com/ff8/
How does one follow up a zillion-selling, standard-setting smash hit? Square’s Final Fantasy team leads discussed that and much more with Famitsu as part of the press tour for Final Fantasy ...
2019-03-25 15:14:08 +0000 UTC
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http://shmuplations.com/ariaofsorrow/
These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second o...
2019-03-13 23:26:57 +0000 UTC
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http://shmuplations.com/konamivisit/
In the late 1980s, BEEP! magazine ran a series of special features on major developers (Namco, Sega, Konami) and their workspaces. They make for a great “time-capsule” read...
2019-02-27 23:28:18 +0000 UTC
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http://shmuplations.com/smt/
These three short interviews cover the conception, development and post-release thoughts of several of the key members behind the original Super Famicom version of Shin Megami Tensei, the cata...
2019-02-19 21:56:21 +0000 UTC
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http://shmuplations.com/tetris/
Although the history of the Tetris development is fairly well-known now, these two interviews from 1993 and 1989 feature comments from creator Alexey Patjinov on a range of subjects, inc...
2019-01-31 19:38:54 +0000 UTC
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http://shmuplations.com/shiningforce/
In these two interviews, several members of Sonic! Software Planning (now Camelot Software) and Climax Studios, led by producer, game designer, president and self-confessed j...
2019-01-29 13:03:24 +0000 UTC
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http://shmuplations.com/dqivroundtable/
In this lengthy interview from the 11/89 issue of Famicom Tsuushin, Dragon Quest creators Yuji Horii and Koichi Nakamura talk about the challenges of making Dragon Quest ...
2019-01-21 01:01:57 +0000 UTC
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http://shmuplations.com/rayforce/
This lengthy and fascinating interview with key developers of Taito’s Rayforce was originally featured in the “game gene” mook. What I have presented here is actually an edited...
2018-12-31 05:28:05 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. I've got a nice big R...
2018-12-04 06:11:18 +0000 UTC
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http://shmuplations.com/yasunorimitsuda/
This thoughtful interview with composer Yasunori Mitsuda from 2003 was originally featured in game hihyou. Mitsuda discusses various aspects of his creative process, inclu...
2018-11-30 04:39:11 +0000 UTC
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http://shmuplations.com/yasuhikofujii/
This interview with Super Metroid and “Kaeru no tame ni kane wa naru” programmer Yasuhiko Fujii originally appeared in game shokunin volume 1. The first part of the interv...
2018-11-30 02:16:10 +0000 UTC
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http://shmuplations.com/snkgoldenage/
In this long and candid interview from 2001, SNK alum Koji Obata describes the company’s early-’80s struggles, their re-emergence as an arcade powerhouse, the self-proclaime...
2018-11-21 22:01:34 +0000 UTC
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http://shmuplations.com/spaceharrier/
In this collection of decade-spanning interviews, former and current Sega AM2 members discuss the making of Sega’s classic 3D shooting arcade game, Space Harrier. As with so m...
2018-11-14 09:04:38 +0000 UTC
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http://shmuplations.com/splatterhouse/
Happy Halloween! This fun little Splatterhouse interview from 1988 was originally featured in NG magazine (Namco’s in-house produced magazine which ran from 1983 to 1993). T...
2018-10-31 02:38:46 +0000 UTC
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http://shmuplations.com/mariokart64/
In this interview taken from the official Japanese guidebook, several key members of the Mario Kart 64 team discuss their roles during development and the new challenges they face...
2018-10-26 17:23:41 +0000 UTC
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