MtoA 520 | Milk Shader | Lookdev Part 2


Tutorial will be posted very soon!
Stay in touch
2018-06-17 06:45:10 +0000 UTC View PostWelcome to this very exciting episode where I will be showing you how to setup a milk shader and create a pleasing scene and render. In Part 1 of this series will be a speedup of the creation of the liquid and the scene itself. Part 2 will be about setting up the shader, placing the camera, and rend...
2018-06-14 05:28:51 +0000 UTC View PostWelcome to this Arnold tutorial for Maya where I will be demonstrating a cool new technique to combine several procedural patterns together.
This technique can be applied to any other DCC like C4D, Katana or Max if they are using a recent Arnold built.
If you like this vi...
2018-06-02 17:23:37 +0000 UTC View PostGet access to the full Maya scene with all assets included.

Hey all my patrons! I really appreciate all your support over the time, and I am really thankful to each and one of you.
I had a few personal matters to take care of, hence my lack of tutorials and content.
But, all things have been taken care of and settled in, so I will have mo...
2018-04-22 17:28:07 +0000 UTC View PostPlease find the Maya scene, the final python script and rendered images attached in the download link.
In this episode I will show you how to set up light groups manually using the render settings ui in maya. And after that a more flexible way using python scripting and light path expression.
Feel free to leave any questions in the comments below.
And give me a thumbs up if y...
2018-04-07 17:24:01 +0000 UTC View PostCheck out the scene setup video for the upcoming light group tutorial.
2018-04-04 15:50:49 +0000 UTC View PostIs that something you want to see more frequently?
It doesn't seem to be working that well.. I have 10 views on the exclusive content here on Patreon, instead of having 2k after the same time period.
Any thoughts what I can do better?
Arvid
2018-03-06 18:49:09 +0000 UTC View PostI want to give something back to all the supporters back on Patreon.com. With the Baby Groot renders, I got such a good feedback that I wanted to share the approach with you.
Please support me on on my channel below, and get access to this tutorial.
Welcome to this exclusive Patreon tutorial I am only hosting here.
This video will feature, lighting setups, lookdev and final rendering of baby groot.
All scene files are available for my Patrons signed up for the scene files, by following this link:
Please open the attachment below to get access to the source files and assets used in this tutorial.
Arvid
2018-03-04 18:24:35 +0000 UTC View PostWelcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced object...
2018-03-03 20:15:59 +0000 UTC View PostPrepping exclusive tutorial for my Patreons.
It will feature a two part high quality tutorial, with the whole scene files, lights etc.
Hope you will enjoy that!
arvid
2018-03-02 17:25:43 +0000 UTC View PostWelcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced object...
2018-02-25 08:00:57 +0000 UTC View PostWelcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and ...
2018-02-21 16:20:21 +0000 UTC View PostIn this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader. Support me by becoming a Patron: 2018-02-17 23:07:29 +0000 UTC View Post
In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. I will be showing you how to get it to work using arnold instancing using aiStandin and MASH. Crypotmatte is a plugin which enables an easy way to generate different kin...
2018-02-11 00:06:28 +0000 UTC View Post