Arvid Schneider posts
MtoA 513 | Cryptomatte | Basic Usage| Part2
In this MtoA/Nuke series I will be showing how to use the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate different kind of masks for your rendered scene.
Support me by becoming a Patron: ...
2018-02-03 18:14:11 +0000 UTC View PostNew cryptomatte tutorial will be launched on Saturday morning
2018-02-01 17:25:56 +0000 UTC View PostCryptomatte Series | Installation | Part 1
In this MtoA/Nuke series I will be showing how to install and setup the cryptomatte plugin for Maya/Arnold and Nuke using Maya 2018 and Nuke 11. Crypotmatte is a plugin which enables an easy way to generate different kind of masks for your rendered scene.
2018-01-27 20:58:34 +0000 UTC View PostLive session at 11 AM PST
Scheduled another live session at 11 AM PST.
Link: http://bit.ly/2Dzc9rB
See you there
2018-01-20 17:52:38 +0000 UTC View PostSource Files Overview.
Here is a nice overview for all the source files you will get.
Let me know if you have any issues.
2018-01-17 19:04:10 +0000 UTC View PostNew Episodes in production
Hello fellow Patrons!
A new year with new and exciting tutorials and tips coming your way.
Currently I am working together with Autodesk on a Scene Setup / Render Setup scene.
Also as the Material series are so popular, I will continue in creating shader balls with ni...
2018-01-11 17:17:42 +0000 UTC View PostMtoA 512 | Lighting and Scattering | Part 2 in Maya
Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image.
Support me by becoming a Patron: 2017-12-30 11:05:46 +0000 UTC View Post
MtoA 512 - Source Files
Complete Houdini and Maya scene, final renders, and resources for you to follow along!
2017-12-23 09:07:49 +0000 UTC View PostMtoA 512 | Lighting and Scattering | Part 1
Welcome to this MtoA Part 1 series where I will show you several techniques on how to create a melted ice effect using Houdini. Afterwards I am showing you how to bring everything back to Maya to prepare it for rendering in Maya and Arnold.
Support me by becoming a Patron: <...
2017-12-23 09:03:18 +0000 UTC View PostThank you!
I really want to thank each and everyone of you for all your support. It really means a lot to me, and keep me pushing to create new content for you.
Thanks again, and have a wonderful festive season with your loved ones.
Arvid
2017-12-20 11:16:58 +0000 UTC View PostUpcoming MtoA 512 Tutorial
Lighting and shading and frosty night environment. Using Houdini, Maya and Arnold
2017-12-19 14:38:33 +0000 UTC View PostMtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018
Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider 2017-12-16 10:05:01 +0000 UTC View Post
MtoA 511 - Mixing and Layering with Maya and Arnold.
Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.
Support me by becoming a Patron: 2017-12-11 17:47:35 +0000 UTC View Post
MtoA 511 - Mixing and Layering Nodes
Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.
Support me by becoming a Patron: 2017-12-10 01:08:06 +0000 UTC View Post
MtoA 509 - Leaf shader source files
Get access to the source files. No textures included, as they need to be bought from Quixel. But shaders, lights and setup is included.
Arvid
2017-11-30 20:27:56 +0000 UTC View PostAbstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0
Abstract seashell rendering with the new SSS randomwalk mode with KtoA2.0.6.0
2017-11-23 08:00:14 +0000 UTC View PostAbout to LIVE stream
Hey Patrons,
I am about to start a live stream on YouTube.
Starting in 15 minutes
2017-11-19 22:45:56 +0000 UTC View PostMtoA 510 | Quixel Megascans | PART 5
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.
PART 1 will be about shading the hero mushrooms
PART 2 will be about shading the other assets
PART 3 will focus on lighting 2017-11-17 17:30:01 +0000 UTC View Post
MtoA 510 | Quixel Megascans | PART 4
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.
PART 1 will be about shading the hero mushrooms
PART 2 will be about shading the other assets
PART 3 will focus on lighting 2017-11-10 17:30:05 +0000 UTC View Post
MTOA 510 Part 4 early access
Early viewing for all my Patrons
2017-11-09 06:32:09 +0000 UTC View PostMtoA 507 - source files and references
Access to the final scene file for the MtoA 507 course
2017-11-09 06:29:33 +0000 UTC View PostMtoA 510 | Quixel Megascans | PART 3
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms.
PART 1 will be about shading the hero mushrooms
PART 2 will be about shading the other assets
PART 3 will focus on lighting 2017-11-03 16:30:01 +0000 UTC View Post
MtoA205 - Choclate Candy - Source Files
Shaders and final renders. Can not share the scene with you because of copyright.
2017-10-28 21:46:28 +0000 UTC View Post




















