MtoA 524: Python - Source Files

Hi Patreons,
I will so be working on a tutorial about generating st maps and how to successfully use them in comp to refract / distort your backgrounds.
2018-11-23 17:59:25 +0000 UTC View PostShading Assignment for Udemy Arnold course. Detailed step by step showing you the detail on how to breakup procedural noises and create something special.
A complete fundamentals course for Arnold! SPECIAL OFFER 50% OFF - Learn Arnold 2018-11-10 06:27:08 +0000 UTC View Post
A complete fundamentals course for Arnold! SPECIAL OFFER 50% OFF - Learn Arnold 2018-10-13 18:46:48 +0000 UTC View Post
Please find the link to the source files of the live session integration
2018-10-13 15:54:57 +0000 UTC View PostLive stream scheduled tomorrow morning at 9AM PST https://youtu.be/XEli-uN2LAo via @YouTube
2018-10-13 04:40:50 +0000 UTC View PostThis is what I was working on for the last few months. Lots of water, lots of blue and lots and lots of creatures.
2018-10-11 17:17:12 +0000 UTC View PostPlaying around with vdbs wires grids and sops. Rendered in htoa.
2018-10-05 15:53:47 +0000 UTC View PostSome late night Houdini exploration
#weave #arnold #entagma #meshing #shading #randomwalk #structure #organic #thing
Currently working on a requested tutorial. Just takes a while to setup. I will be getting head head around bifrost which ships with maya to create some fluid sim. And then will be working on water shading foam pebbles and rocks. And whatever might be floating in water.
Thanks for the patienc...
Hey Patreons!
I am about to prepare new tutorials, but before I begin recording I wanted to know if there is anything specific you would like me to present.
Post your ideas and suggestions below!
2018-09-19 12:36:24 +0000 UTC View PostTHANKS to everyone who enrolled in my Arnold Introduction course on Udemy. If you have not, this limited discounted link should make it easier!
http://bit.ly/2O3a49f
Just wanted to let you know that I'll be away for a week.
2018-09-12 16:26:15 +0000 UTC View PostHello Patreons!
I have 50 coupons (discounted) to give away for my supporters!
One thing I am asking of you is if you like the course,
please leave an honest review, ideally 5 stars :)
Use this code below:
PATREON-SPECIAL50
Hello Patreons!
For your generous support I am offering you my brand new course on Udemy for free!
One thing I am asking of you is if you like the course,
please leave an honest review, ideally 5 stars :)
Thank you!
Happy Rendering!
A...
2018-09-09 02:00:48 +0000 UTC View PostHello Patreon! Its time for another exclusive tutorial just for you!

Some preview renders using a new shader and plugin update of arnolds mtoa 3.1 core 5.2.
SSS shader using random walk, together with several blended displacement maps, sheen and several blended diffuse maps.
Scattered using MASH and randomized using aiJitterColor.
Episode 2 is up! go check it out ;)
2018-08-11 18:35:36 +0000 UTC View PostPresenting an advanced shading series using Arnold and Maya as the main software. Arvid is using procedural techniques to solve interesting shading challenges with noises, projections and volume shaders
2018-08-04 18:02:08 +0000 UTC View Post
All the source files for MtoA 521 are now available.
Feel free to follow along with the tutorials.
2018-08-03 18:55:49 +0000 UTC View PostScheduled LIVE sesssion be sure to check it out1
https://www.youtube.com/watch?v=fFBh0MOssO8
2018-07-28 17:54:44 +0000 UTC View PostThe brand new surface database is now on the App Store. Follow the link below
https://itunes.apple.com/ca/app/surface-2-0/id1199239211?mt=8" rel="nofollo...
Hey just wanted to share these rendering with you, as they will be made available shortly in the iOS app Surface.
Arvid

2018-07-13 17:28:26 +0000 UTC
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