DoujinStars
EmuVR

EmuVR

patreon


EmuVR posts

Sneak peek at new assets - 7

Sneak peek at new assets - 7


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Sneak peek at new assets - 6

Sneak peek at new assets - 6


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Sneak peek at new assets - 5

Sneak peek at new assets - 5


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Sneak peek at new assets - 4

Sneak peek at new assets - 4


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Sneak peek at new assets - 3

Sneak peek at new assets - 3


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Sneak peek at new assets - 2

Sneak peek at new assets - 2


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Sneak peek at new assets

Sneak peek at new assets

Hey guys! Thanks to the support of all our supporters, we've been working with some artists to create great new assets for our main environment. We'll be posting some new images each day for you, our patrons, so stay tuned!

2017-10-31 23:11:43 +0000 UTC View Post

New TV and Lighting


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The Backyard

Relaxing backyard view from your window! Comfy!

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🎵WE GOT THE TOUCH!🎶

🎵WE GOT THE TOUCH!🎶

Exciting news! 🎵WE GOT THE TOUCH!🎶 https://youtu.be/AZKpByV5764

Thanks Oculus, and thank you supporters!

Touch and Vive support officially confirmed!

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Staying up all night playing - Day-night cycle

The day-night cycle from the window. "Outside" to come!

Thank you guys for your support, it's really helping our development go faster!

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Playing THPS2 on the PS1

Playing THPS2 on the PS1

Check the really big image here: http://www.emuvr.net/images/2017-02-18-05-day-thps2.jpg



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Coca Cola can 1994 edition

Coca Cola can 1994 edition

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Thank you!

Hey guys! Thank you! We want to thank our patrons so much for supporting us!

We've reached the first goal already, hosting costs are covered!

Thank you all for helping make this possible!

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Clock

Clock

Change time at will, or use the current real time, to change the room lighting!

Play in a Saturday morning sunlight, or on a dark room illuminated by your game on the TV screen.

Look at that neat glow-in-the-dark clock to see the time at nigh!

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Interaction teaser

Interaction teaser

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Environment teaser

Environment teaser


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New highlighting shader

New highlighting shader

This quick update may look simple, but it was so satisfying to finally implement it right, it had to be posted.

Instead of that ugly glitchy polygon offset from a duplicated mesh,  and more like a cell shaded effect, we’re now finally using a proper  shader to neatly highlight objects,...

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Screen Lights, Positional Sound, Grab Objects

Screen Lights, Positional Sound, Grab Objects

Ok guys, back to work, new updates!

  • Colored light from screens
  • Positional sound for each speaker
  • Turning tv on and off affects light and sound
  • More accurate CRT shader
  • Grab and move objects

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PS1 CD changing animation

PS1 CD changing animation


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Pixel Shaders

 Working on pixel shaders, trying to make it look like the real thing when you look up close.

Please open the images in another tab to zoom in and be able to actually see the effect , they’re huge!

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PlayStation 1 Console (open CD tray)

PlayStation 1 Console (open CD tray)

2016-12-15 02:40:29 +0000 UTC View Post

PlayStation 1 Console (closed CD tray)

PlayStation 1 Console (closed CD tray)

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Nintendo 64 Console

Nintendo 64 Console

2016-12-15 02:35:47 +0000 UTC View Post

Nintendo 64 Cartridge

Nintendo 64 Cartridge

2016-12-15 02:31:47 +0000 UTC View Post

Running simultaneous games, TVs, Physics

Running simultaneous games, TVs, Physics

Many systems and TVs can be turned on simultaneously, as much as your hardware can hold up.

They’re all moveable and have physics.

Don’t worry about the chaotic sound coming from everywhere: a little after this video was recorded, positional sound was implemented!

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First pixels!

First pixels!


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Running an arcade game

Running an arcade game


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Hello World!

Hello World!

To bring our Patreon page up to date, we'll repost every post on our blog here, up to the day we created this page.

Here's our very first video!

http://www.emuvr.net/2015/07/01/hello-world/

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