DoujinStars
EmuVR
EmuVR

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New highlighting shader

This quick update may look simple, but it was so satisfying to finally implement it right, it had to be posted.

Instead of that ugly glitchy polygon offset from a duplicated mesh,  and more like a cell shaded effect, we’re now finally using a proper  shader to neatly highlight objects, even through walls. It’ll look even  prettier with AA and a little bloom.

Also, the old way would make it way harder to animate highlighted objects.

Here's the "before" version:

New highlighting shader

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