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MilesMouse

MilesMouse

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MilesMouse posts

Progress Report 6/12/20

Iiiiiit's Friday! Aaaaand now I have that song stuck in my head. And now you do, too. Here's what I got done this week:

  • I finished the line art for the two remaining CG images, which means only coloring and shading is left for the CG!
  • Speaking of coloring and shading, I went ...

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Progress Report 6/5/20

Hello everyone! I'm not gonna lie, I almost forgot that today's Friday. Here's a list of everything that has been accomplished this week:

  • Finished functionality for the gallery buttons that move between images
  • Finished the gallery zooming and panning functionality (this was s...

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Charging up-front

Hello everyone!

I've been thinking about this for quite a while, and I'm going to be making a small change to how payments work. But first, I'd like to make sure it won't affect any of you negatively.

I'd like to have Patreon charge my new patrons up-front for their first payment inst...

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Describe your date!

Hello everyone! I'm trying something new here, so humor me on this. ^_^

You're on a date in a fancy restaurant with an incredibly beautiful woman. What does she look like?

Recommended descriptions:

  • Hair color and style
  • Lipstick color, if any
  • Nail polish c...

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Status Update 5/21

Hello everyone!

Let me begin by apologizing for the lack of updates these last few weeks. I entered a bit of a slump, but I'm back out and working hard on the CG update! This update is a bit tricky since I can't give progress pictures without spoiling the CG, so I'll have to stick with bori...

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CG Update Progress

CG Update Progress

Hello everyone!

Progress is proceeding smoothly with the CG update! Admittedly I haven't been as productive as I would've liked lately; the quarantine has been slowly chipping away at me, and it's starting to show a bit. I'll keep doing my best to get this finished, though!

In the me...

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CG Teasers

CG Teasers

Click the image above to view the CG teasers, or avoid clicking it if you'd like to keep it a surprise.

The planning stages of each CG image has been complete! Special thanks to DesignDoll and Daz Studio for their free poseable models! Why use 3D models, you ask? Because it adds an air of m...

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The arena got a makeover!

The arena got a makeover!

Tired of the arena floor looking like purple pebble vomit? Well, now it looks better! I hope!

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Grape Escape v1.2.1

Changelog:

  • The foot now increases in speed after every five stomps, telegraphed by "Speed+".
  • Made foot tracking slower to begin with to help avoid dying to the first stomp unfairly.
  • Refined the foot stomp animation.
  • Made the arena floor and background/foregr...

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Tier Changes

Hello everyone!

The polls have spoken! Here's a list of the changes I've made to my Patreon:

  • The $20 tier has been removed
  • The $5 tier now has access to play games while they're still in development
  • The $1 tier now has access to status updates
  • The name...

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Possible change to the Tiny Tier

Hello everyone!

I've been doing a lot of thinking about this, and I'm strongly considering changing the Tiny tier to be a lower price, or removing it entirely and offering the benefits to lower tiers. I know I've been a little flip-floppy on this lately, and I apologize for any confusion it...

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Grape Escape v1.2 (The UI Update)

There are those who said this day would never come. What are they to say now?

Halo references aside, this update may have kicked my butt, but I kicked it right back! Improved UI, a high score system, full keyboard control, and more! And now that the pieces are in place and everything (hopef...

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Would you like your donation total to be included in the credits?

This poll applies to all patrons.

The amount next to your name would be the total you've donated across the entire project. It would look something like this:

Daddy Bigbucks ($800)


This is also a good time for a friendly reminder: if you're at $10 tier or higher, you ...

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The light at the end of the tunnel

The UI update is nearing completion! I'm seriously considering calling this the "slow update," since at this point it's probably taken more time than the base game itself. 

For the last week or so I've been working on an audio manager so that I can play SFX and music from anywhere with...

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New High Score System!

New High Score System!

I made a thing! And it saves your score and stuff!


(This is what happens when I eat too much sugar before making a status update)

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Oh... Oh noooo...

Oh... Oh noooo...

What started off as a silly little gag turned into the most horrifying thing I've ever made.

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Status Update 2/10

Status Update 2/10

I'm not gonna lie to you. These menus are kicking my butt. They're taking significantly longer than I would have liked, and it's primarily because Unity's built-in menu navigation tools don't really agree with how I have my menus set up. In other words, blame Unity for my lack of interesting upda...

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A New Menu Has Appeared!

A New Menu Has Appeared!

Whelp, this is what I spent the day on. And you know what? I'm pretty happy with it! It's still quite bland as far as aesthetics go, but that'll be remedied soon enough. For now, this baby will:
    - Change your resolution
    - Toggle full screen View Post

Status Update 1/25

Code Cleanup is Done!

FINALLY! Sweet merciful jellybeans, that was tedious! To put this into perspective, imagine coding a game... Now code it again but better. @_@  Since this is an update that includes bug fixes, this will be released to the public later today.

But now the fu...

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Grape Escape Credits

Hello everyone!

Firstly, I'd like to say a huge thank you to everyone who's supporting me with my very first game! It means more to me than you know!

Now onto business: the credits! If you'd like your name or title in the credits to be different from your username here on Patreon, you...

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