Hello again, everyone! Here's what I got done this week:
- Added functionality and made a prototype animation to the wind elemental
- Made a prototype animation for the fox girl
- Began setting plans into motion for the 9 CG death scenes
I think the last few mo...
2024-03-09 00:50:29 +0000 UTC
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I... I did it! I got all the obstacles in! Here's what I got done this week:
- Added falling trees that blocks the runners once it has fallen
- Added centaurs that kick and stun nearby runners when the player gets too close
- Added cervitaurs that get spooked when the play...
2024-03-02 03:49:16 +0000 UTC
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Changelog:
- Added 30 unique obstacle groups to the Grasslands, each group featuring a variety of obstacles
- Added centaurs and cervitaurs to the Grasslands
Known Issues:
- The ask prompts for the "Default All" and "Randomize All" buttons enable themselves ...
2024-03-02 03:33:07 +0000 UTC
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Hello, everyone!
I just wanted to drop in really quick to let you know that starting now, all progress reports will become public one month after they've been out, unless they have images featuring nudity (as per Patreon's rules), which is admittedly a lot of them lately.
If ...
2024-02-24 22:11:23 +0000 UTC
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(Note: I switched to the prototype background for these gifs since the grass background makes gifs lag like crazy. The grass is still in the game, though!)
Hello again, everyone! Here's what I got done this week:
- Added functionality to wells, cottages, stationar...
2024-02-24 02:12:30 +0000 UTC
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Hello again, everyone! Love was in the air this week, so I made some lovely ladies to accomodate! Here's what I got done this week:
- Finished designing all future heroes and their abilities
- Created a prototype "idle" sprite for the centaurs
- Created a prototype "idle" ...
2024-02-16 23:53:32 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Finished prototyping the rivers
- Created bridge/island functionality to prevent player from submerging in certain areas over water
- Created prototype sprites for the cottage, well, fences, cart, tree, falling tre...
2024-02-10 02:37:43 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Adjusted the rock and boulder sprites to look a little better and pop more
- Created three different flower patch sprites
- Created prototype sprites for logs, ponds, and rivers
- Added rocks, boulders, logs...
2024-02-03 02:07:02 +0000 UTC
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Changelog:
- Added a distance counter in the top-left of the screen
- Made a minimum wait time for the feet so there's some leeway after a stomp near the bottom of the screen
- Added a spawn system for NPC bank zones that save NPCs when entered
- Added a "Saved!" te...
2024-02-03 01:35:26 +0000 UTC
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Hah... Hahaha! I DID IT! I SURVIVED!!!
Ladies and gentlemen, I made a (more or less) complete game in two weeks! Sure, there were a lot of features that I had to scrap in order to submit on time, but overall the game is quite well-polished!
As much as I'd like to give you guys the lin...
2024-01-27 00:34:57 +0000 UTC
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Hello everyone!
For the next two weeks, I'll be dedicating my focus to taking part in my very first game jam! I won't be giving many details as I'll be using my real identity to enter, but I'll let you guys know how I did after the fact! Progress on Run From Me will resume again immediately...
2024-01-13 21:44:34 +0000 UTC
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Oh boy do I have a story for you! But first, here's what I got done this week:
- Made a grass texture for the Grasslands background
- Created five different rock sprites to serve as small obstacles
- Created four different boulder sprites to serve as large obstacles
2024-01-13 03:47:54 +0000 UTC
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Ha-HA! FOOL! YOU'VE ACTIVATED MY TRAP CARD!
- Began designing the Grasslands and its obstacles
- Hid the heroes for now; the focus of v0.3 will be on making the game fun without them so it'll be even more fun WITH them
- Added a distance counter in the top-left of the scre...
2024-01-05 22:00:00 +0000 UTC
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Happy holidays, everyone! Here's what I got done this week:
- Created and implemented "Light Dusting" freckle sprites into the gameplay
- Created and implemented "Dappled" freckle sprites into the gameplay
- Fixed an issue in which certain game settings reset when en...
2023-12-22 22:53:21 +0000 UTC
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Changelog:
- Implemented coloration for the breast mole into the gameplay
- Implemented gloss for the toenails (always visible; not affected by the "Shine" properties)
- Implemented wet sprites into the gameplay
- Implemented "Light Dusting" freckle sprites into the...
2023-12-21 21:12:16 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Implemented all wet sprites into the gameplay
- Created and implemented gloss for the toenails (always visible; not affected by the "Shine" properties)
- Continued planning out future versions of the game
- ...
2023-12-15 21:17:12 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Implemented coloration for the breast mole into the gameplay
- Drew all "Wet" sprites for gameplay
- Fleshed out the plans for future gameplay features
This week was a teensy bit rough, work-wise. ^^;
2023-12-08 20:20:37 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Created and implemented shine into the gameplay
- Created and implemented the breast mole into the gameplay
- Implemented (or reimplemented?) the smallest breasts into the gameplay
- Made the "Sweat Drop", "...
2023-12-01 23:49:17 +0000 UTC
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Changelog:
- Implemented shine into the gameplay
- Implemented the breast mole into the gameplay
- Implemented the smallest breasts into the gameplay
- Made the "Sweat Drop", "Anger Mark", "Forehad Shadow", and "Fear Shadow" base sprites white for a fuller range of ...
2023-12-01 02:44:16 +0000 UTC
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Hello again, everyone! I hope my American friends had a wonderful Thanksgiving, and a safe Black Friday! Here's what I got done this week:
- Fixed an issue in which randomizing the "Eyes" category caused iris/pupil/sclera UI to be visible on eyes that don't have them
- Made "Extr...
2023-11-25 02:24:54 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
Save System:
- Fixed an issue in which the secondary colors wouldn't save/load if an item without a secondary was selected on the last save
- Fixed an issue in which an update-removed item from "Extra...
2023-11-18 00:40:46 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Made the individual/heterochromia colors separate from the base colors again (undid a lot of progress from last week)
- Fixed an issue in which the checkbox colors wouldn't save/load if they weren't currently visible
...
2023-11-10 21:10:07 +0000 UTC
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Ah, it's good to be back! Here's what I got done this week:
- Fixed an issue with the eye and nail sprites in which if SpriteX's color is set to SpriteY's default color and SpriteY is then selected, the other sprites' colors would be set to default again
- Fixed an issue in which...
2023-11-03 21:11:55 +0000 UTC
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Note: Next week will be my quarterly break. There will not be a progress report next Friday, but things will resume normally the following week.
Hello again, everyone! Here's what I got done this week:
- Set the z-indexes for all sprite categories (what they're in...
2023-10-21 00:45:20 +0000 UTC
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Changelog:
- Fixed an issue in which the feet would stop walking when reaching the bottom at the same time
- Smoothed the legs' animations so they "pop" far less
- Updated the giantess's breasts with new art and jiggle physics
- Moved the "Eyebrows" category to the ...
2023-10-21 00:03:43 +0000 UTC
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Sharpen your machetes and break out the popcorn! It's Friday the 13th (and in October, no less)! Here's what I got done this week:
- Renamed the "Accessories" category to "Extras"
- Renamed the Extras" tab to "Other"
- Created a subcategory system for the "Extras" category...
2023-10-13 23:19:51 +0000 UTC
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Hello aga-... Huh. Did Patreon get a new haircut or something? It looks different... Anyways, here's what I got done this week:
- Added a "Headwear" category under the "Clothes" tab
- Added an "Eyewear" category under the "Clothes" tab
- Made the lock button statuses save/...
2023-10-07 01:46:43 +0000 UTC
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Hello again, everyone! Here's what I got done this week:
- Added 1 mouth sprite to the customizer for testing
- Added a "Lipstick" checkbox to the mouth category
- Added "Inner Mouth Color" to the mouth category
- Added a "Pubic Hair" category under the "Hair" tab
2023-09-30 01:15:49 +0000 UTC
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Rejoice, my northern hemisphere brethren! Autumn officially begins tomorrow! Here's what I got done this week:
- Moved the "Eyebrows" cateogory to the "Face" tab
- Gave the customizer "zoom" functionality
- Changed "Eye Color" to "Iris Color" in the eye category
- A...
2023-09-22 23:41:27 +0000 UTC
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So... I was exporting the facial features into individual sprites, and I was so focused on enabling all of the layers that I'd failed to notice what was happening on the drawing side. When I looked back over, I saw THIS staring back at me!
Don't worry, though -- I'm fine! I onl...
2023-09-16 01:33:06 +0000 UTC
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