So, a lot of "behind-the-scenes" type stuff with this release, a lot of coding work primarily. I've been focusing on building the framework a bit faster as I mentioned, so there's no new story content with Lily. (She's basically going to do a little birds & bees talk and introduce the player to ...
2017-09-16 04:27:25 +0000 UTC
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So, a lot of "behind-the-scenes" type stuff with this release, a lot of coding work primarily. I've been focusing on building the framework a bit faster as I mentioned, so there's no new story content with Lily. (She's basically going to do a little birds & bees talk and introduce the player to ...
2017-09-16 04:19:13 +0000 UTC
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Pretty close to a release, just wrapping up, some testing, and fixing a few nagging issues (like the missing images in the clothing style guide).
I'll leave a few preview images for you.

2017-09-15 12:21:11 +0000 UTC
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The results so far are pretty interesting, and there are definitely some differences from what I was expecting! Character art had a much more dramatic lead than I was expecting, with 181 votes more than the nearest option. UI and other art surprisingly surpassed location art, which was originally pl...
2017-09-14 09:56:44 +0000 UTC
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A quick update for everyone on today's progress. The biggest news is hitting $2,000, which is awesome and amazing for less than a month and a half! Today has been mostly work on finishing up the grooming system and testing. A few little odds and ends, and I can move on to the clothing summation, whi...
2017-09-13 13:49:46 +0000 UTC
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So I've been working on the grooming system code, and I'm nearly to the point where I can start writing the code that "sums up" all the factors that play into the PC's appearance. I'm going to go a little bit light on the part that triggers reactions/events, as well as some other aspects of appearan...
2017-09-12 06:41:02 +0000 UTC
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Extra Vote - see the first poll for additional details
That's where you come in. What art assets would you prefer<...
2017-09-11 00:09:06 +0000 UTC
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Extra Vote - see the first poll for additional details
That's where you come in. What art assets would you prefer get attention first?
Location Art: the locations in Appletree, shown next to the navigation map. Character Portraits: images of NPC head...
2017-09-11 00:07:12 +0000 UTC
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Time to use a lifeline!
As you probably know, the next funding goal involves commissioning art. Pledges have been growing at a breakneck pace--which is an awesome, thank you--but also imp...
2017-09-11 00:03:39 +0000 UTC
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So this is the prototype grooming menu image I worked on as a break from... working on the grooming system. A smart mirror is part of the game, so I went with a more modern-looking bathroom. My idea is to keep the menu images visually distinct from each other, to make it easier to distinguish what m...
2017-09-09 10:26:06 +0000 UTC
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Progress is moving along nicely, though some heavy rain made for some interesting driving this morning here on Guam. (We got 3.6"/9.1 cm of rain in 1 hour!) I've been working on coding, and just finished a test...
2017-09-08 05:44:20 +0000 UTC
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Some WIP art for the Tier 2 apartment click map.
Thanks & Discord:
Thanks everyone for your support, It means a lot to me to be able to make the kind of ero game I've...
2017-09-06 07:15:15 +0000 UTC
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Thanks for giving me a heads-up on the bugs Chris and Jayson_Rambo, and thanks everyone for your patience with bugs! ^.^
Fixed:
- Issue where buying a set of clothes separately (buying some, then buying the rest later) from Bullseye wouldn't properly flag the quest...
2017-09-05 02:13:16 +0000 UTC
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Thanks for giving me a heads-up on the bugs Chris and Jayson_Rambo, and thanks everyone for your patience with bugs! ^.^
Fixed:
- Issue where buying a set of clothes separately (buying some, then buying the rest later) from Bullseye wouldn't properly flag the quest as co...
2017-09-05 02:09:22 +0000 UTC
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It's been one month since I released the first public version, and the response has been overwhelming. I also think we've made some really good progress from that first release!
2017-09-04 03:31:36 +0000 UTC
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Sorry, I made a mistake when compiling the cheat version that didn't enable cheats. It's fixed and available below.
It's been one month since I released the firs...
2017-09-04 03:20:28 +0000 UTC
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I was doing my best to get 02.2 posted midday stateside, but I've gotta sleep. Should have it posted by 11pm-midnight eastern time. Just a few tests to do, and trying to remember everything to put on the change log.
2017-09-03 16:34:11 +0000 UTC
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Hey everyone, it's been fun seeing everyone on the AW Discord server. I didn't have the server set up when most all of you pledged, so you didn't get the normal message to connect to Discord. You can connect via your account settings page (2017-09-01 02:14:37 +0000 UTC
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So I've been spending most of my time buried in my work on AW like some kind of lecherous troll. I figured it was time to come up for some air and post an update.
First up is some WIP art by shino26:
2017-08-31 13:52:35 +0000 UTC
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Don't get too excited, there isn't really any new content in this update. This is mostly technical.
Change Log:
- Changed from default Twine to compiling with Tweego, also updated to SugarCube 2.19 (from 2.18).
- Changed to images included inside the .html file, r...
2017-08-29 08:46:39 +0000 UTC
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Attached, just place the .html file in the same folder with version 0.02.0. If you're using Chrome, or your version already works, you don't need to bother with this.
2017-08-28 09:51:51 +0000 UTC
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I will be posting a fix momentarily for all the Firefox users :)
So I spent the last while examining things to try and figure out what was going wrong with AW and Firefox. I double-checked all the possible compatibility issues, but didn't find any. I was stumped, so tried a few ex...
2017-08-28 09:19:55 +0000 UTC
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Lot of little things here. This will be the last release where cheats are open (for $5 patrons). Future releases will have them restricted to $10+ patrons.
Change Log:
- Numerous minor improvements.(Including: minor changes to character creation to...
2017-08-28 05:31:18 +0000 UTC
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Update of the Update: I finally figured out the game save issue, turns out Sugarcube's save function is unable to handle objects with more than 100 properties. Simple-enough fix once I learned that it's an undocumented limitation of Sugarcube, the next version will--finally--support...
2017-08-26 08:05:31 +0000 UTC
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Thank you all so much for your support, it's incredible!
It's been almost exactly three weeks since I first posted about AW on TF Games Site. I was hoping to get some feedback and encouragement, but you all have surpassed even the most optimistic scenario that I had imagined!
Fun...
2017-08-24 06:37:00 +0000 UTC
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This is the standalone clothing style guide. I was testing it separately from the main game, so figured I might as well share it with you.
Information about the guide--and why I made it--can be found by clicking the information link at the top of the page.
2017-08-23 09:04:59 +0000 UTC
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Demo Release
I'll be posting a demo of the clothing style guide (pictured) shortly for $5+ patrons.
Aside from the style guide, I'm still working on the wardrobe system. I'll prob...
2017-08-23 08:56:11 +0000 UTC
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As it stands right now, it seems that the preference is towards more posts, with option #2 (just content and plans/what's being worked on) the clear leader. I'll start posting according to this decision with my...
2017-08-21 01:05:13 +0000 UTC
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Extra vote for the Patreon Posts poll!
2017-08-20 11:35:37 +0000 UTC
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Extra vote for the Patreon Posts poll
2017-08-20 11:34:14 +0000 UTC
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