So I've been working on the grooming system code, and I'm nearly to the point where I can start writing the code that "sums up" all the factors that play into the PC's appearance. I'm going to go a little bit light on the part that triggers reactions/events, as well as some other aspects of appearance that aren't necessary right now. While I'm trying to ensure a good foundation for the game, I don't want to take longer than necessary to get out of the prologue!
Mostly I've been working on code, but I have taken a couple "breaks" to work on some other minor things, and do some simple improvements. Once the grooming system is far enough along, I can start on the appearance system for the next update later this week. From there, it's some more exciting things, like building the Appletree and PC home maps, minor job system stuff, and then the weekend/planning portion... and it's open play. (minus the actual sexy stuff to do though.)
If you're interested, check out my post on the dev blog explaining how I've built hairstyles and the like to be flexible and extensible.
Terrcio D'gar
2017-09-13 11:18:28 +0000 UTCThaumX
2017-09-13 09:09:56 +0000 UTCCeLezte
2017-09-13 07:49:59 +0000 UTC