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thaumx
thaumx

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Grooming Update

So I've been working on the grooming system code, and I'm nearly to the point where I can start writing the code that "sums up" all the factors that play into the PC's appearance. I'm going to go a little bit light on the part that triggers reactions/events, as well as some other aspects of appearance that aren't necessary right now. While I'm trying to ensure a good foundation for the game, I don't want to take longer than necessary to get out of the prologue!

Mostly I've been working on code, but I have taken a couple "breaks" to work on some other minor things, and do some simple improvements. Once the grooming system is far enough along, I can start on the appearance system for the next update later this week. From there, it's some more exciting things, like building the Appletree and PC home maps, minor job system stuff, and then the weekend/planning portion... and it's open play. (minus the actual sexy stuff to do though.)

If you're interested, check out my post on the dev blog explaining how I've built hairstyles and the like to be flexible and extensible.

Grooming Update

Comments

Love the frequent update and lovin the idea & writing, keep up the good work mate

Terrcio D'gar

They'll be mentioned in the writing thanks to the beauty of parser functions. Essentially, it's not necessary to write logic each time you want to use variables to describe a character. You write a single function to do that for you, and call that function as appropriate. For example, you could have a function called <<pcface>> that you use when you want to talk about the pc character's face. Ex: "you look at your <<pcface>> in the mirror" The function uses randomization and the different variables its programmed to use to output a description. It might mention your makeup and face-type, or your fatigue and beauty. And different variables usually have a couple options that are randomized as well to keep it fresh. I recommend checking out Trials in Tainted Space, which is a great example of the flexibility parser functions can add to writing.</pcface></pcface>

ThaumX

Looks great, but will this not complicate a lot of things when you describe scenes? I mean, there are already countless properties to consider. Are these just properties that you access in your status screen and wardrobe or will they be mentioned in conversations, sex scenes, etc.?

CeLezte


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