Dominoes Release - V 0.04.5 [backer]
Here it is!
Check out the change log HERE.
2017-11-14 09:55:58 +0000 UTC View Post
Here it is!
Check out the change log HERE.
2017-11-14 09:55:58 +0000 UTC View PostQuick update today, still busy getting ready for the release tomorrow. I've been busy mining enough code for NPCs. Altogether about 2,000 lines so far, of some pretty dense stuff with lots of math.
Read the rest 2017-11-13 12:57:55 +0000 UTC View Post
This isn't an uncouth reference to women, it's a nerdy reference to programming!
I spent most of the day in the code mines, I clocked in about 9 hours before i realized it. The coding is easy; what makes it a challenge is creating distributions of variable values that mak...
2017-11-11 13:32:48 +0000 UTC View PostI've got a pretty short & quick update for you today. I spent most of the day working on code until I was getting too tired. Unfortunately, holidays often mean things like short turnarounds for me, so I was operating on less than 5 hours of sleep. (Also, it's still early, but happy Veteran's...
2017-11-10 12:13:34 +0000 UTC View PostBunch of different, smaller, things in this update. Touch a bit on art, the new trial commission, refactoring, adding some posts to the blog from the old one, and a notebook pic about NPC dialog.
Check it out 2017-11-09 11:43:48 +0000 UTC View Post
I've been working on the NPC Generator a bit, generally working my way through creating a detailed character out of duct tape. (Don't worry, I'm using some fancy name-brand stuff.)
Check out the whole post 2017-11-08 09:58:20 +0000 UTC View Post
Getting the "news" items out of the way first:
The public version of 0.04.1b has been released. I'll be updating TFGS after I finish this post.
I did a boring live stream today. Actually, I thought it was pretty interesting stuff I worked on, but yeah, coding. I stream...
2017-11-07 14:51:59 +0000 UTC View PostMostly coding in JavaScript today, which is pretty nice. I really prefer it for code-type stuff over using twee inside a passage. However, It took a bit to readjust, I had to think to myself "oh right, I can do X again" XD
I want to mention real quick that the podcast idea in the survey i...
2017-11-06 12:31:53 +0000 UTC View PostSo today is Sunday in Guam Land. I did some coding on the NPCs in JavaScript, it's pretty neat so far. I spent a bit of extra time on it today because I had friends over last night for dinner and some board games. Also got to be the 'worst human' in Cards Against Humanity. ^-^
Not...
2017-11-05 07:35:49 +0000 UTC View PostUPDATE: I've done a ton of Google Forms for work, so went through making the survey rather quickly. Unfortunately, I must've made a mistake somewhere, because when I took a look at it, I saw that some people were getting unintentionally forwarded to the middle of the "I don't un...
2017-11-03 06:32:40 +0000 UTC View PostI forgot to update the constant that allows for checking the version when a save is loaded... Basically getting the deliberately-giant in-the-way-button stuck on the screen...
Here's a fix, and thanks to Mad for reporting it!
2017-11-02 15:29:00 +0000 UTC View Post
I forgot to update the constant that allows for checking the version when a save is loaded... Basically getting the deliberately-giant in-the-way-button stuck on the screen...
Here's a fix, and thanks to ...
2017-11-02 15:25:27 +0000 UTC View PostCheck out the change log on the AW Website! (Hello Titty will also make a tiny bit more sense if you do!)
For everyone new, since it's been a while,
Check out the change log on the AW Website! (Hello Titty will also make a tiny bit more sense if you do!)
For everyone new, since it's been a while,
Read the post on the AW Website
(I'm going to sleep!)
2017-11-01 16:31:59 +0000 UTC View PostI was unexpectedly busy at work tonight, so I've had to squeeze things in as best as possible. Sorry about the delay!
I will be adding a change log on the AW website after I get home. Note that this zip archive comes with a template file, it's a bit of a surprise for you. (character template syste...
2017-11-01 14:40:19 +0000 UTC View PostI was unexpectedly busy at work tonight, so I've had to squeeze things in as best as possible. Sorry about the delay!
I will be adding a change log on the AW website after I get home. Note that this zip archive comes with a template file, it's a bit of a surprise for you. (character template syste...
2017-11-01 14:25:19 +0000 UTC View PostHappy Halloween, for all of you who celebrate it. Regardless of your plans, I hope you have a great evening. ^-^
I've been working on getting a release ready, and should have it out for you tomorrow. Because it will be a while before the next public release, I'm going to go ahead and release it fo...
2017-10-31 15:19:30 +0000 UTC View PostSo the poll technically isn't over, but it seems unlikely that things are going to change very much at this point. AlexW95 came in as the clear winner, though both Justinian Knight and Arteria got a respectable portion of the vote.
2017-10-29 10:52:46 +0000 UTC
View Post
Anime physics...
This is a post that's probably worth looking at via the website, because breasts. ^-^
Tomorrow morning I'm going to share some more notes on N...
2017-10-28 13:38:35 +0000 UTC View PostComplexity & Chaos Theory in Procedural Generation (AKA: My Approach to NPCs)
First of all, I want to say thanks for all of your kind words, I really appreciate your support. It's hard to express the kind of effect it has on me as a creator, but it means... 2017-10-27 06:06:13 +0000 UTC View Post
Into the grave! Insert creepy Halloween laugh here
It's slowly sunk in over the last few days that I'm heading towards a burnout. The problem with burnouts is that they're often a lot of fun until they suddenly aren't. I've been having fun working on Accidental Woman; passion an...
2017-10-26 15:55:57 +0000 UTC View PostSo there's plenty to do before the next release, but nothing terribly exciting. It's mostly small tasks, and the rest are annoyingly-complex small tasks. All towards tying everything thus far into a working whole. On the bright side, when I'm done we'll have reached a point of open play. After the u...
2017-10-25 13:23:02 +0000 UTC View Post
It's time!
For the full details on the artists, with the entire submission image and my comments on working with them, see my post in the 2017-10-24 13:21:43 +0000 UTC View Post

It's time!
For the full details on the artists, with the entire submission image and my comments on working with them, see my post in the 2017-10-24 13:17:53 +0000 UTC View Post

It's time!
For the full details on the artists, with the entire submission image and my comments on working with them, see my post in the 2017-10-24 13:14:07 +0000 UTC View Post
STREAM IS OVER
Working on the Muschi Valley overview map. Details here.
2017-10-24 01:43:23 +0000 UTC View Post"By god, I've hit the slutload!"
So the website is 90% up-and-running, and I can finally get back to the AW code mines. There's a bunch of little things to do to get ready for the prologue exit. I'm going to start with adding the code to the morning to get dressed...
2017-10-24 00:10:30 +0000 UTC View PostBeen quite busy setting up a decent webpage and getting this version ready to go.
Take a look: www.thaumx.com (It's still a work in progress!)
Change Log can be found on the new 2017-10-22 08:30:50 +0000 UTC View Post