Complexity & Chaos Theory in Procedural Generation (AKA: My Approach to NPCs)
First of all, I want to say thanks for all of your kind words, I really appreciate your support. It's hard to express the kind of effect it has on me as a creator, but it means a lot to me. A big part of my anxiety has been worry about possibly letting people down, so your reassurances really help me deal with that too!
Before I get started on NPCs, let me share this, which is a result of your feedback on setting attractiveness settings. I think it'll be a fast and clean way to handle those complex settings. ^_^
To read more on my NPC plans, and see some notebook pictures, check out the Dev Blog.
rbx3
2017-10-28 19:01:06 +0000 UTCSilverS
2017-10-27 18:02:00 +0000 UTCQuiverclaw
2017-10-27 14:52:25 +0000 UTCQuiverclaw
2017-10-27 12:56:53 +0000 UTCIcarus Media
2017-10-27 08:37:32 +0000 UTCTat Beard Dude
2017-10-27 07:59:17 +0000 UTCLogon Bays
2017-10-27 06:09:21 +0000 UTC