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bitemegames posts

Daily Report - 29/03/2024

Randomized adventurers

‘tis but a flesh wound

Thomas has been enjoying working on creating the code for our modular characters. Currently this is with a...

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Daily Report - 28/03/2024

Foundations laid

Guildhall layout

One building foundation and front porch later, the main layout for our guild is getting ready. We have some merge issues...

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World overhaul, Windows, Quests

Guild expansion

So far our guild has been looking a bit small and out of place. Time to upgrade our guild's layout. We've got multiple different rooms planned,

The below GIF isn't fully there yet, as we still have to update our terrain, and add the code that correctly shows/hides ce...

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Daily Report - 27/03/2024

Tooling, Environment done

Everything’s a hammer

With our quest system getting closer to a first version, we’re now also taking to heart our tooling-first approach. We’re using Odin inspector a lot in Guild Architect, making custom tools to qui...

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Daily Report - 26/03/2024

Art updates 

More exterior and guild progress

With bot...

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Tierlisting business books that improve gamedev

Tierlisting business books that improve gamedev

My full goodreads: https://www.goodreads.com/user/show/95758140-marnix-wyns

Timestamps:
00:00 Gamedev is business
01:22 Your Next 5 Moves - Patrick Bet David
04:13 The art and busin...

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Daily Report - 25/03/2024

Stay focused!

New camera, controls & cursors

Last report I already talked about the plans for new camera controls, to be more Sims like. This has now b...

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Daily Report - 22/03/2024

Better camera, expanding our guild

Say cheese

We recently encountered some “struggles” with our camera and its corresponding controls. We’re remedyin...

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Daily Report - 21/03/2024

It’s like a video, but I can’t cut 

Another presentation

Yesterday Thomas and I ventured back to his company, to once again talk about gamedev, in...

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Even more visuals, quest WIP

The past week was a bit slower on code-based mechanics, as Thomas took a week off to go snowboarding in the alps.

Further visuals progress

In the meantime, our artists kept working on the ...

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Q&A March

Q&A March

Some old, underrated videos:
- At a Japanese indie convention: https://www.youtube.com/watch?v=eKNQhZhoFVQ
- BiteMe video BTS: View Post

Daily Report - 20/03/2024

Chug Chug

Mechanics are hard

Another limited update today, as William continues to fight the core of our game, quest assignment. Since we’re so early in development, the core mechanics of our game take quite a while to make, as we need to lay the ...

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Daily Report - 19/03/2024

Some stats about the latest sale

We’re broke

Every sale, I do a little post in here about how our sales numbers greatly spiked again compared to our reg...

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Our gamedev hot takes 🌶️

Our gamedev hot takes 🌶️

2 weeks ago we roasted our viewers' hot takes on YouTube, now it's our turn to give some bad/hot takes from our own.

This video was originally planned to go on YouTube, however we made some mistakes in the tone of delivery. Because of this, we will be making it a Patreon inclusive instead,...

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Submit your Q&A questions

We're approaching another monthly Q&A. 

What are some things you've been dying to ask Marnix (or the rest of the team) about? These can be about anything and everything; gamedev, YouTube, how to make S-tier brownies,...

Leave them as a comment here, or through our 2024-03-18 06:14:22 +0000 UTC View Post

Daily Report - 18/03/2024

Finished our environment

Our anime-esque style

I’ve been yapping about this quite a bit lately, but we’re reaching the point now where after a week of...

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Daily Report - 15/03/2024

Quest UI

Graphic design is my passion

I know, I know, it doesn’t look that great yet, but it’s functionally a good start already. Yesterday William im...

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Daily Report - 14/03/2024

Marching forward

The grind is eternal

Since everyone is working on relatively big tasks, and our team is down one, there isn’t much cool to update everyone one today. We’re getting closer to final results regarding mechanics and visuals, but are...

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Visuals, Visuals & even more Visuals

Shader & Environment overhauls

One of the big worries we had, as also talked about in our Guild Architect Pre-mortem, was a lack of progress on the visual front. Especially since we wanted to...

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Daily Report - 13/03/2024

Lots of visual updates

Environmental art, round 2

After some setbacks with git, gitignore, and Unity’s way of dealing with asset files, we’re starting...

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Daily Report - 12/03/2024

Chugging along

No flashy progress

It’s gonna be a short one today, we’ve all been working/struggling with our current tasks, so we’ll just be continuing with those.

What’s next?
We’re going to keep working on our r...

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Why Guild Architect will FAIL

Why Guild Architect will FAIL

Thomas and Marnix sit down to talk about the challenges ahead with Guild Architect, and how we'll (try to) overcome them.

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Daily Report - 11/03/2024

Environment, we’re in hot water

New environment progress

Until recently, our world was a simple, puke-green colored slab of grass, with some Synty assets...

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Daily Report - 08/03/2024

Interior decorating

Custom walls & floors

Whilst Sarah-Luna is working on expanding the world around our guild, Alexandra has been doing some home-ren...

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Daily Report - 07/03/2024

Greyboxing

Expanding our world

Yesterday, Sarah-Luna continued on making our world feel more like a real world and not a prototype scene, getting some more...

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Business Overview - February 2024

Get our assets for free: https://www.patreon.com/posts/bonus-assets-99382980

Notion GDD template: 2024-03-06 17:30:01 +0000 UTC View Post

High-level changes & reworks

We have been doing some reflecting the past few days. As a result of that, we're changing some of the key priorities and tasks for Guild Architect. 

Making the game look like a game

One of the key pillars of Guild Architect was also our more anime-inspired visuals. Des...

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Daily Report - 06/03/2024

Working towards our unique look

Visual Improvements

With both artists working on the Guild’s visual look now, we’re making some solid progress there. Y...

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Daily Report - 05/03/2024

Our first character, more life

Custom characters

Yesterday Sarah-Luna got around to finishing our main character’s 3D model, and shoving him in game. Thi...

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Final lessons from cancelling Songs of Everjade

Final lessons from cancelling Songs of Everjade


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