Whichever filter you want :D
I am currently running a little challenge for myself, creating a new blender compositor filter almost every day.
All results can be downloaded here.
Have fun and try them out. Any suggestions are welcome :D
Please note that t...
2024-12-26 07:46:04 +0000 UTC
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A bunch of freely rearrangeable desk parts to combine them into multiple variations of rustic desks
A modern Chinese sofa set I modelled after the one standing in the livingroom of my parents in law a pretty while back.
It contains:
1 big sofa
1 arm chair
1 sofa table
1 bench
1 mahjong table
1 stool
Its not much so its...
2024-11-05 13:22:29 +0000 UTC
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Sharing a tree asset pack I've made and which I've been using for many of my own projects. Thought it might be nice to share it with you guys:
Contains:
4 oak trees
10 oak bushes
12 beech trees + 4 low spec beech trees
14 beech bushes + 7 low spec beec...
2024-11-03 08:26:05 +0000 UTC
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Its free, but I also dont mind any support :D
Hello Everyone!
Parallax Rooms have been a topic since a while now. They are popping up in video games here and there and there are plenty of options to implement them in unity and unreal. Parallax Roo...
2024-07-22 11:22:59 +0000 UTC
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Hello Everyone!
I previously worked on a node setup that allows you to generate fake shadows from a heightmap.
You might have encountered situations where the shading from bump maps just wouldnt cut it and would lack some depth. While I was working on my Parallax Occlusion Node Setup ...
2024-07-18 07:39:37 +0000 UTC
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UPDATE 21/01/2024: Full UV support with Version 1-7
UPDATE 16/07/2024: Added a fake Shadow Node with Version 1-8
Hello Folks
This is my small Parallax Occlusion Mapping Node Setup.
Parallax Occlusion Mapping is something in between normal mapping and actual disp...
2024-07-16 06:58:14 +0000 UTC
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